Okay then.
As expected, the match against the Norse team, my final game of the season, resulted in a loss. It did not go as badly as I expected, so that's something.
The Purple People Eaters were going into the match with a number of players missing, including vampire star player Gary, and no substitutes. The opposing team was of a much higher team value -- Blood Bowl's rough metric of team quality -- so I was able to recruit a star player -- Wilhelm Chaney, again -- and a wizard.
I used the wizard early, which was probably a mistake as he failed to achieve much and was probably better as a deterrent. Chaney was better; I relied on him less as a playmaker this time and instead used him as a general distraction and nuisance. My opponent deployed resources to keep the werewolf caged, which gave the rest of my team some wiggle room.
Overall the match was much less one-sided than I expected. I lost, of course, but I got a lot of possession, and did pull off a late and risky passing play that led to a touchdown -- and star player points for my vampires! -- so at least it wasn't a total rout.
Final Score: North Laine Nihilists 2 - Purple People Eaters 1
So that's the end of my first ever season of competitive Blood Bowl! I did not achieve my goal of at least one win but I did manage three draws, which isn't too bad. Despite the overall results, I feel that I'm okay at defensive play -- although there's obvious room for improvement -- but I need to get much better at attacking.
My main issue, I think, is my general cautiousness. Blood Bowl is probably about 50% field position and 50% risk management, and I find myself reluctant to push forward and tend more towards avoiding risk entirely. This is a problem and does not lead to successful play. I found that in this last game, when I had little to lose, I was more confident -- or reckless -- in getting my players up the pitch and my game went better as a result.
This is obvious to any coach with half a brain cell but it took me ten games to realise. Sitting behind the halfway line and turtling is a good way to defend -- until the opponent breaks your line -- but going forward and putting multiple players in your opponent's half is what forces them to make decisions, commit their own players, potentially change their plans, and perhaps make mistakes. It's also much more fun.
In terms of the risk management, I think vampires tend towards the unpredictable and unreliable as it is so I probably should lean into that rather than try to avoid it. They are going to cock up anyway so I may as well embrace that rather than letting it stifle me.
Going into Game 10 I wasn't sure if I was going to take the Purple People Eaters into the next season or if I would drop them for another team. I think I will stick with the vampires, because I would still like to get one win with them, and I think I'm getting closer to working out how to do that. Vampires are also great fun to play; I wanted an unpredictable team because I wanted to be surprised as I played, and the bloodsuckers have lived -- ho ho -- up to that expectation.
I have ended the season with a coffer full of gold coins and a changing room full of broken and injured players, so I have some staffing decisions to make, but bring on Season VI!
I'm Kelvin Green. I draw, I write, I am physically grotesque, and my hair is stupid.
Showing posts with label Blood Bowl. Show all posts
Showing posts with label Blood Bowl. Show all posts
Monday, March 02, 2020
Monday, January 20, 2020
Caught Short
"I have two games left to play and I hope I can still get one win before the season ends. Let's see."
That's what I said after my last game. Oh dear.
My next match was against an experienced dwarf team. The other coach was lovely and we got on well as we played.
In many ways, the game was a pleasure to play.
The first half was something of a disaster, with so many injuries that I had no one left to stop the dwarfs jogging in for a more-or-less unopposed touchdown. Even my opponent felt sorry for me at that point, which sort of helped.
The second half went better. I was able to push back and put some dwarfs down, managed to hold on to the ball for most of the half, and when I did lose possession, I regained it soon after. Alas, I was not able to convert any of that into an equaliser, and a winning score was well beyond me. Still, my opponent was an excellent player -- 9th overall in the league in comparison to me at 31st! -- so keeping him to one touchdown isn't too bad. Or so I tell myself, anyway.
Final Score: Purple People Eaters 0 - Fun Vacuums 1
One of my vampires will miss the next game because of injury, and I have four thralls out with serious injuries, forcing me to bring in journeymen to make up the numbers for my last game of the season.
Regarding that final game...
I was set to play a human team that was not doing so well so I thought I had a chance at a win, although I was well aware that I had thought something similar before. As it turned out, that coach has now withdrawn from the league so I've been drawn against a good Norse team with considerably better league statistics than my own.
I am not expecting things to go well.
That's what I said after my last game. Oh dear.
My next match was against an experienced dwarf team. The other coach was lovely and we got on well as we played.
In many ways, the game was a pleasure to play.
The first half was something of a disaster, with so many injuries that I had no one left to stop the dwarfs jogging in for a more-or-less unopposed touchdown. Even my opponent felt sorry for me at that point, which sort of helped.
The second half went better. I was able to push back and put some dwarfs down, managed to hold on to the ball for most of the half, and when I did lose possession, I regained it soon after. Alas, I was not able to convert any of that into an equaliser, and a winning score was well beyond me. Still, my opponent was an excellent player -- 9th overall in the league in comparison to me at 31st! -- so keeping him to one touchdown isn't too bad. Or so I tell myself, anyway.
Final Score: Purple People Eaters 0 - Fun Vacuums 1
One of my vampires will miss the next game because of injury, and I have four thralls out with serious injuries, forcing me to bring in journeymen to make up the numbers for my last game of the season.
Regarding that final game...
I was set to play a human team that was not doing so well so I thought I had a chance at a win, although I was well aware that I had thought something similar before. As it turned out, that coach has now withdrawn from the league so I've been drawn against a good Norse team with considerably better league statistics than my own.
I am not expecting things to go well.
Wednesday, December 11, 2019
Double Dark
Out of my ten scheduled Blood Bowl matches this season, four have been against elves, three of those against dark elves. Back when I started playing the game in 1994ish I did quite well with my own dark elf team, and although Blood Bowl has changed quite a bit since then, I knew that the pointy eared braggarts would be difficult to beat.
So it proved in my first and second games, so I wasn't expecting too much...
