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mikdog

48
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A member registered Nov 26, 2016 · View creator page →

Creator of

Recent community posts

Super cool!!

This is excellent!

Wow, the menu / UI animation is excellent!

Superb

Flip I love this. Well done.

looks fantastic. Would love to learn how to make a game with this in Unity on Mac

Hey, thanks for playing, and especially for the recording! 🙏😁

Couldn't figure out how to fight, lol, and couldn't figure out the controls, even the tutorial didn't explain it and couldn't figure out how to advance the pages of the 'how to play' section, clicking on arrow didn't work. 
Great graphics, camera and sound though!

I love it!!

Brilliant! Played until end.

Great page, man. That’s some BIG BRAIN vibes right there.

Fyi here's the edited script:

https://pastebin.com/hGfC9pQx

Yhoo, thanks so much for the fast reply!

Yep, that worked! I replied just now but the error was simple - I wasn't reading the console correctly - it was just that superText should have had a small t.
Now it works as intended, thanks!

Still need to explore this more, but stoked to have this working.

Hello! I like the wave and jiggle effects of Super Text Mesh! I'm trying to get STM to work with Adventure Creator. I've got it working mostly using the supplied script here, but one issue I'm having is that all characters use the same text colour that's set in the STM SubtitlesUI prefab. Each character's dialogue should have their own colour text, and in dialogue boxes, it should be that any <c=whatever> should overwrite that colour, but by default, it would help if each character had their own default colour text as set in Adventure Creator's Player or NPC components.

I asked Chris (who made Adventure Creator), and he said the STM colour should be set to the following. Any idea how I can do that please?

superText.color = speech.GetColour ();

He also said "I don't have Super Text Mesh so I wouldn't know what the correct syntax is, but that asset's developer should be able to advise." Which is why I'm asking here. Thanks!

looks cool! Hoping to pick this up on Unity Asset Store when it goes on sale. 

oh whaaat? Awww yisss, thanks!

Love the look of it!! 😄🤩 Pls boss Mac version 🙏😅🍎

This is awesome!!

Oof, very nice!

love it!! Played to the end. Should have purchased more guild ranks before I retired 😅 Mega props 👏

incredible success story - MAJOR congrats!!

This was great! Well done. May I ask how you got the great pixel art with Adventure Creator? Did you use Pixel Perfect Camera? Would love to know.10/10 

Hey, thank you Domlevilain! Much appreciated, glad you enjoyed it 🙏thanks for saying hi 🙌

(1 edit)

Hey TD - thank you! Really stoked you gave the game a whirl! I'm indeed planning to make more, now that I know some of the basics. 🙏

Hey, thanks for playing! First comment on my first little game. Seminal, wowee. 🙏

Lolol. Love it! Can't get it working on Mac, but loved seeing the video. Da bes.

Too cute!!! Love it!

Epic work, man!!

Lololol. Classic

Better than Starfield imo. Played for about 2 hours straight, beat the game. One of the best gaming experiences in recent memory. 

Actually not sure, haven't tried.

Just checking back, still would looooove a Mac app (and I think others too would)

Rife-App 3.35 community · Created a new topic Mac?

Man, would really dig a Mac build if that's at all possible, this looks great!

I know, right?!? I think it'd be a great competitive game. In the few situations I've seen it played, it creates a lot of laughs and cheers and is super tactical - I mean, a good player wipes the floor with other players with skillz. I prefer this to Super Smash Bros tbh, and almost feel it goes more to a player's innate skill instead of needing to learn intricate moves lists.

Lolol. Ya, Ruan really programmed it awesomely, feels really great. A balancing act of having this neat little game that's kind of (as you say) perfect as is, or whether to keep adding to it. Have had many discussions of whether or not to work on it more.

Hiya Moon Jelly. Thanks for the kind comment :) I was one of the team peeps that worked on this. I think about Frog Smashers often, and hopefully one day we'll do some more stuff with it.

Cool! Hope it worked ok.

Thank you! :)

Thanks! Ya, I also dig that ending :)