
Phillip Prager
Supervisors: Nicholas Bullock and Maureen Thomas
less
Related Authors
Steven Pinker
Harvard University
Nicola Jane Holt
University of the West of England
Stefano Maffei
Politecnico di Milano
David Seamon
Kansas State University
Claire Bishop
Graduate Center of the City University of New York
John Johnson
Pennsylvania State University
Alessandro Del Puppo
Università degli Studi di Udine / University of Udine
Gavin Grindon
University of Essex
John Sutton
Macquarie University
Karen Wohlwend
Indiana University
InterestsView All (18)
Uploads
Videos by Phillip Prager
https://www.minervaberkeley.org/cf2012
Papers by Phillip Prager
arts combine to create rich, complex, and engaging moving-image based artworks with wide appeal. It examines how dramatist and interactive media artist Maureen Thomas and 3D media artist and conservator Marianne Selsjord deploy creative digital technologies to transpose, transform, and transcend pre-page arts and crafts for the digital era, making fresh work for new audiences. Researcher in digital aesthetics, creative cognition, and play behaviour Dr. Phillip Prager examines how such work is conducive to creative insight and worthwhile play, discussing its remediation of some of the aspirations and approaches of 20th-century avant-garde artists, revealing these as a potent source of conceptual riches for the digital media creators of today and tomorrow.
Kingdom, she lectures widely in Europe, North and South America, and Asia. Boden is known best for two widely translated books, The Creative Mind: Myths and Mechanisms, where she draws on computational ideas to explore human intuition, and the two-volume history of cognitive science, Mind as Machine: A History
of Cognitive Science, in which she investigates in a computational frame the range and latitude of consciousness itself. In this interview, Boden reflects on her diverse interests with special reference to the relationship of combinatory play to creativity
and invention in science and technology, art and architecture, mathematics, philosophy, and literature.
Elsa von Freytag-Loringhoven modeled a headpiece fashioned of sardine cans. To most art historians, Dada remains a culturally contingent expression of World War I trauma, nihilism, and political disillusionment and an aggressive attack on the moral bankruptcy of Western culture.
The author suggests that this negative interpretation originates from art history’s methodological blindness to the importance of play, not only to creative and artistic endeavors, but to human identity itself. Dada is characterized by an effervescent love of improvisation, curiosity, novelty and an unselfconscious exploration of the phenomenal world; it emphatically professed to be “anti-art” and “a state-of-mind.” When considered from the perspective of play research and positive psychology, Dada emerges as an early and visionary milestone in understanding play as a fundamental expression of humanity almost a century before academia would take adult play seriously.
https://www.minervaberkeley.org/cf2012
arts combine to create rich, complex, and engaging moving-image based artworks with wide appeal. It examines how dramatist and interactive media artist Maureen Thomas and 3D media artist and conservator Marianne Selsjord deploy creative digital technologies to transpose, transform, and transcend pre-page arts and crafts for the digital era, making fresh work for new audiences. Researcher in digital aesthetics, creative cognition, and play behaviour Dr. Phillip Prager examines how such work is conducive to creative insight and worthwhile play, discussing its remediation of some of the aspirations and approaches of 20th-century avant-garde artists, revealing these as a potent source of conceptual riches for the digital media creators of today and tomorrow.
Kingdom, she lectures widely in Europe, North and South America, and Asia. Boden is known best for two widely translated books, The Creative Mind: Myths and Mechanisms, where she draws on computational ideas to explore human intuition, and the two-volume history of cognitive science, Mind as Machine: A History
of Cognitive Science, in which she investigates in a computational frame the range and latitude of consciousness itself. In this interview, Boden reflects on her diverse interests with special reference to the relationship of combinatory play to creativity
and invention in science and technology, art and architecture, mathematics, philosophy, and literature.
Elsa von Freytag-Loringhoven modeled a headpiece fashioned of sardine cans. To most art historians, Dada remains a culturally contingent expression of World War I trauma, nihilism, and political disillusionment and an aggressive attack on the moral bankruptcy of Western culture.
The author suggests that this negative interpretation originates from art history’s methodological blindness to the importance of play, not only to creative and artistic endeavors, but to human identity itself. Dada is characterized by an effervescent love of improvisation, curiosity, novelty and an unselfconscious exploration of the phenomenal world; it emphatically professed to be “anti-art” and “a state-of-mind.” When considered from the perspective of play research and positive psychology, Dada emerges as an early and visionary milestone in understanding play as a fundamental expression of humanity almost a century before academia would take adult play seriously.