Our task was to bring the magic of the Happiness Factory to the online world. The biggest challenge was coming up with a digital idea that would transcend cultural boundaries. So we turned to something that everyone could relate to; Work. Almost everyone in the world has to work for a living but unfortunately, most people don't like their jobs. But what if we could turn work into play? What if we could reverse the annoyance of having a job, and turn it into a fun and enjoyable experience!
距去年的可口可乐快乐工厂的续篇,去年的全场大奖。今年就拿了个铜狮!动画效果一样牛逼!
可能是今年互动类更牛逼的更多!
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