Leonardo Barreiro - Engineer
Electromechanical engineer experienced on embedded systems and software. I bridge mechanics, hardware, and software to turn complex product execution into simple, clear, and reliable solutions.
Hardware to Software
From circuit design and PCB layout to firmware development and production C++ code.
Systems Thinking
Understanding of how mechanical, electrical, and software components interact in complex systems.
Practical Engineering
Real-world experience with industrial safety standards, AUTOSAR, MISRA, and mission-critical systems.
From Electromechanics to Embedded Systems
I started my engineering studies and, in parallel, took on freelance embedded projects. That pushed me to adopt solid software engineering practices to deliver reliable systems, and I ended up loving the fusion between electromechanics and software.
Before graduating I joined Globant as a backend developer for EA Madden and later led features as a Senior Developer while finishing my degree. I then moved to Spyrosoft to work on autonomous driving, building a small team focused on performance and safety for planning and control.
Now that I have my degree, I am returning closer to the physical world as an electromechanical engineer. The mix of cross-discipline and large-scale projects gives me a unique engineering perspective.
If you are interested in my story or want to work together, reach me via the Contact section.
Work with me
I help teams design, review, and optimize electromechanical and embedded systems. If you have a challenging project, let's talk.
