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R_Goulart

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A member registered Nov 30, 2019 · View creator page →

Creator of

Recent community posts

Definitely a game I would play on my Nokia 3310. Simple and engaging, I loved the changing weather. Good job!

I like the idea and the interface, but maybe the visual limitations make it a bit confusing. But is fun, good job! :)

I really liked it! It requires attention and is fun. Good job!

Thank you, I'm glad you enjoyed it. Wait until the end of the Jam, I'll make an update fixing this dodge glitch and other occasional bugs.

Thank you. Wait until the end of the Jam and I'll make an update fixing bugs and adjusting things I didn't have time to do.

Thank you! :D

Thanks a lot! :D

Thanx! I'm glad you liked my games! Construct is a really practical tool. It will be a pleasure to have your sound in some game jam game. :)

This has happened to me, it's terrible. Good luck to you too, I've already downloaded your game, I'll play it calmly tomorrow. :)

Thanx a lot! The character walks with the sword forward and the shield backward. My goal was to change all of his sprites, but I didn't have time. :(

;)

16x16

Thanx! :D

Thanks a lot for the feedback. I haven't had time to refine the wall jump for jam, but in the next update it will be a bit simpler.

Thanx a lot! :D

There was a dash, but I removed it because it had some serious programming bugs. After the jam I will implement it, even if it is just a power up to be acquired. Thanks for the feedback.

Thanx for the feedback. The walljump mechanic is something I want to work on and refine with more time, but for the jam it was what I could do. I also didn't have time to balance the chess pieces, especially the last one which was done in a rush. I liked the suggestions, especially regarding the tentacles and the combo not changing direction.

Nice! ;) let's go!

Thank you very much! The wall jumping mechanics are a bit complicated, because you have to jump first and then press the directional button, which is not very intuitive. I'll try to find a better way to do it.

I'm glad you liked it, thanx! :D

Thanx a lot! I put a dash in, but I had to take it out because it wasn't the way I wanted it. I'll implement it after the jam.

Thanx a lot for playing! :)

I'm glad you liked it. I didn't had time to make the balance of the bosses and the everything, but I'll work on it. Thanks for the feedback! :)

Yeah, first jumping and then indicating the direction is counterintuitive, I will try to work on that. Thanks a lot for the feedback. :)

I'm glad you like it! :)

Thanx! \o/

Thank you! :D

Thanx! :)

Gracias! :)

Gracias! :)

Thanx :)

thank you! :)

Thanks for the feedback. The knights are stronger because the idea is to make weapon upgrades stronger before the end of the game, I intend to make these adjustments so that their challenge becomes easier. The idea of the checkpoint before the final boss is good, thanks!

Thanx! :D

Thanx a lot! :)

Thanx for the video! :D

Thanx for the feedback! :D

I'm glad you liked it. Thanx for the feedback! :D

Thank you very much, I have some ideas for the game.

I'm glad you liked it, thanx! :D