So it took a while, but I finally finished assembling the church and ten paper regiments (thirty stands) of heavy cavalry. The Prussians got cuirassiers and the Austrians what I think are heavy dragoons. The Wofun chaps will count as "regular" cavalry. Infantry are easier to tell apart, since I have plenty of the plastics in grenadier or fur caps.
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| "the lighter the category of cavalry the more pronounced the curve in the blade of its sabre." - Christopher Duffy |
Junior General's Leuthen scenario is even more basic than others in its class on the site; for example, columns aren't a thing, so all units move at the same speed. Although those 24 inches from the enemy may make double moves. Fair enough.
The setup, on a 4x6 table (smaller than the recommended 5x7):
Range is unusually short in this scenario; most have guns with 24" range, but here it's 12" (infantry have 6"). The sides start 18" apart, so movement is in order. Perhaps to make this feel like a larger battle? On the other hand, units can both move and charge.Turn 1: On the right, the Austrian cavalry start to sweep round the Prussian left flank. On the left near Leuthen, the Prussian cavalry drive the Austrians back into Leuthen and kill their commander, Nadasty.
Turn 2: The Austrian cavalry drives back the Prussian flank guard, wiping out half of it, but on the left the Prussian horse fight their way into Leuthen. The Prussian infantry and artillery haven't even fired a shot yet.
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| Decimated Prussian horsw sweep through the village. |
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| The equivalent of Rot-Wurzburg did not hold this time. |
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| The church is practically surrounded. |
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| While Prussian horse is following up, I think it's clear that the Austrian infantry could finish forming a line on this side of town before the Prussian main force arrives. |
- Attacker checks - if failed, no charge
- Defender checks - if failed, lose a base and fall back
- Melee roll-off - loser loses a base and falls back.









































