I am a Principal Research Engineer at the NVIDIA Spatial Intelligence Lab (SIL) in Munich.

I am interested in the geometric, computational, and probabilistic aspects of challenging Computer Vision, Robotics, Computer Graphics, and Visualization problems. In particular, my research background includes interactive tools for shape modeling/editing, geometry-based flow visualization, localization from heterogeneous data, self-calibration of automotive sensors, and neural scene reconstruction.

Recent publications

Turki, H., Wu, Q., Kang, X., et al.
SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms
Proc. ICLR. 2026
[pdf] [project] [arXiv] [video]
[details]
Wu, Q., Martinez Esturo, J., Mirzaei, A., Moenne-Loccoz, N., and Gojcic, Z.
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
Proc. CVPR. 2025
[pdf] [code] [project] [arXiv] [video]
[details]
Chen, Z., Yang, J., Huang, J., et al.
OmniRe: Omni Urban Scene Reconstruction
Proc. ICLR (Spotlight). 2025
[pdf] [code] [project] [arXiv] [video]
[details]
Moenne-Loccoz, N., Mirzaei, A., Perel, O., et al.
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
ACM Trans. Graph. (Proc. SIGGRAPH Asia) 43, 6. 2024
[pdf] [code] [project] [arXiv] [video]
[details]

All publications

News

  • Jul 2026: Technical report Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation is out.

  • Jan 2026: Started as Principal Research Engineer at the NVIDIA Spatial Intelligence Lab.

  • Jun 2025: 3DGUT presented at CVPR 2025.

  • Dec 2024: 3D Gaussian Ray Tracing presented at SIGGRAPH Asia 2024.

  • Oct 2014: Best Paper Award at VMV 2014 for Pattern Search in Flows.