Tag Archives: rpg

2026 Character Creation Challenge – Lalibo the Red Mage

So I have gone back and forth on posting this character for the longest time. This is the infamous Lalibo from my home game built as a Red Mage custom class. More on the custom class later and why I held out posting anything for both the character and the class. But here he is, the Red Mage I referenced in three or four previous posts: Grim, Billy & Killy the Dwarves, and Alex’s Solo Dungeon.

Nothing really special to see on the front other than some class abilities. He has Hear Noise as a Thief of equivalent level, he has a bonus +1 to attack and damage with a normal sword (ed. the custom class rules state to use the normal sword if the rapier is not in the game and in B/X it isn’t), and a bonus +1 to Initiative.

On the back side is where we see Lalibo’s magical ability. As a Red Mage, he has access to healing and boom-boom spells. And he likes collecting Fire Beetle Eyes. Oh, and he’s 8 xp short of gaining a level! That’s some old school hate right there.

So I bet you want to see the class write up. I shall reveal it in time, but there are a couple of things to get out of the way, because some of this might be problematic.

First, I always try to find art that visually represents what I see a creation as, inspiration if you will. I didn’t actually put the pixel art from either the NES game or GBA Dawn of Souls into the following write-up but instead found an awesome piece on Deviant Art. This was about a thousand years ago, but I failed to record whose art it was, and I wasn’t about to try to track it and its creator down to ask if I could use it. So I covered it up with an AI-generated piece that I still think is pretty cool.

So for my first tangent, I do not want to get into a deep discussion about the use of AI, with the exception that I want to state clearly that have never used AI generation in the production of any of my written words. Period. But for art? Yes. Because my art is crap. Since my stuff is free and has a very limited reach, I don’t feel particularly bad. Trust that if I were ever to charge for anything I create, or if my work had a much greater reach, I’d pay a fiver or something to a human being to create something I couldn’t. But for my home game, I shamelessly use other people’s (ed. art) work and put it in MY documents for MY use. But now that I am sharing this work with you, I won’t use any other human’s direct work without approval. Quite frankly, if it got a thousand views, I might pay the fiver even though this blog is not monetized.

Let’s take a look at the write-up and continue the discussion afterwards.

After that read, what do you think? Does it match the Red Mage/Wizard from the first Final Fantasy? I am not happy with the class as it is. I have a total of three different versions, and I’m not really happy with any of them. So lets dive deep on this one.

First off, yes, I totally copied the trade dress from Moldvay/Cook/Marsh’s B/X Dungeons and Dragons. That’s what I do, and it shows how early I had worked on this class. This is a scan of the sheet that I have in my binder to go with Lalibo. But when I looked for the pdf of it, I don’t even have it on the computer anymore. Sometime in late 2021, I shifted the tables over to Futura to create a B/X and AD&D hybrid. That’s how old this jam is. how time passes. So enough about the style, let’s get into the substance.

I really like the spell list. I think it captures the spells that the Red Mage can cast in either version of the first Final Fantasy games ported over into B/X D&D. Just like in either game, the character must balance which spells they are going to focus on based on the needs of the party. No Cleric? Fine, Red Mage can memorize cure light wounds. No Magic-User, fine, Red Mage can memorize sleep or magic missile. I think I nailed the spell list.

And for combat, the the Red Mage uses the Fighter Attack and Saving Throw charts. But they are limited to one-handed weapons and medium or lighter armour, and no shields–gotta keep the spell casting hand free. Nailed it!

So as the party increases in level, the Red Mage can fill in for, but not quite replace any of the three main classes that it takes its abilities from. So far so good right?

Well, that’s where I feel it went a bit downhill. See I always saw the Red Mage as a bit of a swashbuckler. That’s how I view the Red Mage in every Final Fantasy I game I play. I think I conveyed that with the class’s level titles. They can fight, wear light armour, and cast a versatile though limited list of spells.

I also wanted the class to generally play with a consistent (ed. and maybe even flamboyant) style, so I gave it a bonus with using one-handed swords, and required them to always wear that pimp hat. Truthfully, one of my favourite archetypes is the pirate. So what’s the difference between a pirate who starts a fight with the big boss with a pistol shot, and then closes with a sword and the Red Mage who starts with a magic missile and closes with a sword?

And don’t get me started on Dante from Devil May Cry as an inspiration. If you know, you know. That’s when I added the Thieves’ Hear Noise ability and also the Initiative bonus.

Also for this early version, I made the Prime Requisite Dexterity. Quite frankly, it should be Intelligence if based on the the Red Mage from Final Fantasy or Charisma if more a flamboyant swashbuckler. I think part of it was getting at least just a hint of all four base classes in this one character. I like what I came up with, but by this time, I feel the class was a bit muddied.

