AI. What’s up with that?

February 20, 2026

There is a lot of talk and controversy about AI and its means of generating images. It almost certainly uses images on the Web but does it steal intellectual property or is it derivative in terms of fair use?

First off, here is how Google Gemini says it works, based on what it found on the Web.

“AI generates images by training on massive datasets of images and corresponding text, learning to associate visual patterns with descriptions. Using neural networks—commonly via diffusion models—the AI starts with random noise and gradually refines it into a detailed image that matches a user’s text prompt. These models understand, rather than copy, styles, shapes, and colors to create entirely new, unseen visuals. “

Further, it steps through how…

Core Concepts and Techniques

  • Training Data: Models like Stable Diffusion, DALL-E, and Midjourney are fed millions of image-caption pairs to understand the relationship between text and pixel patterns.
  • Diffusion Models: The dominant method where the AI learns to reverse a process of breaking down images into noise. It starts with, or introduces, random pixel noise and iteratively removes it to reveal an image based on the prompt.
  • Latent Space: The AI maps concepts, styles, and objects into a high-dimensional mathematical space, allowing it to translate descriptive text into specific pixel arrangements.
  • Generative Adversarial Networks (GANs): An older, though still relevant, approach where two neural networks compete—one generates an image, and the other evaluates it for authenticity.

In short, it’s a lot of mumbo-jumbo that you may or may not understand. I certainly don’t!

I put it to the test by asking it to generate a picture of Gary Gygax in the style of the Mona Lisa painting. It came up initially with Mona Lisa with a beard. I told it Gary had little hair so it kept her hair but he was now bald on top. Then I said, remove Mona Lisa’s hair. Now we had Gary in Drag. I said put him in masculine cloths. The final result is thus….

For the comparison, here is the original painting…

The style is definitely there. However, it does seem that the new “painting” is nothing more than a collection of images assembled seamlessly into one image without attribution to the original artists. That is required for fair use. The newly generated picture does not actually look like Mr. Gygax but does bear many features. Interesting painting and AI did kind of nail the vibe I was going for. I did not care about the background other than it being similar to the original Mona Lisa. The books, dragon, volcano and so forth were nice touches.

So, am I a convert? No. I think there needs to be a lot more thought put into image generation with respect to IP law. This does clearly violate fair use practices as there is no attribution to the original artists. It’s an interesting experiment.

AI generated content is starting to work its way into commercial gaming material. Before buying, you should consider whether or not the items in the documents/books have been properly attributed to their respective artists. For instance, if it is AI generated from my own works collected in my own library, that would be perfectly fine. However, this almost certainly is not the case with 99% of AI generated material out there. I suppose you could stick with free to use sources on the internet – those sources that are old and no longer bound by copyright law or those that the artist/author grants express permission. AI, however, is prone to make mistakes. So even those instances should be looked at with a dubious eye.

So, if/when I ever publish anything will I ever use AI for my artwork? No. I am not interested in walking down easy street. I prefer to take pride in everything I do and own the mistakes when things go wrong. It’s who I am.


Frosted haze from matte varnish!

July 20, 2025

On a post from The Wargames Website, someone had this old issue bite them in the behind. The issue of course is using a matte clear coat and getting a frosted haze on your newly painted miniature. If this has happened to you, do not fear. There is a simple solution.

First lets talk about why this happens and why it never happens to gloss varnish. Matte varnish goes on rough. The roughness gives it that “flat” or “non-glossy” look by not allowing all light rays to shine directly back. Think of a scratched up mirror. It will not be as brilliant or shiny if there are micro scratches all over the face. The same goes for matte finish. Little micro-pockets keep light rays from going directly back to the eye. I did, however, say “pocket.” On humid days (above 55%), these pockets can trap moisture, further obscuring the finish and making the model seem “frosted.” As a side, this is also how primer can get the rough and fuzzy finish. Gloss finish is perfectly smooth and shiny. It reflects light rays back in a uniform fashion. There are no micro-pockets to trap moisture. So you never get the frosted effect.

Now, if this has happened to you, the simple solution is to apply a gloss coat over the model. This will disperse the moisture trapped in the matte finish. After it dries, wait until you have a relatively low humidity day (55% or less) and apply your matte finish again. I’ve done this with a few models in my day.

One poster in the WGW thread thought using olive oil was the solution. While this would work as well, it would leave an oily residue on your miniature. I just assume leave olive oil for dipping bread. 😉

I hope this little post helps. Until next time, good gaming (and modeling!)


