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plexsoup

1,274
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A member registered Jan 10, 2019 · View creator page →

Creator of

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To be honest, we wanted the approve / deny mechanic to be much more developed. Like paper's please, or like your game. As it stands, you just have to look for shoplifters and approve or deny as you like. As you discovered, it's a good way to get rid of angry customers. Or you can use it earlier and prevent customers from getting angry. Approve or Deny is just for feels right now. I feel bad when I accidentally approve a shoplifter. But there's no in-game penalty, because "Nothing can go wrong." We're working on an updated version with more extensive "papers please" mechanics on the customer end.

Very nice. Great design choice, with the bullets affecting the walls. Nicely polished too. Great entry.

That was super fun. Boardroom adventure. I jumped out the window at one point, but the corporate drones didn't even notice. I think I might be stuck in a simulation.

It's a good start toward a game. Are you planning to continue development?

Seems like a good game to me. Well done.

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Really good! Felt a bit weird when I was arresting pretty much everyone. But safety first.

I should also say, this is a nice implementation of the "Papers Please" discriminator mechanic of simulated quality control. I like how you have to actively witness some acts in progress instead of just relying on shirt colours or whatever.

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Well done. I played a bunch of times until I finally got away. Some interesting red herrings, or maybe leads I couldn't uncover.

Great writing. Great audio.

I have a great respect for your writing. Writing is hard. 
Art is great too.

Well done.

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Fun game. Cool upgrades. 

All I could really ask for is a bit more juice on the kills. Some cool explosion or something maybe? (Or maybe that's in an upgrade I didn't get to yet.)


Update: It gets much easier after buying clones. I enjoyed the OP feeling of melting faces while I watched.

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Not sure if it's the trackpad on my laptop, or what, but I can't get the hang of it.

Looks cool though.

Pretty cool. I wasn't sure if I was supposed to type the word as fast as possible, or if I had to time the letters just so. Mostly I just mashed keys quickly.

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Cool scene transition. I like the guy in the bedroom. Platformer mechanics seemed ok, but I'm not sure about mixing mouse and keyboard. I had trouble switching back and forth.  I might also suggest letting the player restart a level, instead of ending the game on death.

This game would go nicely with grid-step-based movement instead of fluid movement.

Amazing art! Great concept.

It was all going great until I had to move the camera. Middle click doesn't work on MacBook trackpad. So I need an alternate control scheme.

Fantastic! Well designed, implemented and polished!

A while back I wanted to do a falling sand game, but couldn't imagine how to optimize it for performance in Godot. You've shown me the way. Still, very impressive that you can have so many physical blobs in motion at any given time!

Oh, hey. I realized I could just zoom in my browser window super close. That made the game more playable. 

Nice entry!

Getting good at this game will require some dedication, so I'll try and come back to this. But here's my initial impressions after making a few explosions.

Amazing concept!

I like the idea that you have to watch workers, to make sure they're assembling correct components, in the correct order. That's a cool feature. Keeping track of faulty items seems challenging. It might be nice to have a way to flag them or remove them.

The initial window appeared very small on my MacBook, but I figured out I could zoom in the web interface, so no problem.

I didn't hear any audio. Some, any, audio would have elevated the game feel immensely.

I'm not sure exactly how to get better at this, so maybe it's more of an e-life sim, where you mostly watch the guys blow up? I'd like a way to throw out bad bombs. Or maybe, like lemmings games, have one guy with a different function (bad bomb disposal).

It's a super interesting project though. I feel like there's something really special here. Lemmings + Factory game = <3

Really good! Nice satisfying movement. 

Good job submitting a game! Needs a little play testing and polish, but you're on the right track.

Nice. I had fun. I half expected I'd have to go back and redo the levels which had multiple flags, like a metroidvania.

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seems like maybe right-click isn't working on a Mac trackpad. (Update: I saw your note on the game page that some USBs are bugged. Maybe that was it.)

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That was super fun! Well done. Nice difficulty progression. It seems easy until it isn't.

I liked it.

I like the little quests too.

Fun, complete game. Nicely done.

I love these kind of pure upgrade games.

Very nicely polished. Well done. I didn't understand why I had to click the guy 3 times until I got into the game. Nice surprise. Secret involuntary tutorial! That's good design.

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Cool idea.

It looked very small on a MacBook. I'm not sure if there's a Godot scaling setting you can change, or maybe enable the maximize button on the itch page settings. (Being small, it was hard to hit the buttons.)

Delightfully weird. I got hung up on gramps on my first playthrough. Lots of nice mini games! Well done.

Well done!

It's really good and nicely polished.

I felt like I was struggling for money.  I wasn't able to buy a second house because I kept losing soldiers in their little forays. So any money I made went to replace them, so they could try and get more money.

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Good job getting the hardest ending! And thanks for the kind words.

Cool start. I'd love to see more.

That's a challenging little puzzle platformer you've got there. Interesting mechanics.

I loved it!!!

Beautiful and fun and well polished.

I'm glad this jam isn't all murderously difficult extreme platformers.

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Really good! Very well polished. Nice entry.

Challenging, but fun enough that I want to keep coming back. Losses seemed fair, so there's no ragequitting impulse.

Update: I like that you allow the reset button to be remapped, but I'd like an option to remap the throw button as well. Right click can be challenging on laptop trackpads.

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I love the art and audio and design, but I ran into a situation where it seemed like I couldn't put a burger onto the stove, with no obvious reason why (at least to me).

The video tutorial is great too.

Great art and audio. At the start, the time pressure is a little too high for me, with everything burning frequently. I also found the gun to be very slow, which I guess was by design. (Maybe there are gun upgrades but I didn't get that far.) Otherwise, I like the design and mechanics implementation. It was easy to figure out what I needed to do.

It's a good prototype. Just needs a bit of time to cook.

For the first corner, you might want to add some walls so the player doesn't drift off into space while they're still figuring out the controls and physics characteristics.

Nice. I might have liked to see some buildings on the map. Controls and driving felt good. I liked the upgrades.

I can see how it's very confusing to get into. In hindsight, there's some things we could have made a lot more obvious.

Thanks for playing!

Very nice aesthetic. Creepy