Now Lalibo works great for my home game, because whomever is playing is often short on manpower. Having the Jack-of-all-trades character is super beneficial, but I’m not sure it has the same solid space that perhaps a Bard might have. So, I tried creating different versions, but here I am with the first–I am not entirely satisfied.

But I guess what matters is that you’d never know it, because Alex loves it when Lalibo shows up at the tavern, especially with Billy & Killy. During an adventure, Lalibo always has about one moment to shine and be the hero, but really, only one. Even though it might seem otherwise, he doesn’t always take the spotlight. He just always seems to have the answer when needed. Many a stories have been told about Lalibo, if only in my head. ;P

Clicky on the next picture to learn more about the Character Creation Challenge.

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2026 Character Creation Challenge – Serena Wanderlust

So I am moving this one up in the queue because I’m really excited to share this with everyone. Now this character breaks all the rules, but I love it for how adaptable this game can be. Serena started life all the way back in the early days of 3e. I was enamored with the ability for a character to choose their class at every level rise and built this character accordingly.

And the back side. Nothing really special to see here.

Now here is where it gets a little deeper. Back in those days, I spent a lot of time working on creating logical and coherent personalities. I would use any and in some cases every tool I had. And I made a worksheet. The first bit is from Gygax’s DMG, the second part from TSR’s The Complete Book of Villains, and finally the last part fits the 7-Sentence NPC structure from Cline’s article in Dragon Magazine #184 from 1992 (I think). More after the picture.

From these final seven sentences, I really have everything I need to roleplay this character.

But no, I’m not done yet. Now I’ve been homebrewing for decades and when the 2e DMG came out and gave rules for building custom classes, well that was all the invitation I ever needed. But when the 2e Complete Handbook for Thieves came out and introduced me to Lone Wolf Thieves that used those rules, well I jumped on that like a 2-bit…

So here we are in 2026 and I’ve been playing B/X for the past 15 years or so. Serena originally started off as a thief, but slowly gained the ability to use a list of spells at a slower rate than other magic-users. And with the B/X Class Options book I’ve mentioned before, I could now build a class that matched fairly well with my original idea and wouldn’t step on the toes of any other character. And this final page for Serena gives me the framework to fit her non-standard growth. I guess I could have pushed the spells back one level to simulate the later arrival of spells, but oh well.

Thanks for stopping by. Maybe one of these days I’ll post a stupid, bog standard character.

2026 Character Creation Challenge – Strider

And here we are today on the 3rd of January and I already fell behind. Oh well, I spent all day yesterday making characters or rebuilding characters for various game systems. If I ever finish and post them is another matter.

Anyway, as I mentioned in my previous post, I often make characters to test my various classes and this was a quick playtest version of my BECMI Style Ranger from a few months ago (ed. yeah, that was posted back in July of 2024). Since I always felt that the 1e Ranger was modeled more on Aragorn than a more generic woodland warrior/survivalist, I figured I’d go whole hog on this one. More after the break.

So if you check out the back side of the sheet, you might notice somethings. Now back in the day, we never used the level titles. I mean I kinda like the idea of them, but they never got any use. Honestly, it’s one of the things that is really annoying about Shadowdark. Anyway, I thought it would be cute for this character to only refer to himself by his level title.

Another thing you might notice is that I try and keep notes about what the character has been up to. Strider here is one of the few times I actually ran three characters at one time. He led my son’s new B/X Style Druid (ed. not yet published) and a different character pair into a Random Dungeon called The Deadly Gallery of Cursed Lights.

So a couple of things here. Bob and Brother Awesome are a Fighter & Cleric pair who are part the local campaign area’s Templar analogue. There’s nothing really special except that I always like to build my campaign’s through the characters like that. I probably won’t bother posting their NPC record, but then again, I actually put them on proper character sheets because I liked them a lot in play. we’ll see.

The other thing is that over the past few years, whenever I build a new Random Dungeon, I use a spreadsheet random name generator that i built after being inspired from this blog post: Beyond the Black Gate – Megadungeon Random Area Name Generator. I even posted about all of Al’s megadungeon resources back in 2010 here: Megadungeon Resources at Beyond the Black Gate. This helps me keep these random dungeons separate in my mind and actually help me come up with ideas for any specials that the players might find.

So thanks for stopping by. I have more on the way. Cheers.