First up were the Vaggaroth Villains, a somewhat experienced team currently sitting in the top half of the overall rankings. My vampires got smashed in the first half by the dominant elves, suffering a bunch of casualties and conceding an early touchdown.
"There's still the second half," I thought to myself, "So there's plenty of time to turn this around." I am nothing if not optimistic.
As the ball was kicked off for the second half there was a pitch invasion, and rampaging Villains fans knocked down and stunned all but three of my players.
Oh. Good start.
Even so, I somehow managed to prevent another elvish touchdown and almost scored an equaliser, but ran out of turns.
Final Score: Purple People Eaters 0 - Vaggaroth Villains 1
Match eight was versus The Tigers, a rookie dark elf team. Going into the match I was emboldened by the Tigers' lack of reserves and a complete dearth of rerolls, but I knew how good dark elves could be and as my opponent had little in the way of previous form, I had no idea what his play style was like.
Things looked iffy from the start as I lost a vampire at the end of an assassin's blade, and although I tend to take the swinginess of Blood Bowl to be part of the fun -- otherwise I wouldn't have picked a team as unreliable as vampires! -- I must admit that I thought this calamity would set the tone for the whole match.
One good thing about vampires is that they tend to recover from their injuries, even death, so Chris was back in action almost straight away.
I scored an early touchdown and although the dark elves equalised just before half time, I was feeling content, if not confident.
One of my players caught the ball from the second half kick off, the vampires formed a loose cage, and began to rumble down the pitch. While vampires have the agility of elves, they are not as fast and I didn't want my ball carrier to be exposed, so I felt the cage was the best strategy. The dark elves threw everything into defence and forced me to change direction a couple of times but the cage held, I managed to maintain forward momentum, and in my last turn, my ball carrier made a break for the line.
In Blood Bowl, players have a standard move allowance, but can Go For It to gain a couple of extra squares, although they have to roll 1d6 for each square and on a 1 they trip and fall. My player had six squares of movement and the end zone was seven squares away. Can you guess what happened?
If you said "You rolled a 1" you would be half correct because I did indeed roll a 1, but I had a reroll!
Which also came up a 1.
Oh well.
Final Score: Purple People Eaters 1 - The Tigers 1
I am disappointed that I missed out on winning the match, but I know it was down to bad luck rather than poor play, so I'm happy(ish) with the result. I picked up a fair few star player points as a result of some lucky casualties so the team as a whole is looking stronger, and I do feel like I'm getting the hang of the vampire style of play now.
I have two games left to play and I hope I can still get one win before the season ends. Let's see.
So it proved in my first and second games, so I wasn't expecting too much...
First up were the Vaggaroth Villains, a somewhat experienced team currently sitting in the top half of the overall rankings. My vampires got smashed in the first half by the dominant elves, suffering a bunch of casualties and conceding an early touchdown.
"There's still the second half," I thought to myself, "So there's plenty of time to turn this around." I am nothing if not optimistic.
As the ball was kicked off for the second half there was a pitch invasion, and rampaging Villains fans knocked down and stunned all but three of my players.
Oh. Good start.
Even so, I somehow managed to prevent another elvish touchdown and almost scored an equaliser, but ran out of turns.
Final Score: Purple People Eaters 0 - Vaggaroth Villains 1
Match eight was versus The Tigers, a rookie dark elf team. Going into the match I was emboldened by the Tigers' lack of reserves and a complete dearth of rerolls, but I knew how good dark elves could be and as my opponent had little in the way of previous form, I had no idea what his play style was like.
Things looked iffy from the start as I lost a vampire at the end of an assassin's blade, and although I tend to take the swinginess of Blood Bowl to be part of the fun -- otherwise I wouldn't have picked a team as unreliable as vampires! -- I must admit that I thought this calamity would set the tone for the whole match.
One good thing about vampires is that they tend to recover from their injuries, even death, so Chris was back in action almost straight away.
I scored an early touchdown and although the dark elves equalised just before half time, I was feeling content, if not confident.
One of my players caught the ball from the second half kick off, the vampires formed a loose cage, and began to rumble down the pitch. While vampires have the agility of elves, they are not as fast and I didn't want my ball carrier to be exposed, so I felt the cage was the best strategy. The dark elves threw everything into defence and forced me to change direction a couple of times but the cage held, I managed to maintain forward momentum, and in my last turn, my ball carrier made a break for the line.
In Blood Bowl, players have a standard move allowance, but can Go For It to gain a couple of extra squares, although they have to roll 1d6 for each square and on a 1 they trip and fall. My player had six squares of movement and the end zone was seven squares away. Can you guess what happened?
If you said "You rolled a 1" you would be half correct because I did indeed roll a 1, but I had a reroll!
Which also came up a 1.
Oh well.
Final Score: Purple People Eaters 1 - The Tigers 1
I am disappointed that I missed out on winning the match, but I know it was down to bad luck rather than poor play, so I'm happy(ish) with the result. I picked up a fair few star player points as a result of some lucky casualties so the team as a whole is looking stronger, and I do feel like I'm getting the hang of the vampire style of play now.
I have two games left to play and I hope I can still get one win before the season ends. Let's see.
Saturday, November 30, 2019
Wilhelm Chaney Is A Liability
I lost, of course, but let's talk about Wilhelm Chaney, so-called "star player".
I was 2-1 down to the Black Mountain Mad Dogs, an experienced orc team, albeit one rather down on its luck, coming off a nine game losing streak. With three turns left in the game I had punched a hole in the left flank and Chaney was through to a scoring position, out of range of any of the orcish defence, with a gaggle of vampires in support
One of my vampires throws the ball. It's good! All Chaney has to do is roll a 3 or more on a d6, and he has the Catch skill to try again if he misses.
He rolls a 2.
Then another 2.
That's not good, but it's okay. Two turns left, the ball is loose in the end zone, and the orcs are miles away.
