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SupernalClarity

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A member registered Jun 29, 2019 · View creator page →

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I have a soft spot for the kinds of games that can stand alone as easily as they could be incorporated as one small part of a larger campaign. Before we'd even finished playing, my GM gears were churning, imagining how rich & engaging it would be to bring the Orcs we'd created into a broader fantasy story. But this isn't just a game for the freaks (affectionate): super accessible & evocative rules should make it easy for anyone to pick up & play. There's very little friction to keep you from jumping in & unfolding a surprising story together.

This was an absolute blast. Very glad I checked it out!

I had to set skepticism aside: I could not have imagined such a hilarious twist on Ironsworn's mechanics. There are some really cute ideas in here that make the whole premise work.

This has an element of the beautiful & the uncanny to it that really pulls me in. I am struck by how novel such a simple mechanic can feel when given such weighty context.

This design has such weird & cool energy. The divination chart is a frankly inspired choice.

I love an experience that is short, tense, & emotionally resonant. Beautiful work.

I love that the concept here is so clear & amusing that it barely needs any explanation. In just a couple sentences you make me feel like I could pick up & play this game & it would be a great time.

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This feels like the sort of game where, as soon as you are finished, you wish you could keep playing with these characters or exploring more of their world & their stories. I really admire that.

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This looks like it has bite & crunch without being difficult to grok. A solid modular design, & I really dig it.

"1. Choose an appropriate Late Pleistocene name."

This is the best thing I've read all day.