Now that I've been working on the partisans for a while, I have more than enough Very British Civil War units on each side for a full game of Xenos Rampant. Since on one side I have regular 8th Army troops and on the other a mix of Navy, Canadian and LDV, this would seem to represent somewhere in northern England, on the border between the Albertine enclave and the Royalist Army of the Severn Valley.
Albertines (Defenders of Sautmeat-on-Rye)
Heavy Infantry: Canadian regulars. 2 points.
Recon Infantry: Canadian Mounties. 2 points.
Light Infantry: Naval infantry. 1 point.
Light Infantry, Reinforced: Naval infantry. 3 points.
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| Since this squad was eight strong, I've added leftovers from other squads. |
Light Infantry Reinforced, Heavy Weapon: Naval Infantry with Lewis gun. 5 points.
Light Infantry, Reinforced, Heavy Weapon, Guerillas, Undisciplined: LDV with MG34. 5 points.
Support Infantry, Artillery: LDV with French 75. 7 points.
Soft-skin Vehicle, Civilian, Technical: Open-topped vehicle with pintle Vickers. 3 points.
Royalists (2nd Wessex Regiment, formerly of the Mobile Division)
Light infantry, Reinforced, Heavy Weapon: Infantry squads with Bren gun. 5 points. (X2)
Light Infantry, Reinforced: Infantry squad. 3 points. (X3)
Support Infantry, Heavy Weapon: Vickers team. 7 points.
Support Infantry, Indirect: Mortar team. 6 points.
Fighting Vehicle: A13 Cruiser tank, 6 points.
Fighting Vehicle, Light Armor: BUF L6/40. 4 points.
Either side:
Fighting Vehicle, Light Armor, Anti-Personnel: Rolls-Royce armoured car. 3 points. (X2)
Soft-skin Vehicle, Transport (10): Bedford QLT truck (I think!) 4 points. (X2)
These are well-oversized for normal games (24 points). In fact, if I give the extra vehicles to the Albertines, it's 42 points apiece. Legal armies, even, because only one fighting vehicle is allowed per 18 points. So this is enough for perhaps a small campaign, or a large game played at the club with two or three players a side.