About Me
Kamil Bąk
I am a frontend software developer, specializing in OOP
This program was designed to make miners management easier by simplifying configururation process and making data more readable
With this program you don't need to know how to use command line to mine ETH, and thanks to that anyone with mining-capable hardware can start mining in few minutes, without the need to read documentation or learning shell scripts
In this game, player's goal is to get out of the room by solving simple puzzles
The player starts in small room divided by grid. They can use objects in the room to solve the puzzles
The player can use interactive objects to direct or manipulate energy flow, which in result sends desired signal to correct outputs. Some objects can be moved around by player, to other designed for it places
This game is about flying trough the universe with your spaceship, collecting resources and shooting enemies. The Player moves in one screen while enemies are flying towards him. Its genre is BulletHell with rogue-like elements
This project started as homework from Polish lesson (about Renaissance)
Then it evolved into app allowing to test your knowledge about France, after which it sent results to remote database. Thanks to this my class won competition organized on foreign languages day at our school
The app have multiple features including timekeeping, checking if it was hid in the background (to prevent cheating) and time correcting with incorrectly set timezone or system time