Xd13 games to run in the same continuity

See previous. Presumably you'd want some kind of secret council chamber where the poor GMs of all of these coordinate everything, but the good news is they hardly have to come up with anything at all. I’ve suggested specialized systems for specialized purposes, but you could just as easily go with a single system that scales well, no system at all, etc.

  1. The gods. Run using some sort of GMless narrative system. The referee team's only privilege is that they get to actually see what the gods are doing (or that there is a god game going on) and interpret the consequences for everywhere else. 
  2. The game of empires. Run as a grand strategy forum game
  3. The Chosen One and/or BBEG. Run as quest and represent their actions through the game of empires.
  4. The marcher warzone. Run using Chainmail or something. Represents a particular front in the game of empires and overrules any more abstract rules present there.
  5. The noble family. Run using Sword Chronicle. Owns a castle in the marcher zone. 
  6. The West Marches. Run using your OSR system of choice (preferably something using domain rules so you can seamlessly scale up.) Keep used by the noble family as base. Probably the most familiar thing going on. Note that any of the above or below may go posting for “jobs” that these may answer.
  7. The village. Run using the above, or Stonetop or Beyond the Wall. Or when paranoia strikes or an inquisition is launched, break out a game of Werewolf. Or for a different feel, The Quiet Year.
  8. Dungeon factions. Run these as another forum game, or via Wicked Ones or something.
  9. Ordinary people swept up in the tragedy of events surrounding them. Run as DCC-style funnels.
  10. The inn. Run as a channel in the inevitable Discord. Let anyone join (perhaps in disguise if appropriate,) 
  11. Shenanigans. All of the above have some boundary expectations. Although 1:1 time is an odd fit for it, an actual traditional table of people meeting once a week provides a fun chaos factor.
  12. Why not? Use Bunnies & Burrows.
  13. Licensing out. Use Shooting the Moon or any number of Solo games or just fiction to tell smaller stories without any referee to adjudicate or really even offer permission.

I’m presuming a cod-medieval extruded fantasy product for proof of concept and because that’s easy to coordinate shared understandings around, but there’s no need for your own megatable’s vision to be so limited. 

d10x10 [adverb] [allegiance] alignments

Posts on the alignment tag on this blog just keep growing, but so far they haven't added up to an kind of project. This post will not add up to anything coherent either. This is similar to my random alignment generator but a little more lightweight - I'd use the former to generate initial ideas for NPCs and this in conjunction with other sources, as perhaps a kind of reaction roll.

style

  1. fanatically
  2. fastidiously
  3. hypocritically
  4. naively
  5. nominally 
  6. self-loathingly
  7. self-righteously
  8. surprisingly 
  9. trying to be
  10. unwittingly

allegiance

  1. traditional
  2. progressive
  3. benevolent
  4. patriotic
  5. selfish
  6. malevolent
  7. communitarian
  8. individualistic
  9. peace-loving
  10. nature-loving

dumb tricks for isotime multilevel West Marches

Ben Milton's recent video on how at least Gygax's version of D&D starts making more sense when you consider the context - a gigantic West Marches with 1:1 time and lots of patron play - has got me curious. With my personal obligations about to be way bigger, I frankly can't do any of this - and I'm cutting way down on polish on these posts to just get out ideas while i still can - i do want to just jot down a bunch of ideas for people to raid as much as possible.

If you do some poking around you'll find there's an existing community around this style, with some interesting ideas worth stealing, but they're abrasive to a degree that 1) offering any condemnation more spirited than that is just offering encouragement, and 2) I'd rather let them continue to be in their corner of social space and they continue to be in theirs. 

The best resource collections that I can find on this date back to about 2012, with Nagora on the AD&D game loop and Chris Kutalik of Hill Cantons on domain play. On the comments to Ben's video, though, you find lots of commenters saying they've been playing this way for decades, so it's clearly not so much lost as lost to us!

Telescopic Isotime

Gygaxian fundamentalist play prescribes 1:1 time - one day IRL equals one day in-world. This forces you to be aware of the passage of time, allows coordination of multiple groups, and - although this is a bit of je ne sais quois - is great for the eerie feeling that the diegesis is another world as legitimate as our own, churning along. 

This is great for individual-level play, where we experience people, but what about the grinding of continents, rise and fall of civilizations, that kind of thing? This amazing Wikipedia article and this suggests one approach - let each day of IRL time be a certain amount of diegetic time, shifting according to a set schedule: 

  • starting very slowly, with days equally diegetic microseconds where new fundmental forces come into play
  • then ramping up as players describe the kinds of matter these form into
  • then going into tens of millions of diegetic years per IRL day as galaxies (or whatever equivalent in the heterophysics you've cooked up) form
  • then millions of years as life evolves...
  • and so on and so forth, with language evolution described and archived with sound change appliers and whatever...
  • up until you're dealing with years, then seasons, then months, then weeks, and finally you've slowed down to 1:1 time

This could be great for worldbuilding! "Organic," aka an absolute mess but in the best possible way.

In particular I suspect a great way to spend the seasons and months would be to great for purposes of building up a stable of NPCs whom you've seen through their childhoods, even generations, and now you're able to zoom in and see them on a human or elf or gretching or whatever level...

Obviously this is insane but maybe you can cobble people together for it via...

use many game systems

Take a cue from Mosaic Strict and cobble together rules systems through diegesis. Use lots of different media entirely. Go to the sufficient velocity quest forums and have them be a god who creates your world, then head over to the grand strategy forum to generate a few centuries of history, deputize regular DMs to run the same shared world using World of Dungeons and Pathfinder 2e and whatever other shit players are into, let anybody who wants to access the maps to play solo play. 

 use Notion to keep track of canon

If you deputize enough then hopefully the whole thing becomes a distributed system, sort of like a blockchain but (insert your own joke here) and so it doesn't depend as much on a single failure point.