Next turn, Chaney steps into the end zone and goes to pick up the ball. It's a 3+ again.
He fluffs it.
Right then.
There's no need to worry. The orcs are getting closer but there's still a turn left and the ball is just sitting there. All Chaney needs to do is pick it up, he scores and I tie the game. On a 3 or more. That's all I need.
Gah.
The werewolf fumbles the ball into the crowd, which lobs it back into the arms of an orc who then hoofs it up the field and that's the game.
In all fairness, my opponent did score two touchdowns, both of which were somewhat soft, so I can only blame my poor defensive tactics for letting those happen. Failing to score an equalising touchdown after three very easy attempts? That's all down to the dice failing me.
But that's Blood Bowl for you.
Elsewhere it was quite a balanced game. My opponent suffered some poor luck of his own with two of his players -- including his troll! -- injuring themselves -- one fatally! -- when attempting to tackle mine. After a cagey, defensive start from both teams, the game opened up, there was quite a bit of movement up and down the pitch, and it made for a fun and exciting game. A long one too, after three riots delayed the game to the extent that we ended up playing turn seven three times in the first half.
But that's Blood Bowl for you.
Final Score: Purple People Eaters 1 - Black Mountain Mad Dogs 2
I have four games left in the regular season. My hope is to still walk away with at least one win, but I am running out of time.
I was 2-1 down to the Black Mountain Mad Dogs, an experienced orc team, albeit one rather down on its luck, coming off a nine game losing streak. With three turns left in the game I had punched a hole in the left flank and Chaney was through to a scoring position, out of range of any of the orcish defence, with a gaggle of vampires in support
One of my vampires throws the ball. It's good! All Chaney has to do is roll a 3 or more on a d6, and he has the Catch skill to try again if he misses.
He rolls a 2.
Then another 2.
That's not good, but it's okay. Two turns left, the ball is loose in the end zone, and the orcs are miles away.
Next turn, Chaney steps into the end zone and goes to pick up the ball. It's a 3+ again.
He fluffs it.
Right then.
There's no need to worry. The orcs are getting closer but there's still a turn left and the ball is just sitting there. All Chaney needs to do is pick it up, he scores and I tie the game. On a 3 or more. That's all I need.
Gah.
The werewolf fumbles the ball into the crowd, which lobs it back into the arms of an orc who then hoofs it up the field and that's the game.
In all fairness, my opponent did score two touchdowns, both of which were somewhat soft, so I can only blame my poor defensive tactics for letting those happen. Failing to score an equalising touchdown after three very easy attempts? That's all down to the dice failing me.
But that's Blood Bowl for you.
Elsewhere it was quite a balanced game. My opponent suffered some poor luck of his own with two of his players -- including his troll! -- injuring themselves -- one fatally! -- when attempting to tackle mine. After a cagey, defensive start from both teams, the game opened up, there was quite a bit of movement up and down the pitch, and it made for a fun and exciting game. A long one too, after three riots delayed the game to the extent that we ended up playing turn seven three times in the first half.
But that's Blood Bowl for you.
Final Score: Purple People Eaters 1 - Black Mountain Mad Dogs 2
I have four games left in the regular season. My hope is to still walk away with at least one win, but I am running out of time.
Labels:
Blood Bowl,
Brighton Blood Bowl Season V,
Dice Saloon,
Purple People Eaters,
stop rolling 2s
Sunday, November 24, 2019
Oh, What's the Bloody (Bowl) Point?
I played two league games of Blood Bowl last week, and alas, I lost both.
First up was the Chaotic Warps, a mixed team of goblins and skaven. It was a brutal match with plenty of casualties on both sides, but the only touchdowns were scored by the Warps, and it's touchdowns that count.
(Well, until you get to end-of-season tiebreaks, then casualties count, but I doubt that will be relevant for me.)
I'm not sure where I went wrong with this one. Perhaps it was getting drawn into a brawl rather than trying to score, but then again I'm not certain I had many opportunities to score.
I do know that once again I had a vampire taken off and refusing to come back on -- and I think it was again my number 11, Bella, who doesn't seem committed to the cause -- so I resolved to hire a fourth vampire for my next match to give me some more options.
One of my thralls somehow avoided being killed and picked up enough experience points to develop a new skill, so I gave him Kick, which again should give me some options in future matches.
All in all, it wasn't a win, but the match did generate plenty of experience points to help develop my team so it could have been worse, I suppose.
Final Score: Purple People Eaters 0 - Chaotic Warps 2
(Casualties 2 - 2!)
The very next day I played the Vanaheim Valkyries, an experienced amazon team that as of writing sits at third overall in the league, separated only from second place by touchdown difference. The Valkyries are in their third season, have lots of skills and special abilities, and an excellent win/draw/loss record. I wasn't expecting to get even close to a win.
The vast difference in team value -- Blood Bowl's rough indicator of team quality -- between the Valkyries and the vampires allowed me to pick up some special benefits to -- in theory -- balance things a bit. The difference was so vast that I was able to hire the most expensive star player, Morg'n'Thorg in the game, and I couldn't turn that opportunity down.
The Valkyries, despite the strength of the individual players, was short on numbers, so my plan was to strike at the relatively weak linewomen, take them out of the game, and then exploit the numeric advantage to maybe, just maybe, scrape a draw. Morg, or in this case his sister, Marge, was key in that strategy.
As you can probably imagine, it was not to be.
Aside from the match against the Chaotic Warps, I seem to have had awful luck in taking out opposing players, while at the same time mine crumple like paper. Even the soft halflings seemed to bounce when they should break. Marge'n'Thorg was of little help and despite smashing amazons all over the pitch, couldn't put one down for longer than a turn. One of the Valkyrie linewomen was killed but it was as the result of an opportunistic foul, so the player didn't even pick up experience for it.