Not done

June 20, 2025

You may have noticed the lack of posts. The house is being remodeled and all the spare spaces are filled with stuff from the rooms being worked on. I’ll be spending some time in my basement in search of my gaming and painting table that have been buried under stuff both old and new. Hopefully in a week or two I can get a game or two in to test all that OHW 3-hit nonsense. Until then, good gaming!


The Death of Harold Godwinson

January 28, 2025

I came across a video on the Battle of Hastings. Most historians seem to cling to the old story that King Harold Godwinson dies by an arrow in the eye. The Bayeux Tapestry seems to support this though some claim that the arrow in Harold’s eye was added after the fact sometime in the later 1800s during a restoration. I think the arrow is immaterial. I have a different theory. That figure is not Harold at all.

“King Harold is dead”

The picture above is the frame depicting the final moments of King Harold. In position #1, we see a dragon standard and several men, presumably dressed in mail and carrying a shield and spear. The left most figure appears to have avoided a thrown spear. These men appear to be the kings personal Huscarls.

The figure at position #2 is who historians claim to be Harold. With a look we can see that he is clutching the arrow that presumably did him in. There are, however, two curious things. First, his socks don’t match. One is red and the other is brown. That does not seem like something a wealthy King would wear. The second thing is how he is armed. I can believe that he would carry a shield. However, heis also carrying a spear. That is a rather lowly weapon for a King in any era. I would have thought he would have had a sword or a mace or even a great ax. He is positioned under the word “Harold” so I suppose that’s something.

The figure in position #3 seems a little more like a noble to me. His socks and tunic sleeves are striped telling us he had the money to buy better close. He uses a great ax which is the weapon of a Huscarl. In total, he has a very different look than all the other living characters in the frame, either Norman or Saxon. He is also being struck down by a Norman Knight with a sword which is aligned with the two earliest accounts of his death as you will see below. Harold and the knight are rather well centered under the full title of the frame “King Harold is dead.”

The first quote comes from the book called The Carmen writen by Guy of Amiens

William called to himself Eustace, Hugh of Ponthieu [and] Giffard … for the destruction of the king…

The first, cleaving [Harold’s] breast through the shield with his sword, drenched the earth with a gushing torrent of blood; the second cut off his head below the protection of the helmet; the third pierced the inwards of his belly with his lance; and the fourth hewed off his thigh.
–Guy of Amiens

There is no mention here of an arrow in the eye. It does appear that Harold suffered many wounds before he died. Whether it was a heroic death or the knights just hacked at him, we will never know.

The second quote is written by the Norman chronicler, William of Jumieges.

Harold himself, fighting amid the front rank of his army, fell, covered with deadly wounds.
–William of Jumieges

In much less detail, this account seems to corroborate with the first account. Both accounts were written within 4 years of the battle.

The alast account is from an English Writer, William of Malmsbury.

fell, from having his brain pierced with an arrow … and yielded to death. One of the soldiers with a sword gashed his thigh, as he lay prostrate; for which shameful and cowardly action he was condemned by William, and expelled from the army.
–William of Malmesbury

This is the first time an arrow is mentioned, some 59 years after the battle. The arrow pierces Harold’s brain. Whether it went through the eye or not in this account is anyone’s guess. An arrow through the brain would, never the less, be lethal.

So, we could take the popular theory that Harold was hit in the eye with an arrow but the reasoning to me is flawed. The figure is standing under the name “Harold” but the name is not a tag but rather is part of the title of the frame. He is also wearing similar attire as all the other figures in the frame, save one, the man on the ground. That figure has similar armor but has striped stockings, no shield and is the only one with an ax. The demise of this figure also closely matches with the earliest accounts of his death.

There is a theory that both figures are Harold at different stages of the battle. This does not work either. Logically that would mean, Harold was wounded in the eye, changed his stockings, dropped his shield, picked up an ax and then was then slain by a Norman knight. No. The frame is a moment in time. The knights burst through Harold’s personal guard and killed him. The figure in position #3 is Harold and King Harold is dead.

The information comes from primary sources mentioned above and was compiled John D Clare’s teaching site here.

The full scene…


Full OHW template file

January 9, 2025

I’ve posted the fully editable template rules file in the OHW subpage. The file is a DOCX file and has a blank army page so you can create your own rules. You can find them here.


Maybe I have too many game?

December 31, 2024

I was chatting with a friend about a month ago and he mentioned that one game he had been playing was Stargrave. That piqued my interest because I have a medium sized collection of WEG Star Wars figures, many of which I have painted. He thought the game would do pretty well representing the Star wars universe, so I was thinking of purchasing it…maybe after Christmas.