For a single auteur GM or worldbuilder Obsidian is probably the best system, because it's open source, but Notion is way easier to share and use with lots of people and you can even give different people access to different parts, and integration with spreadsheets is good. so i would use that

is god real????

A fun thing you could do especially if you have people playing worldbuilding games from the beginning is to have clerical magic work by influencing players who are gods, like, give clerics no spells but do give them a direct line to the gods. (or both, whatever)

okay so then the next phase of this is that you can do this regardless of whether there are any gods or not! you can tell people this and let them guess. They can send petitions to God or the gods and genuinely wonder whether anyone is listening or cares, having suspicions both ways, just like real life!

scryfall generators for follower recruitment

I mean, this isn't specific to any of this. and you'd have to adjust. But you can specify all sorts of things with the Scryfall API, and it's most coherent with creatures by far (like sorceries are sometimes events and sometimes spells and sometimes actions and sometimes who knows what and the diegetic translation never has much to do with anything you can search for, but the tags for creatures are all much more grounded - creatures with higher CMC are "higher level" and humans are humans and so on.) ANYWAY the follower recruitment tables are always very kitchen sink anyway so make them even wackier by inputting a few constraints into a Scryfall oracle.

Assorted links

  1. Chris of Hill Cantons on news as campaign glue

cosmic alignment: Law, Chaos, & Evil

Why?

  • if alignments are cosmic "teams," then three factions are more interesting than two
  • am I saying that Good doesn't exist here? not as that kind of cosmic sports team, is all I'm saying. Goodness already exists in every universe with consciously choosing beings (see: Kant*) so you're letting things slide towards a naturalistic fallacy if you throw in like Goodonium particles or whatever
  • and if you're outright told a team is Good, that's boring. and also teams with that designator tend to be as well - we all know the lower planes sell way better than the higher ones
  • value is plural, really dedicated evil is all the same shit. evil is fundamentally monotonous, always interested in the same fundamental things, fascinating only in the way we can find other repetitive superstimuli fascinating. so one Evil and multiple things that can be good

I realized I accidentally re-created the Werewolf Triat, but I'm okay with that

 Law

  • dangerous (Aslan is not a tame lion)
  • can be good
  • wants you to play a helpful role in building things you didn't really sign onto and might not really understand
  • cosmic realm: you're living in it, baby. notice all these stable laws keeping up up and down down? obviously not completely because the project isn't finished yet, not barely, that's why all the bad and confusing stuff exists obviously, but we'll get there
  • troops and tech: biblically accurate angels, ancient artifacts beneath the earth sending up dreams giving instructions for their repair, a keep with 5d100 men-at-arms clearing out a hex of monsters
  • organization: you might think Law is monotonous and cooperative but in fact in terms of politics Law is the most diverse, pretty much any "system" that can appeal to some idea of the general benefit (communism, neoliberalism, theocracy, even anarcho-whatever if it's like a system for social organization) is Lawful at its core and of course these different things don't necessarily play nice with each other (see realm above and note that this is why multiple universes exist)

Chaos

  • dangerous, in obvious ways
  • can be good
  • wants to make new things, go beyond, slip beyond the boundaries of what presently exists 
  • cosmic realm: everything that hasn't been stitched into a cosmos in a way that law has - Faerie and the dreaming realm are nearby examples, on the periphery of our universe, and from there one can go into the Pure Chaos and perhaps find other islands of Law (to fuck up by bringing in your Out-of-Context Chaotic content)
  • troops and tech: gretchlings, rolling on the mutation table, recruiting 2d20 knaves who then leave, unexpectedly open gates,
  • organization: swarms, forming and splitting

Evil 

  • cannot be good. i mean, any given evil thing might later be good, but Evil cannot be good (duh) except when it's consciously hemmed in as a game or whatever
  • can be dangerous, but also a false feeling of security is one of the ways it sells shit to you
  • moreover. Evil lacks the fundamental danger that Law and Chaos do, because when you sign on to each of the others, you're placing trust and faith in something whose outcomes you can't really know. but if you've felt the pleasures of Evil you've kind of encountered all there is there, and you know what you're getting into
  • not everything immoral is Evil. cheating on your taxes because you want a beach vacation is bad but not Evil. Evil is about the high of omnipotence you get from cruelty and control over others.
  • cosmic realm: big black hole, concentrating power, incapable of seeing beyond itself, confident that it will draw everything into it, and for what? you can feel its rays peircing and its gravity pulling from anywhere in the multiverse, which it feels itself to be the center of, but especially its cosmic projections, dark dungeons where it draws the greedy deeper into darkness
  • troops and tech: turning yourself into a vampire, dumb Lawful troops who think you're the voice of God, sucking someone's soul out and using it to fuel _______
  • organization: Evil has two organizational forms, exoteric fascism and esoteric pyramid schemes. these are both a response to the fact that nobody, including the Evil, actually wants Evil to win in general, nobody benefits from it; so either you set up an organizational structure that allows you to concentrate power and abuse and manipulate innocents, or if you're recruiting people into Evil you're offering them power over these others alongside ways that limit their ability to turn back (you're immortal but you have to suck blood, you can suck my cool vampire blood but you become addicted to that, you've signed a contract that sends your soul straight to hell so hey kid no backing out now, etc). obviously these can be combined in any number of ways

*okay, maybe "read Kant" isn't the best advice because when he's wrong he speaks with all the clarity of your most misguided relative on Facebook and when he's right he speaks with all the clarity of a French literary critic, so uhhhhh read Cathy Korsgaard or something. all i'm saying is that good is doesn't need to give you spells to care about it