Meanwhile the skilled Valkyries players carved my defensive lines to pieces. They seemed to be everywhere at once and I had no response. My vampires managed to get the ball a couple of times but were unable to get it further forward than the halfway line.
My attempt to outnumber the amazons failed, and I had no further strategy beyond that, so I can't blame anyone but myself for the loss. Yes, my luck is sometimes terrible and yes, the opposing coach is very good at the game, but the truth is I had no idea what to do and it showed.
Final Score: Purple People Eaters 0 - Vanaheim Valkyries 3
Worry not! Despite the title of the post, I haven't lost my enthusiasm for Blood Bowl. It's one of my favourite games and I enjoy playing even when I'm losing, which is good, as I lose most of the time. I have five more games to play this season and I hope I can get some better results; I will be happy if I can win at least one game.
Next up is an orc team that is again much more experienced than mine, but has lost their last nine games. They look to be a tough, bashy team, so my plan is to make use of the vampires' greater agility and try to out-manoeuvre the orcs and maybe score a touchdown. Stranger things have happened. Apparently.
First up was the Chaotic Warps, a mixed team of goblins and skaven. It was a brutal match with plenty of casualties on both sides, but the only touchdowns were scored by the Warps, and it's touchdowns that count.(Well, until you get to end-of-season tiebreaks, then casualties count, but I doubt that will be relevant for me.)
I'm not sure where I went wrong with this one. Perhaps it was getting drawn into a brawl rather than trying to score, but then again I'm not certain I had many opportunities to score.
I do know that once again I had a vampire taken off and refusing to come back on -- and I think it was again my number 11, Bella, who doesn't seem committed to the cause -- so I resolved to hire a fourth vampire for my next match to give me some more options.
One of my thralls somehow avoided being killed and picked up enough experience points to develop a new skill, so I gave him Kick, which again should give me some options in future matches.
All in all, it wasn't a win, but the match did generate plenty of experience points to help develop my team so it could have been worse, I suppose.
Final Score: Purple People Eaters 0 - Chaotic Warps 2
(Casualties 2 - 2!)
The very next day I played the Vanaheim Valkyries, an experienced amazon team that as of writing sits at third overall in the league, separated only from second place by touchdown difference. The Valkyries are in their third season, have lots of skills and special abilities, and an excellent win/draw/loss record. I wasn't expecting to get even close to a win.
The vast difference in team value -- Blood Bowl's rough indicator of team quality -- between the Valkyries and the vampires allowed me to pick up some special benefits to -- in theory -- balance things a bit. The difference was so vast that I was able to hire the most expensive star player, Morg'n'Thorg in the game, and I couldn't turn that opportunity down.
The Valkyries, despite the strength of the individual players, was short on numbers, so my plan was to strike at the relatively weak linewomen, take them out of the game, and then exploit the numeric advantage to maybe, just maybe, scrape a draw. Morg, or in this case his sister, Marge, was key in that strategy.
As you can probably imagine, it was not to be.
Aside from the match against the Chaotic Warps, I seem to have had awful luck in taking out opposing players, while at the same time mine crumple like paper. Even the soft halflings seemed to bounce when they should break. Marge'n'Thorg was of little help and despite smashing amazons all over the pitch, couldn't put one down for longer than a turn. One of the Valkyrie linewomen was killed but it was as the result of an opportunistic foul, so the player didn't even pick up experience for it.
Meanwhile the skilled Valkyries players carved my defensive lines to pieces. They seemed to be everywhere at once and I had no response. My vampires managed to get the ball a couple of times but were unable to get it further forward than the halfway line.My attempt to outnumber the amazons failed, and I had no further strategy beyond that, so I can't blame anyone but myself for the loss. Yes, my luck is sometimes terrible and yes, the opposing coach is very good at the game, but the truth is I had no idea what to do and it showed.
Final Score: Purple People Eaters 0 - Vanaheim Valkyries 3
Worry not! Despite the title of the post, I haven't lost my enthusiasm for Blood Bowl. It's one of my favourite games and I enjoy playing even when I'm losing, which is good, as I lose most of the time. I have five more games to play this season and I hope I can get some better results; I will be happy if I can win at least one game.
Next up is an orc team that is again much more experienced than mine, but has lost their last nine games. They look to be a tough, bashy team, so my plan is to make use of the vampires' greater agility and try to out-manoeuvre the orcs and maybe score a touchdown. Stranger things have happened. Apparently.
Thursday, November 07, 2019
Chubby Little Maniacs
Earlier this week I played the third game of the local Blood Bowl season and I managed to scrape another draw, but this time I also managed to score a touchdown, so I'm considering that to be an improvement.
I played against a halfling team. Halflings are considered one of the worst teams in the game -- even worse than vampires! -- but the coach had a couple of years of experience over me, so I wasn't expecting any sort of significant advantage.
I scored early, which I feared might be a problem as it would give my opponent plenty of time to score in return, and that did indeed happen although a few of his plays failed to come together because of bad luck, so it could have been worse.
My luck failed in the blocking and tackling. Halflings are weak and soft and I should have smashed lots of them but while I knocked plenty down, I wasn't able to injure any. I think the only proper injury to afflict my opponent's team came about when his own treeman dropped its halfling team-mate on his head, killing him! That's Blood Bowl.
My players are in theory made of much tougher stuff but once again I ended the game short on personnel as all the injury rolls favoured my opponent. The thralls are cheap and are designed to die, but one of my vampires spent about two-thirds of the game unconscious in his coffin, refusing to get back into the game. Flakey Anne Rice bastards.
Two of my thralls will miss the next match, which doesn't give me much wiggle room in terms of numbers. I am saving up for a fourth vampire but I am tempted to get another thrall in the interim, just to give me more people on the pitch.
