Games by Justin Couch

Formerly Randomation Games

Blog

Keep up with occasional updates on my projects.

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Razorlocks Trailer Still

The Razorlocks Steam page is now live!

Razorlocks finally has a public Steam page for wishlisting! It’s been over five years since I paid the Steam submission fee to start working with the SDK and experiment with[…]

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Razorlocks Update – Runner’s Ridge Visuals

Here’s a look at updated visuals for the Runner’s Ridge level in Razorlocks. This mostly represents the target visual fidelity for the level in the final game, maybe with the[…]

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Razorlocks Update – Mini Trials

Here’s a quick look at a few new mini trial challenges in Razorlocks. These timed obstacle courses are going to be the main objective while exploring a level alongside races[…]

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Games

Personal projects made more or less for the fun of it.

Razorlocks

3D platformer where you can blaze the trails, race your heart out, and let your bladed hair down to explore.

The Fastest Meal of the Day

Single-player breakfast themed kart racer with 8 characters and one track to choose from.

Stickman Catapult 3D

3D version of an old game of mine where you launch the stickman as far as possible while avoiding bottomless pits.

Waffles (And Then Some)

A toasty 2D platformer where you play as a mustached waffle and soak up syrup, butter, and water to navigate 17 levels.

Game Assets

Tools and templates targeted at game developers to supplement their projects.

Powerslide Kart Physics

This is the most straightforward solution for achieving smooth, responsive kart physics. Familiar mechanics including jumping, drifting, and turbo boosting are all here, along with limited item/powerup support and basic waypoint AI.

Convex Collider Creator

A flexible tool for crafting convex mesh colliders in Unity. The powerful editor window and collider group component allow you to nondestructively design multiple colliders at once and generate them both in the editor and at runtime.

Randomation Vehicle Physics

An open source vehicle physics package for the Unity Engine supporting many vehicle configurations, damage, and stunt detection.