This is a game I've wanted to play for close to thirty years. Well, to be fair, I did play it with my first pack of 28mm AWI Wofuns, years before I started this blog, but I was using the original "beginner" rules then. This time is with the Athena Books edition which I hope to run at Das Krieg Haus. All moves and ranges are converted from inches to centimeters.
The forces:
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| 2nd Foot, Yorbourne Dragoons, and Blew's Battery |
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| Saillant Regiment, 1st Cheval and Jaune Battery. |
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Deployment. My apologies: closer examination will reveal the refuse of the farmer's feline harvest. |
I did not play a true solo game with intent to win, I simply put the "Electoral" Brits on the defense while the "Imperial" French aggressively moved to seize the bridge. As it proved, this wouldn't be good tactics, but it did provide opportunities to test all the mechanics.
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Turn 1: Both sides move, Brits cautiously - except to cross the river with cavalry. |
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Turn 2: Closer to bridge. French cav reforming, with intend to hold off Brit cav from preventing a crossing. |
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Turn 3: Brit cav tempt French to charge. Notice that the British guns have been plinking at the French horse, who thus far have three casualties. |
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Turn 4: Cavalry charge. French lose due to 4 casualties from crossing artillery fire, though killed two Brits in melee. Infantry crossing bridge. |
I used the SCRUD method for the 1-1 fighting. One combat was 2-1, so its side got to double the score and I rolled separately. Infantry melee is simpler, one die-score of casualties per 10 men fighting.
Notice that until this point, the French battery was entirely masked. It fired its first shots and killed one British gunner, who was immediately replaced by a nearby infantryman.
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Turn 5: French cav retreats one move past guns while Brits rally. Infantry gets onto bridge but takes 11 casualties from guns and musketry. I forgot that canister allows full score to hit between 6-12", so it could've been even worse. |
Turn 6: French horse retreats second move. French infantry charges. British canister causes only two casualties! Also I think I forgot to roll for British musketry on the way in - there should have been three dice of long-range (ie half casualty) fire.
19 infantry a side, at one die per 10 men (I'll use full dice, though the second ought to be halved). The French win the melee, 9 casualties to 3! (plus two prisoners), but are now at half strength of their original 32 and must retreat. They fail to capture the colour (on a 6), which would have been a consolation.
I should have tried column attack here, which would have allowed four ranks of the column (16 figures) to fight versus two (eight figures) of the line. It probably would have come out the same.
Brits, recovered, charge the French guns, taking two casualties to canister on the way. One gun is contacted. Gunners cannot fight and are automatically deleted.
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Turn 7: French cav rally. Both sides' infantry retreat. The Yorbourne Dragoons take the second French gun, whose crew do not have time to spike (would be hit during the spiking move). Brit guns fire canister at the retreating infantry on the bridge, again causing only two casualties! |
Owing to the order of actions, in which artillery fires before charges go in, it would normally be possible for the French gun to get a shot off, but the cav are too close (less than 3cm).
Current casualty score:
- Brits: 18 of 60
- French: 34 of 58.
Turn 8: The now understrength French have clearly lost, but as the bridge is the objective and they're still on it, we'll do one more turn. Infantry fall back again, Saillant are now off the bridge. To prevent them being charged by the dragoons, ten rallied French cav charge six Brits, meleeing among the guns. Three casualties to one, plus a prisoner - the British horse are down to two men and (at 1/3 strength or less) out of the game. This will give the French the opportunity to retrieve their guns, even under fire from the intact British battery.
Just for the heck of it, the British battery gets off two more rounds of fire before the French are out of range. They cause two more casualties to the infantry.
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Turn 11: Both British units are done rallying. They can both return to the bridge by turn 15, so, like Soubise's Electorals, have thoroughly won. |
End total:
- Brits: 22 casualties, including three prisoners. Serious casualties to infantry regiment, cavalry almost eliminated.
- French: 38 casualties, including entire gun crew and over half an infantry regiment. Guns retrieved from field.
I think this went pretty well. And it was surprisingly fun. At this small scale, the inch-cm conversion worked very well. My first thought for playing this scenario at Das Krieg with more than two players is to raise each base to a regiment, thus having five battalions and two horse regiments against four and three respectively. The two guns would remain, being appropriate for the size of fight.
My other thought is to run "Kleine Krefeld" from Charles S. Grant's first Wargaming in History volume, but that is a less "setpiece" action. I may try it myself in the cm scale at home.
Speaking of which, I found Grant's Scenarios for Wargamers on ebay and have a copy on the way. Looking forward to reading it.
Thanks for reading.