My number 13, Gary, scored the only touchdown for the People Eaters and was named MVP for the third match running, so is now staggering under the weight of all his experience points; this is good as he now has a fine array of special skills, but it has left the other vampires undeveloped, and makes him a bit of a target. I need to weigh up keeping him in the game, and making use of those skills, against protecting him and allowing the other two vampires to get involved and earn experience. It's a tough balance.
Anyway, I'm happy with how the game went and I feel most of what went wrong was bad luck rather than bad play. I hope.
Final Score: Purple People Eaters 1 - Lamb Shank Redemption 1
I have organised my first inter-conference games, and will be playing them in the next couple of weeks. I was reluctant to do so at first because I'd been drawn against teams with much more experience than my own and I feared the mismatch would be too much, but I have decided to embrace the inevitable.
One of the teams is an Underworld squad, a loose alliance of skaven and goblins, and I am expecting a big loss there as they have a couple of high-level players, including at least one that can score in one turn. The other has a much higher team value than my own, and lots of dangerous-looking players, but has lost nine games out of eleven, so I'm not sure what will happen there.
I played against a halfling team. Halflings are considered one of the worst teams in the game -- even worse than vampires! -- but the coach had a couple of years of experience over me, so I wasn't expecting any sort of significant advantage.
I scored early, which I feared might be a problem as it would give my opponent plenty of time to score in return, and that did indeed happen although a few of his plays failed to come together because of bad luck, so it could have been worse.
My luck failed in the blocking and tackling. Halflings are weak and soft and I should have smashed lots of them but while I knocked plenty down, I wasn't able to injure any. I think the only proper injury to afflict my opponent's team came about when his own treeman dropped its halfling team-mate on his head, killing him! That's Blood Bowl.
My players are in theory made of much tougher stuff but once again I ended the game short on personnel as all the injury rolls favoured my opponent. The thralls are cheap and are designed to die, but one of my vampires spent about two-thirds of the game unconscious in his coffin, refusing to get back into the game. Flakey Anne Rice bastards.
Two of my thralls will miss the next match, which doesn't give me much wiggle room in terms of numbers. I am saving up for a fourth vampire but I am tempted to get another thrall in the interim, just to give me more people on the pitch.
My number 13, Gary, scored the only touchdown for the People Eaters and was named MVP for the third match running, so is now staggering under the weight of all his experience points; this is good as he now has a fine array of special skills, but it has left the other vampires undeveloped, and makes him a bit of a target. I need to weigh up keeping him in the game, and making use of those skills, against protecting him and allowing the other two vampires to get involved and earn experience. It's a tough balance.
Anyway, I'm happy with how the game went and I feel most of what went wrong was bad luck rather than bad play. I hope.
Final Score: Purple People Eaters 1 - Lamb Shank Redemption 1
I have organised my first inter-conference games, and will be playing them in the next couple of weeks. I was reluctant to do so at first because I'd been drawn against teams with much more experience than my own and I feared the mismatch would be too much, but I have decided to embrace the inevitable.
One of the teams is an Underworld squad, a loose alliance of skaven and goblins, and I am expecting a big loss there as they have a couple of high-level players, including at least one that can score in one turn. The other has a much higher team value than my own, and lots of dangerous-looking players, but has lost nine games out of eleven, so I'm not sure what will happen there.
Friday, October 18, 2019
Back From the Drawing Board
I spent some time over the last week thinking about defensive tactics in Blood Bowl and I think it paid off as I managed to scrape a draw in this week's league game!
It wasn't the prettiest or most flamboyant game. Kick-off aside, I don't think I got the ball into my opponent's half of the pitch at any point. Instead it was a bit of a scrum along the centre line, with lots of pushing and shoving and plenty of lateral movement, but only the briefest attempts at breaking out of the central mêlée.
I think my opponent was too focussed on harming my thralls, either to pick up casualty points or to leave my vampires without backup, but that left him with no time to score. By the end of the match I had only four players left on the pitch -- through a combination of blocks, hungry vampires, and being sent off -- and he was a turn away from getting a touchdown, but he had run out of time.
I suppose that in a sense his approach helped me, but I do think my defensive play worked to a certain extent. On the other hand, I didn't have much of a plan for scoring beyond some half-hearted positioning for a pass, so that's what I need to work out for my next game.
Final Score: Purple People Eaters 0 - Tiranoc Titans 0
It wasn't the prettiest or most flamboyant game. Kick-off aside, I don't think I got the ball into my opponent's half of the pitch at any point. Instead it was a bit of a scrum along the centre line, with lots of pushing and shoving and plenty of lateral movement, but only the briefest attempts at breaking out of the central mêlée.
I think my opponent was too focussed on harming my thralls, either to pick up casualty points or to leave my vampires without backup, but that left him with no time to score. By the end of the match I had only four players left on the pitch -- through a combination of blocks, hungry vampires, and being sent off -- and he was a turn away from getting a touchdown, but he had run out of time.
I suppose that in a sense his approach helped me, but I do think my defensive play worked to a certain extent. On the other hand, I didn't have much of a plan for scoring beyond some half-hearted positioning for a pass, so that's what I need to work out for my next game.
Final Score: Purple People Eaters 0 - Tiranoc Titans 0
Saturday, October 12, 2019
Kick Off
I started playing in the local Blood Bowl league last week. I hadn't played the tabletop version in fourteen months, I'd never played in a proper league setting before, and I'd picked one of the more difficult teams -- vampires -- to master, so what could go wrong?
I didn't get any more pictures after setup as I was too busy being thrashed 3-0.
To be honest, given my lack of recent experience I was expecting such a result and I found out later that day that my opponent was last season's champion, so I think 3-0 is probably quite good.
I have nine more games to play, assuming I don't get into the playoffs, and I think that's a safe assumption. I'll be happy with at least one win but I won't be too concerned if I don't even get that; most of the people I'll be playing are very experienced Blood Bowl coaches and I have to play at least three more elf teams, which tend to be the best in the game.
