Been a few weeks since I've posted; the usual doldrums plus non-gaming-related reading (though Lord Darcy does bring up some interesting imagiNation possibilities!). The chess club at work is going well; with a few staff joining in we usually have around 15 participants. I'm pretty hopeless at chess, and we have some really good players in the group both young and old. I prefer to teach the newer ones
Played a short-notice round of Black Powder at Das Krieg Haus. I've read Black Powder several times and am fairly familiar with the rules (7th Son's Youtube channel is an excellent teacher) but this was the first time I've gotten to play it, as the club generally prefers General de Brigade and, lately, member Mark Ritchie's Firelock.
Marko, one of our youngest and newest members, brought some 3mm French, Austrian and Prussian minis for an 1814 (6th Coalition) game. His intent was to have a loose campaign (well, operation), but instead we put together a fairly random table for a demo game without real objectives.
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The board, with felt features and some very nice buildings.
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| Some infantry and artillery minis. |
I was a little surprised to find that each base would represent a battalion or battery, as BP has much to do with formations. In practice, though, we found it easy to denote and remind each other what formations we were using. The guns had two bases per battery (see above pic) - one deployed, one limbered. Each player had about four brigades to work with, and there were some named generals, including Napoleon, on the field. We were not careful about command ranges, except with Napoleon's free reroll - he was way over on the right, so any command rerolls on the left would take a penalty!
My side of the board - in hindsight dangerously exposed, particularly my guns which I've put on the road for speed. The Prussian infantry is poised to cross the river at the village, upper left. My intent is to effectively refuse this flank while all our cavalry...
... rush over to the upper right and roll up the Austrian left flank.
This plan crumbled in the first turn, as a) the Allies got first turn and b) the Prussians rolled low enough on their activations to get multiple moves. Even at one-third scale to the moves (meaning 4" for infantry and guns, 6" for cavalry), I was already in trouble as the enemy was now close to my (still-limbered) guns.
On our first turn the French cavalry did get multiple moves of their own, and my partner Jim started nibbling at Marko's Austrians.
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His at upper right are attacking Marko's cavalry, mine are at center hoping to support next turn. |
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| Closeup, after eliminating a unit. |
I rolled boxcars to advance my guns - a Blunder! Used a reroll and this time I got snake eyes - three moves. Unfortunately, I had chosen to move as far as I could, rather than declaring, say, two moves and deploy for the third.
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The head of my artillery column, up against a brigade of sharpshooting Jager. |
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One battery (the second in column) managed to deploy and fire on the Prussians just offscreen to left - to no avail. |
Above: Turn Two, engaged with Jager, who accurately inflicted disorder on most of those infantry columns. My leading gun battery inadvertently charged a Jager unit - and beat it! Shades of Ramsay at Fuentes De Onoro. Unfortunately that was my only success.
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Closeup of the result, with colored puffs to denote casualties. My units have nearly all failed to make contact. |
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| While on my left, the Prussians are heading for my back line. |
Meanwhile, a bloody mess on the French right:
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| As can be seen by the puffball casualty markers. |
Jim and Marko were trading a LOT of punches, leaving me and Mark on the left to discuss future games. Mark has run 50 games this year (!) and aspires to more in the next. We discussed using his rules to perhaps run a VBCW game. I lean towards using his 15mms, since he has plenty of interwar and WWI minis and terrain while my 28s and the club's modern 25-28 terrain are limited. There would be quite a bit of proxying, but it should still work if we can build something that looks like pastoral English countryside.
Allied Turn Three: the Prussians are way too close, I have gotta get outta here:
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| But the dice desert me and I can't get that far away. |
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End game after three turns: Basically the same as Waterloo with directions reversed, though the Austrians are somewhat worse off than Wellington. |
Two major mistakes - putting my guns out on a limb and (related) underestimating how fast units can move in
Black Powder. It can be a swingy game if you're not careful. My guns never got into action and ended up being targets, when I was going to use them to hold off the Prussians. To be fair, the game only lasted three turns, but still. Jim's half on the right was doing somewhat better, but I was not helping at all and he would have gotten pincered in another turn or two by the Prussians.
I have let Bony down. Like Grouchy if he got to the field but still effed up.
Not too bad an intro to the rules, even if it wasn't really traditional. 3mm does let you pack in lots of troops, at least. Well done to Marko, who GMed his first game for us and was confident at it.
Jim and I started in cataloging the club's book collection. He is planning a website for the club to get us more visibility. I also took with me a couple small boardgames about the Arab-Israeli wars and a 3d-printed Skyhawk which I hope to paint in Israeli colors:
Next weekend are two games I look forward to - the annual Limeys and Slimeys Regatta, and Pete Panzeri's 80th-anniversary Battle of the Bulge operational game. See you then.