Showing posts with label worldbuilding. Show all posts
Showing posts with label worldbuilding. Show all posts

Monday, January 22, 2024

Saving the Rebel Moon



Hi guys, today we're going to talk about Rebel Moon, Zack Snyder's latest film, available on Netflix. When I saw the meager 23% rating given to Rebel Moon by Rotten Tomatoes, I couldn't believe it. I had loved the Snyder Cut, the alternate version of Justice League set in a post-apocalyptic world.

Friday, September 15, 2023

How to Determine Monster Relationships

 


In the previous article, we talked about monster relationships and life in the dungeon.

Today, let's see how to put all of this into practice simply.

Wednesday, September 6, 2023

How to Create a Living Dungeon



Imagine for a moment entering a dungeon where every corner breathes, beats, fights, or cooperates. This is not simply a series of rooms filled with obstacles and monsters to defeat. No, it is a dynamic ecosystem, teeming with life and stories, where monsters have their own dramas, friendships, and survival strategies. A living dungeon!

Friday, September 24, 2021

Tic Tac... Make the map dynamic with an event timer

Fantasy map in minutes

 

Last week, we created the map of the Braix'Thana region in a few minutes. In this post, we'll see how this little background can evolve - again in minutes!Last week, we created the map of the Braix'Thana region in a few minutes. In this post, we'll see how this little background can evolve - again in minutes!

Friday, September 17, 2021

How to create a map that means something in minutes!

how to create a map in minutes that says something

Today we are discussing a topic of world building. Because we want to play and not spend hours creating an inspiring map  !

Friday, April 23, 2021

"Yes, but" "No, but" - Some interpretation ideas to thicken the story



In recent role-playing games such as The Wandering Knight, the use of the concept of "degree of success" is common. While total success/failure is easy enough to interpret, the partial success degree, the "yes/no but", the "success but add a complication" is often open to interpretation.

What is this "complication"? You succeeded, but there is another problem. You have failed, but not completely.

Sunday, February 21, 2021

Challenge Ninja Solo Play #3: The Shell Dungeon

 


Continuation of the adventures of Herman Fatflower. A little dungeonering for a change... you may recognize the codes of John Four's 5 room-dungeons

Thursday, February 18, 2021

Challenge Ninja Solo Play #2: The adventure of Herman Fatflower, the halflin.

Here is the beginning of my solo campaign in an ultra-minimalist mode. For this series of articles, I will use my blog as a notebook. Also, the speech may seem quite choppy. The idea is to share my experience as I lived it in order to look for ways to improve.

Friday, May 22, 2020

I'm hacking Ray Otus's work! #The Gygax 75 Challenge



In his article The Gygax 75 Challenge Ray Otus features an article by Gary Gygax on creating a campaign setting. With this base, Ray proposes a challenge in a document of about thirty pages to create a setting. Go and see it, it's really great! The document is very detailed and proposes a precise procedure to create a complete universe. Today I am proposing how to change Ray's instructions to turn 5 weeks of work into 5 minutes of fun!