(Alas I won't be playing Stuart, as he's in a different division and we weren't matched in the inter-division draw.)
I will post as I play, and I hope I can bring you some good news in a future match report.
(I doubt it!)
Final Score: Purple People Eaters 0 - It's Always Sunny 3
I didn't get any more pictures after setup as I was too busy being thrashed 3-0.
To be honest, given my lack of recent experience I was expecting such a result and I found out later that day that my opponent was last season's champion, so I think 3-0 is probably quite good.
I have nine more games to play, assuming I don't get into the playoffs, and I think that's a safe assumption. I'll be happy with at least one win but I won't be too concerned if I don't even get that; most of the people I'll be playing are very experienced Blood Bowl coaches and I have to play at least three more elf teams, which tend to be the best in the game.
(Alas I won't be playing Stuart, as he's in a different division and we weren't matched in the inter-division draw.)
I will post as I play, and I hope I can bring you some good news in a future match report.
(I doubt it!)
Final Score: Purple People Eaters 0 - It's Always Sunny 3
Monday, October 23, 2017
Tackle Zone
Given that it's the best board game ever, I'm shocked that I haven't drawn any Blood Bowl related pictures until now.
Labels:
Blood Bowl,
inktober 2017,
stuff that I drew
Tuesday, November 22, 2016
Not So Grim and Perilous
Comics writer and professional Gavin Norman impersonator Kieron Gillen rambles here about the aesthetic of Warhammer, how the original Warhammer setting is probably racist, and how Games Workshop may not be the Evil Empire it is often portrayed as, and -- to be fair -- was for a good number of years.
It's worth reading, but the first bit jumped out at me because it's something I've been saying for years: yes, the Warhammer games are all about the GrimDark™ but that this is supposed to be funny, because, by gosh, how could it not be? It's so over the top that I cannot understand how anyone takes it seriously.
Warhammer Fantasy Roleplay characters are rat catchers and students pushed into fighting the legions of Chaos by bad luck and poor judgement. Is that not self-evidently funny? Both Warhammer 40,000 and Warhammer Fantasy Age Battle of Sigmar are full of puns and ridiculous names; one of the Space Marine primarchs -- the most super duper of the super duper genetic soldiers -- is called Lionel. You can stick a random 80's trash fantasy novel apostrophe in there but it's still not a name that evokes the image of a hardened killer of alien scum.
The other, more famous, KG sort of blames the Americans, which I don't think is quite fair, but the obfuscation of the essential joke at the heart of the Warhammers does seem to have gone hand in hand with Games Workshop's global success. I don't begrudge the world these less comedic versions of the franchises -- and as Coop says here, Games Workshop has done its fair share to move away from the humour -- because if what you like about 40K is that everything is festooned with skulls, then good for you.
I don't think I'm trying to make a point. What I'm not saying is that anyone is doing Warhammer wrong. I think what I am saying is that to me there's an essential humour at the heart of the game lines -- even more so in some of the spin-offs like Blood Bowl and WFRP -- and it always baffled me that few people seemed to recognise it, so it is good to see someone of Gillen's profile also pick up on it. It's simple validation, I suppose.
It's worth reading, but the first bit jumped out at me because it's something I've been saying for years: yes, the Warhammer games are all about the GrimDark™ but that this is supposed to be funny, because, by gosh, how could it not be? It's so over the top that I cannot understand how anyone takes it seriously.
Warhammer Fantasy Roleplay characters are rat catchers and students pushed into fighting the legions of Chaos by bad luck and poor judgement. Is that not self-evidently funny? Both Warhammer 40,000 and Warhammer Fantasy Age Battle of Sigmar are full of puns and ridiculous names; one of the Space Marine primarchs -- the most super duper of the super duper genetic soldiers -- is called Lionel. You can stick a random 80's trash fantasy novel apostrophe in there but it's still not a name that evokes the image of a hardened killer of alien scum.
The other, more famous, KG sort of blames the Americans, which I don't think is quite fair, but the obfuscation of the essential joke at the heart of the Warhammers does seem to have gone hand in hand with Games Workshop's global success. I don't begrudge the world these less comedic versions of the franchises -- and as Coop says here, Games Workshop has done its fair share to move away from the humour -- because if what you like about 40K is that everything is festooned with skulls, then good for you.
I don't think I'm trying to make a point. What I'm not saying is that anyone is doing Warhammer wrong. I think what I am saying is that to me there's an essential humour at the heart of the game lines -- even more so in some of the spin-offs like Blood Bowl and WFRP -- and it always baffled me that few people seemed to recognise it, so it is good to see someone of Gillen's profile also pick up on it. It's simple validation, I suppose.
Labels:
40K,
Age of Sigmar,
Blood Bowl,
Games Workshop,
it's supposed to be funny isn't it?,
Small But Vicious Dog,
Warhammer,
WFRP
Thursday, January 28, 2016
Chris Bone, I Love You
Monday, February 24, 2014
Ice Cream! Ice Cream!
When Mantic announced their future sport board game DreadBall a lot of people claimed they were ripping off Games Workshop's Blood Bowl although the similarities were little more than superficial. A smaller number of people -- myself included -- noted that the game was rather reminiscent -- in looks at least -- of something else.
It turned out that designer Jake Thornton had never heard of Speedball 2 and any similarities were but a coincidence but that didn't stop a number of fans painting their teams up to mimic the teams in the computer game. It also didn't stop Mantic announcing this today:
That's the chap from the cover of Speedball 2 as a miniature for use in DreadBall, available as part of the company's latest Kickstarter. I'm not backing this one because Blood Bowl is one of my favourite games and I never get to play that so I'm not about to buy something else that will go unplayed; even so I have to applaud Mantic for responding to its fans and -- most of all -- for having a sense of humour.
