I have a few notes, the game is HARD and while i still like it. it does need a few fixes
1. a marker to tell when to parry, I still can not find the timing to parry, i play souls likes and my favorite game ultrakill a lot and those games you have to know when to time things and i usually figure it out quickly but in this game it takes a good amount of time to block so it is rather hard to figure out when to parry as well, even when you do parry it feels like it has no point because you just get swarmed
2. there needs to be a major over hall in the way the player and the enemies are treated. if there are 5 enemy's even if there are only 3 actively fighting me it means i am fighting 3 people who have the same tools if not better than me besides maybe dashing (ill get to that in a second) and i not only have to beat them but hopeful take a little of enough damage to fully heal and fight the next two, it just feels really hard to fight a mob of enemy's when they are pretty much equal or better than me
3. Dash doesn't i-frames or not enough. i could not figure out if the dash gave i-frames and if it does its not enough, you'll notice a lot of games (especial like this one) have a function that grant I-frames to dodge attacks and this game is in desperate need of one
4. Add more for the player to enjoy, you are to focused on the enemy's and not on the player, add what the player can do first and then build enemy's around that
5. allow more freedom of player, let me be a cool badass who fights ninjas, this game is for the player and should be designed that way and while I'm kind of restating a previous point I still think that its so important that it should be restated and made even more clear