- I really liked the atmosphere of the game, the introduction, and how we try to understand the situation by acting while time is against us, with a nice fall at the end. Bravo for this excellent game, I hope for a chapter 2.
NicOrigin
Recent community posts
- Version 2 of this game was fun to play. I knew delivering the pizza was going to go wrong, but I didn't expect this situation, as scary as it is funny, I recommend giving it a try!
- The elevator takes you to places that become strange and disturbing, the ending was scary, I would have even asked for more. Bravo to the developer!
- I liked the atmosphere and the fog in the area, even though the pills are easy to find... I think I missed the scary part. But still kudos to the developer!
- I wasn't expecting a puzzle game, I was pleasantly surprised, especially since the ending shows a dark end to our character. I loved it. Well done.
- I liked the idea of the game of having to ignore the thing that followed us home. It was a big stressful moment every time we heard its breathing. Well done, I loved the game.
- I have to say that I liked the PSX graphic style, the idea of changing characters in the story was a good idea, I would have liked it to be a little longer even! Bravo to the developer, a good game.
- Having already tried a demo made by this developer (Pyromaniac), I didn't hesitate for a second to play this one which has a great story that quickly becomes dark, with a good big scare. Bravo.
- I loved the atmosphere and having to follow the instructions to stay alive, even if at the end I had a good scare, it was a good 5 minutes, well done!
- The game seemed to have an interesting idea about this tower, we would have liked to know more, because there is no explanation on why we are offered different endings or the impact of the scenario. Bravo!
- I really like this game telling this scary urban legend of Teke Teke, it's successful, whether it's the atmosphere, the events or the sounds, I had cold sweats. Bravo to the developer for this excellent game.
- This game made me nostalgic, and at the same time refreshing to have more details on what SCP-087 is, which I didn't know when I was younger. Big congratulations to the developer, I loved it.
- I seriously loved the game and its atmosphere from start to finish, whether it's the graphic style, the sounds, the events, and also the fact that even if you get lost in the forest, you can find yourself, it's awesome. Congratulations.
- I really liked this game and its different endings available, the secret ending is my favorite and the most fun. In the end, it doesn't matter if we miss our bus. Haha! Bravo!
- A short, simple game where you have to spread your bread, but the recipe is effective and scary. We quickly feel that something is lurking around our house, and I loved getting chills!
- I really enjoyed the plot of the game and how the events progress and make the atmosphere more and more unhealthy, the surprising ending left me questioning, bravo!
- I really loved the concept of the phone that can capture objects or use them in puzzles by calling them. Bravo for this game made in 72 hours, I wanted more!
- I really liked the atmosphere and environment presented, especially the successful introduction at the beginning. What caught my attention was the detail of the water and on a ship. Even if the game is not as rich as expected, I encourage the developer to continue.
- The game is "long" but it allows to perfectly install the Lore of the game, and the atmosphere weighs more and more heavily, I loved it a lot. Congratulations!
- The concept of the slide is good, even if I don't see much of a connection between the objects to be collected, or our mission to be accomplished, however, I still had a good time. Bravo!
- I had fun, the conversations seemed "friendly" between the characters and very funny events, I think the developer had much more ambitions than expected but didn't have all the tools, haha! Congratulations.
- I like the atmosphere and style of the game that reminded me a bit of Doom 3 in a nostalgic way, the idea of the slow reloading of the revolver allows you to add pressure. I hope the developer will manage to make his game a good experience for the rest of his development.
- I really loved the idea of having a message behind each floor that we have to explore, very well brought to tell the story of our character. Congratulations!