My wife was doing some organizing of the shelf where we keep recipes and cook books. She made it about half way through and then got side tracked. A couple of days ago, I decided to finish up her project. I looked down only to find a copy of Stargrave.. Yes. I had a copy of Stargrave that had gone missing among the cook books stored underneath the TV.

I do not remember buying it. Not at all. A quick inspection of my Amazon purchases revealed that I did, indeed, purchase it sometime in 2021. It makes sense that i don’t remember because it was during the pandemic. I suppose I was doing a little online retail therapy and then promptly forgot about it. Mystery solved…well…sort of.


Game Mechanics I DO Like

December 28, 2024

A few days ago I posted about game mechanics that i do not like. The logical follow-on, of course, is game mechanics that i do like or, at least, work well in my opinion.

Hits and Saves: This is largely a combat mechanic. For me, combat should be resolved in, at most, 2 dice rolls. GW is famous for their “dicey” games with 3 or more dice rolls to resolve a single hit. 2 rolls should be plenty. The problem with multiple rolls is that you really, REALLY, drive down the chance to hit, making some of the more well armored units practically invulnerable. For instance, say you have a 50% chance to hit and your opponent has a 50% chance to save. That works out to a 25% chance to actually get hit. That is a reasonable hit probability to my mind. A third die roll would yield a 12.5% chance to hit. A fourth die roll would make it just a 6.25% chance to hit. That is roughly like needing to roll a ’20’ on a D20 just to hit. So, for me Hit-Save is OK. Hit-Save-Save-(Save?), not so much.

Card Draw Activation by Formation: Car draw activation does work for me with some stipulations. Say you are simply activating by unit. You get to move and/or fight with a single unit. It is risky to be too aggressive as the enemy might get one or more activations to outflank and overwhelm your one unit before you can react again. If you activate by a grouping of units, say a brigade of four regiments and a gun battery, you get to apply some tactics to your turn and can even setup so that you have a chance to repel an enemy counter attack through a lucky card draw. On to Richmond, an American Civil War game uses card activation where each card represents a specific division of two or more brigades and usually a gun battery or two. When the card is drawn, that specific division moves. I also like where a card draw represents your side’s move but you can select any formation you want to activate so long as it has not activated that turn.

Morale: I like to keep the morale system firmly tied to the activation system. Units should be able to move as you please so long as they are not as they are not under attack. Once the latter happens, they should have to pass a morale test before they can move. The results of the failure counts as that unit’s move for the turn. On to Richmond and Fire and Fury both use this sort of system. Don Featherstone or, perhaps, Tony Bath used this system in their early wargames. I simplified what they were trying to accomplish and use them in my Old School re-writes. This system works really well.

Leaders: I like that leaders can influence morale to encourage (ie give units a bonus to pass a morale test) to move into combat. I also like to give a chance for a leader to get hit in combat if the player decides to use them. Most games give leaders a command radius which I view as the distance a leader can reasonably move to give orders and encouragement to a unit. The risk, at least in my games comes with a simple D6 check. On a ‘6’, the leader is hit and may not be used to modify the morale check. On a further D6 roll, 1-2: Leader’s horse is hit. The leader is out until the end of the next turn. 3-4: Leader is wounded and is out until the end of the next D6 turns, 5-6: Leader is mortally wounded and is removed for the game.

That’s about all I have for this post. I’m not sure what the next post shall be but I have a couple of games I’d like to review and am working on one of my own, dealing with the the “real” Dark Ages. If I don’t manage to post before the beginning of 2025, have a Happy New Year. Util next time, good gaming!


Game Mechanics I Don’t Like

December 23, 2024

For me, I need games to move quickly. I need them to be simple. I am the sole provider of miniatures games for my friends these days. So game mechanics, for me, must lend it self to group games. I am not fond of the meta game (the game within the game) either. Here are some game mechanics that I dislike.

Bidding: You will never get me to like bidding. It is a meta game mechanic. It favors people who understand gambling and can be slow to resolve, especially if there are multiple rounds of bidding. It also is not really analogous to anything in real combat situations. For me, it just does not make sense.

Alternating Activations: I don’t actually dislike this mechanic but it is a sure way to slow down a group game. 1 player moves a unit while, say, the other 5 players wait around. Rinse and repeat until the turn is done. This can be a slow process especially since each player will continuously have to re-engage at random intervals.

Predictable Morale: I’ve seen some games that use suppression markers to build up and then at a certain point, the unit becomes worthless until rallied or it routs off the table. Behavior of troops can and should seem quite random when they are under duress. When they are not, units should perform as the player wishes. It’s too easy to tell when a unit is about to quit the field.

