Showing posts with label Tegel. Show all posts
Showing posts with label Tegel. Show all posts

Sunday, April 17, 2022

Horrors and Guardians Under the Keep That Contains the Dark Lord

NOTE: I found this draft from like 10 years ago. It was the proto-Calabraxis. You can see it if you squint.  I'm not sure where the map is, but it wasn't super important.

Monday, October 1, 2018

Shmégel Preview Prt2:

Smegel manor will have lots of effects that play with life and death. Maybe I'll adapt the table about resurrection complications from Tegel.
    One of the interesting but kinda too crazy things about the statues in the original Tegel is that every single one did some thing for or to the PCs. Combine that with statues that are missing bits, and it was a bit overly-complicated, so this is my stream-lined take.
    Spooky Statuary is one part of the draft I'll probably expand (a d4 is just not enough results). Anyhoo, I think this take is a lot clearer than the d12xd8 table of the original Tegel Manor. Have a look at where it's at now in this image:


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Monday, September 24, 2018

Shmégel Manor Previews (prt 1)

The below excerpt is for a nostalgia-clone, a term which I use to mean a module that is an homage to
something from our hobby's roots. Basically my attempt to rework old things, such as Tegel Manor,
for modern sensibilities. That being said, GET HYPE!


Shmégel Manor

The dark manor was erected in time immemorial by peoples unknown on a bluff overlooking the sea. The caves underneath are believed to have been once occupied by druish peoples who made great standing stones to their dark, best-forgotten gods. They are now rumored to be peopled by the sea-changed, beings that the deep sea gave back. The most recent owners of the manor were the Shrumps, a tribe of petty aristocracy over given to occult dalliances, overly alliterative appellations, and, of course, madness.

The nearby Shmégelburg and the enclosing province of Shmégelstan probably got their names from the manor, but where the manor got its own name is a forgotten mystery. It is a few hours ride from town to the manor, but the way is rarely trod these days; rumors of headless horsemen, harrying brigands, Adam Ant, and walking, wet corpses are rampant.

The manor follows horror trope rules: Damage done to it heals, paintings are likely to curse you or be doorways to other worlds, and statuary has a strange sense of humor. Of course, monsters are right at home in the manse or its tunnels; they are more or less immune to and are part of its effects.

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Want to give feedback? Share this on g+ and give me a tag (+claytonian JP) (if you want to keep it private, share with only me).
If you spot a typo or don't have g+, you can just email me. Claytonian at the gmails.