That is great! Thanks for playing!
Kyle_D
Creator of
Recent community posts
Hi AxalKay,
Thanks a lot for trying my game and for the feedback!
I've done the getting the ship down so many times during production that I forgot to give better clues as to what to do at that part, it probably isn't very logical right now so I might have to add some text or something to make it clearer!
Good choice on the planet of pillows, chocolate and three hour naps, I can't see anything wrong with that choice! Thanks again for your postitive comments and feedback :).
Hello,
I have been making a point and click game called The Spaceman.
It is a small adventure game that takes around 10 minutes to play if you don't get stuck. As I have been making it and testing it regularly I don't really know how long it takes to complete as I can speed run it!
I am looking for feedback on how it feels to play and if it is easy to understand what you need to do. Also it would be good to know if it is too easy.
If anyone wants to give it a go and give me feedback that would be great! The link here - https://kyle-d.itch.io/thespaceman
It runs in web but you can also download the windows version from the page.
One issue with web games is custom cursors changed to default if it gets too close to the edge of the screen, so don't be alarmed if this happens to you! I think this is unsolvable and is a security thing to stop webpages taking control of cursors.
ohh sorry I misunderstood. Well it could be anything that starts calm then something big and powerful happens. Maybe a game where the player has to prepare in the first part of the game before something big happens in the second half. I immediately think of preparing defenses for an incoming invasion of somekind, zombies, aliens or even just human war.
Think of games you've played where its chill and you can use that for a calm aspect and then think of ones that have been exciting, stressful and urgent for the second half.
I am pretty sure you can interpret the theme how you like for the jam so you need to narrow that down for yourself as too much choice causes problems, atleast for me anyway! I haven't got any solid ideas right now myself but hope this helps you think about it!
One way I get ideas is I like to think of a small mechanic I want to learn and try to fit a game around that.
Like if I was learning to make enemies shoot and follow the player I could make a action gun game, or if I wanted to learn a level up RPG system I could make a very basic RPG game focusing mainly the leveling up system.
If someone explained the idea of pinball rougelike I'd not be too sure about it but you've implemented this idea so well that it is fun! It looks great, the animation for hitting the enemies is statifying, the music is lovely and the leveling up is fun, I also liked the buttons. I thought the animation on the end boss was cool and looked good. Great job!
Hi Wasabi,
Thanks a lot for playing and for the feedback, it is useful!
I am trying to balance letting the player know what to do and to let them find out on their own. I don't want anyone to get stuck and bored but also don't want to hold their hand too much! So it is a hard balance to strike.
I have noticed the multiple clicks thing and I can't work out how to fix that, it is essentially the same code as picking up objects except without the put down aspect of the code, I think that might be where the issue lies but I'll have to look into it.
Thanks for the feedback I'll keep a note of it and see what changes I can do and thanks again for playing.
Kyle
https://kyle-d.itch.io/tidying-game
Hello, I have been working on a new game in Godot 4 for the last 2 months. I used this project as a way to learn how to use Godot.
It is a simple and short game where the aim is to tidy up. You click and drag objects around the level and place them in the correct position. The first level is the Desk level. I plan to add more levels and to flesh out the Desk level a bit more. I want to have some ambiant music or just ambiant background noise.
You can play it in browser. I used Firefox to test and some friends used Chrome. I think Brave doesn't work and maybe some other browsers. I am limited in what I can do in terms of Godot exporting it. You can also download the PC build. If you have any trouble please do let me know.
I have a few things in mind that might improve the experience but please let me know what you think. I'd like to know if its fun, statisfying or interesting to play. If you are interested in the level and want to explore more levels!
Any feedback is welcome and thank you if you give it a try!
Thanks
Kyle
Hi EriOo,
Thank you for your feedback and thank you for the advice I am going to look at this an implement it!
I realise now i should of put a link to your AGS page in my devblog as that is how it got the game to play in the browser from the advice of potajito on itch. I will add the link to your page as it helped me a lot.
I am planning to repaint the backgrounds as I go, my first thought was to make more rough paintings so I don't get bogged down in detail. It is helpful to hear that is hard to judge where you can step I will keep that in mind when I refine my images!
Thanks a lot for your reply.
Conradia00.
That's perfect thank you, you are a star! I have been googling all day to work out how to do it. Now my game plays in a browser :D!
I got the pictures now in your game and finished it. That is a nice way to tell the poem and the backgrounds all looked great! Your Father's delivery of the poem was very good!