Random Activation: I’ve played a couple of games of Black Powder including 1 game of the Pike and Shotte version. In both games I was “unlucky” and my units stood there and got obliterated. Great fun! Or not. There is a lot to like about Black Powder but it’s command system is not one mechanic I like. Lion/Dragon Rampant uses a similar system but units are more likely to activate depending on what you want them to do. It is difficult to get archers to charge into a melee for example. The latter is really designed for head to head play and works very well for what it is…unless you are very unlucky!

Junk on the Table: I am not a fan of lots of tokens or devices or special gizmos that resolve combat in games. A good game to me requires, miniatures, dice, a ruler, a game board and a selection of terrain. There are a lot of good commercial games out there like Star Wars Legion that have proprietary stat cards and gizmos that are required to run the game. I’ll likely never play them on my own but would be happy to play them at a convention. I can accept a few tokens to track casualties or health points but high numbers will lead one to employ dice or dials. Dice are unsightly and dials are another gizmo you have to craft or purchase.

These game mechanics listed above are the ones that I do not like for various reasons. In the name of moving a game along, it is why I avoid them. As usual, your mileage may vary. I suppose a next logical post will be “Game Mechanics I Do Like.” Until then, good gaming!


Is this thing still on?

December 22, 2024

It’s been a while. Probably since the end of the pandemic. Isolation really plays with one’s motivation to do anything but just get by. I’ve finally got the bug to start gaming in earnest again. I hope to blog about the more interesting gaming experiences I have in the coming months and years.

My conundrum is that most of my friends are role players. I generally don’t like the more “modern” versions of Dungeons and Dragons, starting with first edition. The original edition is the one I will always have fond memories of.

That said, gone are the days of 4+ hour of game sessions. Life is too short and I just don’t have that kind of time to sit and play a game, especially one I just don’t enjoy. I am mostly interested simple rules with simple game mechanics all the way through. Rules molded in the Featherstone/Bath style are really what I enjoy.

I’ve got plenty of subjects I’d like to pontificate on or review. 4 years is a long time. Be on the lookout for some new posts. Until then…


Back from Cold Wars

March 19, 2018

Got back from Cold Wars yesterday in the early afternoon.  Early you say?  That bad?  Well no.  It was an interesting event with some odd changes.

  1. The Host.  You know you are dying to hear about it.   Construction is going at a good pace.  There was a lot of stone work done on the exterior of the building.  There are doors where their once were no doors.  There are windows where their once were no windows.  The tennis barn, for instance, has a huge pane of windows on the front letting in much natural light.  The side effect is that the barn is now quite warm!  Some of the space has been walled off.  The space outside the HAWKs room, for instance, has been walled off to make another room.  The finished rooms are quite nice.  They are as nice as some of the nicer hotels.  Ours, however, did not have a phone and at one point some workers had to come in to fix a problem with the cable.
  2. Food: The general food situation is about the same as before.  You could get tacos and burritos throughout the day from the upstairs station.  Downstairs was still serving the usual fair of cold sandwiches and hot dogs as well as coffee, soft drinks and even beer!  The kitchen food was a large disappointment.  The breakfast was merely OK.  It has been better in the past.  The dinner at the bar was a complete disaster though.  I ordered a burger cooked medium.  It came out well.  I would have sent it back had I not been pressed for time.  My friend got the prime rib sandwich, which in the past, is quite tasty.  His came out as a thick, tough slice of meat well overcooked.  I heard others complain the same about the food in the kitchen.  That was the only non-breakfast meal I ordered from the bar.
  3. There were plenty of games going on.  Lots of interesting and beautiful games.  The HAWKs room remained very busy on Friday and Saturday.  Even on Saturday night, Distilfink room (the huge ball room) seemed to have every gaming table full.  I’d not seen that in several years.  Sunday was another matter and perhaps the big reason I left early.  There was not a single game going on when I walked around at 9:30am Sunday morning.  I did see one gentleman in the big room with some Star Wars stuff including an AT-AT but it looked more like he was just inventorying or repairing than setting up a game.  HAWKs room also seemed to have just one game setup.

It was a good time and I enjoyed seeing my friends who came from as far as Indiana.  I understand that 2017 will be the last year of conventions at the Host.  It seems HMGS-East and the new owners of the Host could not come to an agreement for future conventions.  From what I’ve heard, all HMGS conventions will be held at a Marriott (I think) in downtown Lancaster.  The last HMGS convention in the Host will be Fall-In 2018.


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