Looks great and sounds like good progress you made!
3200 Tiles, is that the amount of tiles within one scene or level? Could this be avoid loaded all at once?
Yeah right, differnt misfortunes on lower level and the positive card the player has to buy. I don't know why but it feels strange only having added more negative cards when going lower, while the positive cards stay the same from the beginning. I need to play it more :)
Hhmm... it makes sense, the you bring your skill with you so then the upper level are easier, but maybe this was the thing with that the become a bit unmeaningful. Once you have some more good cards, 1 level is "useless". Can't really put my finger on it.
Do always all card bought cards get into the deck? Together with all of the negative one from a level, always all of them?
Imagining a character going through a level, there is a certain amount of thing it has to do to get through, but not necessarily has to use all its skills available.
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I like the different pub styles, it be great to tweak it to have various of the same style.
Imagine a game which as funny clunky animations of characters like from a stop motion. So a characters could be in front of the pub and the player could walk to them or to the door to enter. The pubs could be combined with various map generators by you city or village, which can be used to move a player around the scene in a abstracted way. For something like this it would be great to produce a certain type of pubs based on the different city :)
thanks.
Deflect makes sense for such a "closed space", meaning if a room is just what's visible on the screen.
I'm looking into having a deflect for another character I think, because the one which is currently in for the player doesn't an animation which could fit.
Got to checkout the game mechanics of Sekiro!
Thanks
Thanks for taking the extra step to install the playdate sdk!
There is a cross-plattform project, but it's in the early stages and would have been to much for me to take on for a game jam. I'll probably have a look into it, because it would be great to also get playdate games on desktop platforms.
( https://github.com/GamesRightMeow/playbit )
Thanks for your kind words, I'd love to integrate various characters and bosses from penusbmic in this game :)
Your praise gives me fuel to continue :)
Thank you for your feedback!
Controls switch is definetly something to add, in general I couldn't add any settings in time.
By locked up, do you specifically mean when charing, with the spinning blades? Or was it that both player and boss got stuck?
With the dash in the wrong direction, I have to look into that, I guess it can happen when quickly changing directions?
Looks great! Great that you keep adding!
I've seen you also have a new background. It would be cool if the waves move :) also it could be a bit lower I think.
Is there more depth to the poop minigame? Or is a one time hit job? :) Maybe the way you (s)hit a target is directly from above, so the player has to time it and the bird could have different speed so it's not always the same?
About the fish enemy, have you checked the mechanics of a classic fire ball from lava from super mario? I don't know how they work together, but I think that's the important thing how are the fishs timed together. So it can be a challenge and not to quickly be frustration, has you wrote.
A new thought, tetris as a refernce would actaully make more sense. Different boats with various shapes, where only at certain places the boxes can be fit in. And then different shapes of boxes as well, I guess it would need also more boats which are slower. Might be a bit thought to balance so every box could fit at any time, but maybe you don't lose a live for a box, just loae some points.
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