It turned out that designer Jake Thornton had never heard of Speedball 2 and any similarities were but a coincidence but that didn't stop a number of fans painting their teams up to mimic the teams in the computer game. It also didn't stop Mantic announcing this today:
That's the chap from the cover of Speedball 2 as a miniature for use in DreadBall, available as part of the company's latest Kickstarter. I'm not backing this one because Blood Bowl is one of my favourite games and I never get to play that so I'm not about to buy something else that will go unplayed; even so I have to applaud Mantic for responding to its fans and -- most of all -- for having a sense of humour.
Labels:
Blood Bowl,
computer games,
DreadBall,
Mantic,
Speedball
Monday, January 10, 2011
Bloody
Games Workshop's Warhammer is a juggernaut of a franchise. Its runaway success has changed the company from a single hobby shop in Hammersmith to an international corporation, and the game has expanded beyond the tabletop into board games, role-playing games, video games, MMORPGs, novels, comics, and even, in the latter stages of 2010, a straight-to-dvd film, although reviews haven't been too good on that last one.
Warhammer is the company's core product, but there's also a horde of lesser games, lost to the mists of time and commanding high prices on eBay, stuff like Chainsaw Warrior and Lost Patrol. Somewhere in between is a middle tier of games that have never been huge money-spinners, but have remained popular enough to remain in production, on and off, throughout the company's life. Blood Bowl is one of these, a Warhammer-ised version of American football, with orcs and goblins beating seven shades out of dwarves and elves, and with maybe a touchdown or two thrown in. In the game, players take it in turns to advance their teams up the pitch, seize the ball, and through applied brutality, agile footwork, or dead-eye accuracy, attempt to get the ball into the end zone to score. Their chances of doing so are modified by their teams' skills and statistics as well as a significant amount of luck, as generated by the rolling of dice.
In 2009, Blood Bowl was released to a number of video game platforms, including this DS version. It lacks the 3D environment of the PC and console releases, opting for a isometric viewpoint;
while some may view this as a negative, and it does at first glance seem like a retrograde move back to the 16-bit era and a waste of the DS' capabilities, the viewpoint works in the game's favour, allowing for a wider field -- pun intended -- of vision, as befits what is, after all, a game of strategy.
Similarly, the lack of a real-time mode turns out to be a missing feature which is not missed, as the end result is something which is more or less a straight translation of the board game into electronic form. The original board game is strong enough that 3D graphics and arcade-style gameplay are not improvements but unnecessary distractions, and for whatever reason they were removed from the DS edition, it has resulted in a better game. The fidelity to the source material also means that those players who want a quick game of Blood Bowl, but can't find an opponent or don't have the space to set up the board, can instead whip out the DS and indulge. There is also a rudimentary local multiplayer option, as well as a "hot seat" mode, which may be a misnomer on a portable system.
All that said, some features are indeed missed, such as the wilder players and options some of the teams bring along with them, and while eight types of team are included it is disappointing that evocative races such as the dark elves and undead have been overlooked. It is possible however that only those familiar with the original game will miss these bells and whistles, as the core gameplay offers plenty of complexity to keep strategic thinkers happy. On the other hand, those same strategic thinkers may not be quite as happy with the difficulty of the game; while the single-player mode will prove a challenge due to an aggressive CPU, the AI does on occasion seem to engage in some wild and hare-brained schemes, such as sending players to the far corners of the pitch to await passes which are never likely to come, or withdrawing strong blockers from the front lines, and so on.
The game benefits from good graphics, with good designs and smooth animation, although it would have been nice to have some variation in how the players moved.
There are some neat cut scenes during the game, with the referee stepping in to conduct the opening coin toss and adjudicate fouls, and so on, and there are is a brief appearance from the game's commentators, familiar to those who have played the board game. Perhaps the most important cut scene of all is that which plays when a touchdown is scored, and alas this is the most disappointing, with dodgy-looking cheerleaders and no variation in the animation at all; it would have been a neat touch to have included burly orc cheerleaders, ethereal elven cheerleaders, bearded dwarven cheerleaders, and so on. The game also lacks much in the way of music, with only one or two tunes in evidence, although perhaps a wise move to shun in-game music, which could have become annoying with individual matches taking up to an hour to play.
This lack of polish can sometimes be an annoyance, but the game survives. There are some glitches in the code that may prove to be a more fatal issue. Outside a match, the game can sometimes take a long time to move between screens, which could be put down to loading times were it not for the simple fact that Blood Bowl is a cartridge-based title. At times, the game can lock up during these pauses, necessitating a restart and the subsequent loss of data, most annoying during a league game where a team has built up money and experience over a season. Other editions have been fixed by updates, and a new version of the game was released in 2010, but neither have made it to the DS alas.
All in all, Blood Bowl on the DS is a very basic game, and the lack of features and polish can be a bit disappointing at times. That said, the core gameplay is strong, a faithful adaptation of a great board game and at the end of the day, it's the gameplay that matters most.
Warhammer is the company's core product, but there's also a horde of lesser games, lost to the mists of time and commanding high prices on eBay, stuff like Chainsaw Warrior and Lost Patrol. Somewhere in between is a middle tier of games that have never been huge money-spinners, but have remained popular enough to remain in production, on and off, throughout the company's life. Blood Bowl is one of these, a Warhammer-ised version of American football, with orcs and goblins beating seven shades out of dwarves and elves, and with maybe a touchdown or two thrown in. In the game, players take it in turns to advance their teams up the pitch, seize the ball, and through applied brutality, agile footwork, or dead-eye accuracy, attempt to get the ball into the end zone to score. Their chances of doing so are modified by their teams' skills and statistics as well as a significant amount of luck, as generated by the rolling of dice.
