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juunsuke

5
Posts
A member registered Feb 26, 2019

Recent community posts

(2 edits)

Or maybe make it an option?  If a hex is fully settled and the manual number inside it is 0, it's completely useless to keep seeing that 0.. Even faded out I'd still manually remove them I think.. OCD and all :P  Kind of in the same realm as when special hexes are fully settled, they stop showing up purple on other hexes when you right-click on them, since they don't contribute anymore

Edit: It's not a huge deal though.. Very minor QoL thing

Another small QoL improvement I just though of... Once a hex has been settled (all paths around it marked true or false), if there is a manual "0" inside of it, it would be nice if it would disappear.  I always end up manually having to click several times on each hex to remove all the zeros, otherwise the whole thing becomes littered with them.

Great!  Would also be nice with the same option (or another one) if the numbers we set inside the hexes were also shown as wrong, although I'm not sure how that would work since we have to cycle through the numbers.. Maybe mark it wrong after a delay of a couple seconds, or after another action happened?

I'm playing my millionth game right now (rounded up) on expert, and I thought of one feature that would be nice to have.

I never play by trial-and-error, I only click on paths when I'm sure of it, and I end up clicking the "Clear mistakes" button after every single path I click, to make sure I didn't miscount something, which is getting a bit annoying.

It would be nice to have some sort of option to automatically mark mistakes as they happen, like a small "X" on the path, or a different color or something.

Awesome game, I've played countless hours since getting it!

Super logic system, very good execution, overall an excellent game.

You call this a beta, but to me it's already perfect, good job!