I somehow completely missed your comment? Thank you for pointing that out, I actually just updated the metadata of the asset to include this information ✌️
Kacper Woźniak
Creator of
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According to the GUI definition of Aseprite, by default the Delete button calls the Clear command. Therefor, you should get a functioning “Delete” button on the On-Screen Controls if you add one that calls it. The code would look like this:
:button{
text="Delete",
onclick=function()
app.command.Clear()
end
}
If you encounter any issues, or need some assistance feel free to let me know ✌️
You will need a regular version of Aseprite (not LibreSprite, not the trial version - these two don’t support extensions as far as I know).
You then download the extension file and open it with Aseprite, you should then be prompted to confirm if you want to install the extensions.
After that it should install the extension without any additional steps, and you should find the new options/features available immediately (sometimes you need to restart Aseprite for everything to work correctly but that’s rare). ✌️
I’ve tested with the same version of Aseprite, OS and the extension and wasn’t able to reproduce the issue. You might want to try the v4.0.0 update and see if this one helps.
You can try the unofficial v3.0.2 build of the extension. It should help, especially if you’re running Aseprite on macOS.
I see what the issue is now - the trial version doesn’t support scripts, therefore it does not support extensions. If you’re still just checking Aseprite out, and you’d like a more complete experience there are Windows binaries compiled from the open-source code, for e.g. here.
Give it a try, it should support scripts and extensions. In the future, if you’re able to I’d really recommend buying the compiled version of Aseprite, it’s convenient and supports the developer ✌️
Here’s a short demo showing how to open the time stats for a sprite after installing the extensions:
There’s not much more to it really, this extension just keeps the time (and the number of changes) spent on a given image. I’d say if you’re new to pixel art you don’t necessarily need it, just have fun and learn the basis of Asperite ✌️
I wasn’t able to reproduce the issue on Aseprite version 1.3.7 on Windows 11. What OS are you using? What other issues are you experiencing besides the extension being installed under the wrong category? Are the new functions not appearing the menus?
I’d recommend:
- Install the extension and restart Aseprite, see if the extension is under the correct category after that and check if the new functions are working correctly.
- Update Aseprite to version 1.3.8.1 (newest stable at the moment).
It looks like the log mentions loading the extension, I’m assuming correctly as there are no errors logged. I tested the version 2.0 of the extension on Aseprite v1.3.7 (on Windows 11) but I couldn’t reproduce the issue.
Do you experience any other crashes? Do you have any other logs that you could share? Could you try any other extension (I’m wondering if there’s some issue with script execution)?