In 2009, Blood Bowl was released to a number of video game platforms, including this DS version. It lacks the 3D environment of the PC and console releases, opting for a isometric viewpoint;
while some may view this as a negative, and it does at first glance seem like a retrograde move back to the 16-bit era and a waste of the DS' capabilities, the viewpoint works in the game's favour, allowing for a wider field -- pun intended -- of vision, as befits what is, after all, a game of strategy.Similarly, the lack of a real-time mode turns out to be a missing feature which is not missed, as the end result is something which is more or less a straight translation of the board game into electronic form. The original board game is strong enough that 3D graphics and arcade-style gameplay are not improvements but unnecessary distractions, and for whatever reason they were removed from the DS edition, it has resulted in a better game. The fidelity to the source material also means that those players who want a quick game of Blood Bowl, but can't find an opponent or don't have the space to set up the board, can instead whip out the DS and indulge. There is also a rudimentary local multiplayer option, as well as a "hot seat" mode, which may be a misnomer on a portable system.
All that said, some features are indeed missed, such as the wilder players and options some of the teams bring along with them, and while eight types of team are included it is disappointing that evocative races such as the dark elves and undead have been overlooked. It is possible however that only those familiar with the original game will miss these bells and whistles, as the core gameplay offers plenty of complexity to keep strategic thinkers happy. On the other hand, those same strategic thinkers may not be quite as happy with the difficulty of the game; while the single-player mode will prove a challenge due to an aggressive CPU, the AI does on occasion seem to engage in some wild and hare-brained schemes, such as sending players to the far corners of the pitch to await passes which are never likely to come, or withdrawing strong blockers from the front lines, and so on.
The game benefits from good graphics, with good designs and smooth animation, although it would have been nice to have some variation in how the players moved.
There are some neat cut scenes during the game, with the referee stepping in to conduct the opening coin toss and adjudicate fouls, and so on, and there are is a brief appearance from the game's commentators, familiar to those who have played the board game. Perhaps the most important cut scene of all is that which plays when a touchdown is scored, and alas this is the most disappointing, with dodgy-looking cheerleaders and no variation in the animation at all; it would have been a neat touch to have included burly orc cheerleaders, ethereal elven cheerleaders, bearded dwarven cheerleaders, and so on. The game also lacks much in the way of music, with only one or two tunes in evidence, although perhaps a wise move to shun in-game music, which could have become annoying with individual matches taking up to an hour to play.This lack of polish can sometimes be an annoyance, but the game survives. There are some glitches in the code that may prove to be a more fatal issue. Outside a match, the game can sometimes take a long time to move between screens, which could be put down to loading times were it not for the simple fact that Blood Bowl is a cartridge-based title. At times, the game can lock up during these pauses, necessitating a restart and the subsequent loss of data, most annoying during a league game where a team has built up money and experience over a season. Other editions have been fixed by updates, and a new version of the game was released in 2010, but neither have made it to the DS alas.
All in all, Blood Bowl on the DS is a very basic game, and the lack of features and polish can be a bit disappointing at times. That said, the core gameplay is strong, a faithful adaptation of a great board game and at the end of the day, it's the gameplay that matters most.
Labels:
Blood Bowl,
DS,
I review computer games,
Nintendo
Friday, March 06, 2009
Kerrunch!
Well, I played my first game of Blood Bowl in about ten years, and I lost. Two-one, although I was two men down for three-quarters of the game, I was playing an unskilled all-lineman team against a more rounded squad, and the opposing coach has been playing in a regular league for the past three years, so I'm not too displeased with that result. Not least because I think my touchdown caught him by surprise, and his second was an exceptional fluke; his player ran into my end zone to receive a pass that went straight over his head into the crowd, who then promptly lobbed it right into the player's hands, giving him the touchdown! All in all, a fun game, and I learned a lot, so I'm looking forward to the next time I can have a go.
Thursday, March 05, 2009
Raccoons and Mind Flayers
I celebrated my promotion by buying myself a copy of Blood Bowl, since it's perhaps my favourite board game ever. I was never any good at the painting of miniatures, but I'm going to give it another go as I assemble a dark elf team for the game. If the painting isn't too incompetent, I'll post the results here. I might post the results anyway, just for a laugh.
In other news, I've completed another in my increasingly-infrequent series of character profiles for Comics Bulletin, this time focusing on Rocket Raccoon, one of Marvel's best but most underrated characters. I have jotted down some ideas for my next article in this series, and fans of my acerbic approach will be pleased to know that the next victim is one of Marvel's most ill-conceived and cretinous characters (not Dark Speedball), so I'll be pulling no punches.
Finally, I've done some art for a magazine called Fight On!. It's a magazine for fans of the Dungeons & Dragons game, something I haven't had much involvement with since I was about twelve, but I couldn't pass up the opportunity to draw dinosaur riding barbarians, fungoid bone sorcerers and octopus-headed spacemen. It's completely unpaid, but it was great fun to do, and I hope to be a regular contributor, perhaps doing some kind of comic strip for them if we can work out the logistics.
In other news, I've completed another in my increasingly-infrequent series of character profiles for Comics Bulletin, this time focusing on Rocket Raccoon, one of Marvel's best but most underrated characters. I have jotted down some ideas for my next article in this series, and fans of my acerbic approach will be pleased to know that the next victim is one of Marvel's most ill-conceived and cretinous characters (not Dark Speedball), so I'll be pulling no punches.
Finally, I've done some art for a magazine called Fight On!. It's a magazine for fans of the Dungeons & Dragons game, something I haven't had much involvement with since I was about twelve, but I couldn't pass up the opportunity to draw dinosaur riding barbarians, fungoid bone sorcerers and octopus-headed spacemen. It's completely unpaid, but it was great fun to do, and I hope to be a regular contributor, perhaps doing some kind of comic strip for them if we can work out the logistics.
Labels:
Blood Bowl,
Fight On,
Rocket Raccoon,
self promotion,
stuff that I drew
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