As I’ve recently been struggling a bit with some puzzle design issues (basically my mind is coming up empty on ideas lately), I thought I’d put together some resources that I’ve found that I’ve read (or queued up to read). I’m sure I’ll add to this over time and I invite you all to offer up suggestions in the comments.
Note this list is more for me to have handy when I need inspiration.
Designing the Puzzle – older article, but the information seems to be very relevant.
Emily Short Puzzles – Emily puts together a nice list of types of puzzles with gaming examples.
Making of Counterfeit Monkey – Emily discusses the making of her game and contains a lot of puzzle design comments.
Coding puzzles – Another article by Emily detailing some concepts of puzzle coding in Inform 7.
Emergent puzzle solutions – OK…one more by Emily sharing some thoughts on a simulationist puzzle design.
Making Better Puzzles – Stephen Granade gives us a simple article on designing better puzzles.
Designing the puzzles of escapade – Great article on how Juhana designed the puzzles in this game. Great usage of mind-maps.
Puzzles, what are they good for?
This is a nice start to a list. Please add comments to what you may think is useful.