2026 Character Creation Challenge – Billy & Killy

So Welcome to 2026. While going through the blogs that I follow this morning, I saw this https://theotherside.timsbrannan.com/2026/01/character-creation-challenge-day-1.html. As we all know Timothy has a thing for witches, and he posted a few as part the Character Creation Challenge. I thought this brilliant and figured I’d play along as well. Now I am under no delusions that I will post a character a day, but I thought it might be fun to show some of the mess I have come up with over the years.

Because it has rarely been more than my kids or my wife playing at any given time, I often have to play two characters as DMPCs. I generally create them as a pair that routinely adventure together for various reasons. I even created a random generation spreadsheet to do it for me. I’ve come up with a few interesting ones that maybe I’ll get to showing later. Often times, I create the pairs to cover whatever abilities the group is missing for that day. As such, I often put notes on the character sheets that records with whom they normally adventure, and you’ll notice that later.

So one day after creating a new characters class, the Grim, for my son, we needed to test it out. Now the Grim is basically a grim reaper looking magic-user, so he needed some meat shields. Enter Billy & Killy the Dwarves, platemail armoured and either axe and shield or sword and crossbow wielding vicious little monsters.

So for today’s participation, you get Billy & Killy the Dwarves. I’ll post a little more about them and a little surprise after the first character sheet. Look on their greatness.

Billy & Killy started off as normal dwarves and after three levels, they play very much differently. As the lone meat shields for what functions as a scythe wielding m-u with burning hands, they often have taken the brunt of attacks against the party. While Billy only uses his axe and shield, Killy has gravitated towards using only his crossbow, which leads to Billy taking the majority of the damage. Let’s just say that they are not on the best of terms with each other. And since my son likes playing his Grim in melee to use his scythe and burning hands, Killy has been happily remaining in the rear and using his crossbow.

But the little surprise, Yep, I made a character sheet for my character pairs. Because I knew I needed a compressed typeface, instead of using the more appropriate Baskerville, I used News Plantin. It has a similar vibe as the Baskerville and I think it looks great.

And finally, the picture below leads to the blog that I believe hosts/runs the Character Creation Challenge.

BECMI Battle Cat

So it’s been awhile. I’ve been constantly working on all sorts of D&D stuff, but not much that I put into a form I can publish. That changed yesterday and this morning. So let me tell a quick story.

Late last night for me, Fred from How to RPG hosted a live stream that showed his thought process on overcoming problems while creating his own work. He chose to build a Shadowdark class specifically for one of his players. It ended up fine, but it was the chat that prompted me to do what I’ve posted today.

You see, I normally follow Fred’s location building live streams, and I always ask for an area for a Battle Cat. You know, like from He-Man. Well Fred doesn’t believe that big cats are strong enough to carry the weight of a human, despite all the evidence to the contrary. I don’t know how many pulp fiction stories and cartoons I’ve seen where big cats are used as mounts. But anyway, in the chat I got too big for my britches and made a comment about playing a Battle Cat in a live-stream and someone called me on it; said they’d like to see it. Well until last night, there were no rules for playing a Battle Cat in D&D. Today, there now are. Clicky on the picture to get the pdf.

So let’s talk a bit. I get why Fred has a problem with people riding cats. I learned a lot more about big cats than I ever thought I would. I didn’t realize just how small lions and tigers actually were. I think he’s right; great cats in the wild probably would not work as mounts. As the largest big cat, the tiger only gets to around 715 pounds with a shoulder height of 3.5 feet!

But then I started thinking, why not just make them bigger? So I did. But I didn’t think it wise to start the class at that size. So the Battle Cat class starts as a Cub at first level which ends up weighing about 20 pounds and is about one foot tall. And at every level after that, the character physically grows until eventually reaching the size of a standard Tiger at 8th-level weighing 715 pounds and being 3.5 feet tall at the shoulders. Still not quite rideable. But at 9th-level, the Battle Cat becomes a Panther that weighs 900 pounds and has a shoulder height of 4.5 feet. This is the size of a pony. Almost there for a fully armoured human. So finally at 10th-level, the Battle Cat reaches it’s true form at 1,200 pounds with a shoulder height of 5.5 feet. We now have a great cat the size of a small horse! Put in a few rules for barding with saddles, and we now have something we can ride.

A couple more thoughts. Basic D&D has a listing for Great Cats in the monster section, and I used that to plan out the damage and attack routines. I dropped back the number of attacks so as to not outshine any other melee damage dealing class. I also used that writeup to give me some ideas on abilities the Battle Cat might have. I am really happy with what I came up with and hope that someone aside from myself can enjoy this class in their favorite Basic Style RPG. And yes, lions and tigers can still climb trees. Real pictures, not just cartoons and pulp fantasy.