Thank yooooou my consecrated!
tiopalada
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They can be used with RMK as custom tilesets with custom tilesizes. RMK uses 48x48, you would either need to use a script for custom tilesizes or to change your tileset config (if you are using MZ) as pointed out here: https://www.reddit.com/r/RPGMaker/comments/1eczik2/how_to_change_tile_size_in_mz/
Regarding the auto-tilling blob placement, you can use LibreSprite (https://libresprite.github.io/#!/) do edit the tilesets. If you need a guide on what to place and where, check these out:
For MV: https://rpgmakerofficial.com/product/MV_Help/page/01_11_01.html#p02 For MZ: https://rpgmakerofficial.com/product/MZ_help-en/01_11_01.html
I might take some time later this week and have these tilesets arranged in a RMK fashion, all that you would need to do is change what is the default size of your tiles :) Keep in mind that would mess up the usage for the default RTP tilesets since mine are 32x32 and RTP is 48x48.
All the Battle Kits are focused on side view battle. If you are looking for overworld sprites with North, South, East and West, that would be the Char Workshop!
Glad you liked it!
If you are looking for combat specific sprites - and combat only - take a look at the Battle Kit 1. https://tiopalada.itch.io/tiny-rpg-battle-kit-1
Sprites there are bigger with lots of combat oriented animations and shall see an update soon. However the Battle Kit covers just a few key characters instead of being a paper-doll system. Given time I will add more characters to the roster, but won’t be focused on allowing creating millions of combinations.
As for the char workshop I will certainly add some custom animations, maybe some basic attack for ARPGS, but I cannot say for sure.
Hmmm you are right, it is not appearing on their page anymore, you have to get inside their profile and search within their list on the top. They might be restructuring their itch page. Nonetheless, there you go!
https://itch.io/profile/somepx
I am a sucker for their fonts, top notch work.
Thank you for your purchase! :) Let me know if you need any further assistance.
Both this pack and the Dragon Regalia will see an update rather sooner than later, with more assets added to them.
I am currently working on a quite extensive charset with literally millions of possible outfits for overworld characters.
I am not sure if I understood it correctly, but I will try to offer some guidance nonetheless!
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As for the GUI assets both here in this pack and the Dragon Regalia: Yes, you can modify them as you see fit!
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As for the PSD files: I can’t handle you PSD files because I don’t use photoshop for making these assets! Instead I work with aseprite. I could provide the .ase for a few of those, but I believe it will be of little to no help. Most of the .ase are, pretty much, the same files you will get on the packs as a .png, save a couple of them that are broken down into layers. For the GUI, almost all of them are single layer files;
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The best approach here might be getting the .png themselves and just editing them to match your current system. The way I broke down the assets - such as the 9 slices - are supposed to be of more generic use, not aiming any particular system, so it is on the person using to edit or use them as they see fit;
Does this help in any way? Feel free to drop me any further questions or even suggestions for future GUI packages!
Firme e forte! Em paralelo estou fazendo o conjunto de personagens/charsets, com bastante opção de cabelo/roupas/acessórios/corpos.