No. Not it’s not a pejorative. It’s the World’s Easiest Role Playing System. I found this game when I was in college back in the 80s. I bought many of the supplements. I think, at the time, it cost about $3 to $4 per book. They are home published, staple bound booklets. So where am I going with this? Why my thoughts on the system, of course!
The game is similar to other role playing systems in the concepts it brings. It is a stat based game that governs how skills are used to accomplish various tasks like fighting, lock picking, persuasion and about anything else you can think of. The difference is that there is only one stat. A starting character gets a random amount, from 3 to 5. This stat is your hit points, your movement rate, and your ability in performing tasks. This is both a strength and a weakness in the game.
The stat indeed is used for task resolution. When a character takes damage, the stat goes down and the character gets weaker and slower. An injured character performs less well than a fully healed character. They also move more slowly. Characters get bonuses based on their class. So a warrior might get a +1 when fighting with melee weapons while a ranger might get +1 with ranged weapons. Fighting as an example of how the game works, is done by the attacker rolling a D10, adding his current strength and any other bonuses he is entitled to. The defender rolls a D10 and adds his current strength and any other bonuses (such as armor) he is entitled to. If the attacker rolls higher, he scores hits on the defender.
There is a drawback to this system. With one stat governing everything, wizards become as physically adept as warriors. The move as fast and have as many hit points which really doesn’t make sense. Wizards can fight nearly as well as warriors with the same strength. This system probably needs a few tweaks to make a little more sense.
Movement probably should be a flat rate. Most characters should be able to move 4 spaces with a particularly fast character moving 5 and a slow character such as a dwarf or halfling moving only 3. Characters that use mental abilities should have a penalty when fighting or doing other physical tasks. It would take more play testing though. My son and I played using a Star Wars module that someone made. We both agreed that certain things did not make a lot of sense.
The game, unto itself, provides an interesting table top game similar to games such as Frostgrave or Sellswords and Spell slingers. It’s lighter in rules than those mentioned but would, indeed, provide an excellent game for those that don’t like their games so involved. Who knows? Maybe one day I will be able to figure all this out.
Until next time, good gaming!
Posted by John