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dobsy

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A member registered Oct 18, 2020 · View creator page →

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Não sei bem o que fazer. Alguma pista?

The wheelchair seems to get stuck or move extremely slowly after returning to it in the gravity room. I can rotate fine and all was OK up to this point. I did increase the speed of everything slightly using the 'wall chart'. 

Is it me or is the movement reversed too? 

I did recenter it a few times but it had no effect.

I'm using a Quest3 and Virtual Desktop to run this game but the controls don't allow me to select anything on the start menu (i.e. start it). The controllers seem to move fine but are in the distance. Do I need to onfigure something or run it another way?

Sorry for the late reply.

It is difficult to show the issue in 2D but each time the merchant appears (after each level), they get lower in my playspace. The first time I looked down on them like I was quite tall. The second I was even taller (or further away) but could just reach the items to select them. By the third time (the video), I could not reach down to grab any items even when I got on my knees (I was hitting the physical floor).

I didn't see the same issue during the levels. I could still reach the bricks and weapons (although I wasn't sure what the harp did).

Sometimes I play and at the start nothing drops from the sky and comes towards me. So there is no game.

When it does work, the shady merchant seems to get lower and lower until I cannot reach anything they are selling. Even recentering myself in my Quest 3 does not fix it.

It would be nice it the grab button worked more consistantly. Sometimes I can distance grab but mainly I cannot. Initially the bricks are the problem and I have to grab loads with my hands onto the ground then distance grab those afterwards. But also the arrows work the same way.

I was just wondering if there was more to the game?

For example, do you have to put the plushies in certain boxes?

Does it have an ending?

It looks nice.

More guidance is required. I didn't know where I was trying to go. I just randomly went places and pressed the intercom to see what people were saying.

Can you turn the music off? It is distracting.

I didn't understand the 3D map. I always seemed to be heading away from the green dots regardless of my heading.

I can't get out of the power room. I think the second power connector is missing? There is a space in the lockers but nothing displays. The door is closed.

Should something happen if I manage to get an item onto the balcony? Nothing did when I finally got something there (it is really difficult to throw accurately).

Great work and more impressive that it is for a game jam!

Movement could be improved.

I hope more is to come.

Is there an ending to this part?

Thanks for sharing your work.

Here's my effort:

Loads of fun. Quite addictive.

I really enjoy playing it.

Thanks for making and sharing.

Here's my effort:

A great game!

Lots of puzzles to solve. Some could be a bit clearer but I managed to figure them out eventually.

Thanks for making and sharing!

Here's my effort:

Loads of fun and great looking.

The weapons need to be more even so that you don't simply select the guns to get the best score.

Thanks for making and sharing!

Here's my effort:

How do I smash the bottle? I've thrown it everywhere!

Half of the time is disappears through the floor!

When I run this all I get is a screen asking me to make some selections (like Testing Device). There is no way to choose anything.

There are lots of errors in the Player.log file.

e.g.

No descriptors matched for  examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.

Looks like you are also referencing your own folder structures:

NullReferenceException: Object reference not set to an instance of an object

  at BootScreen.Update () [0x00022] in C:\Users\brookkal\Documents\capstone-seventeen-thirty-eight\UnityProjs\testing\Assets\Scenes\Scripts\BootScreen.cs:22 

Play is really jerky on my Quest 2.

Maybe change the audio casette to a video casette if you want to play it in the VCR?

All I can do is pick up a plushie and put it in one of the boxes?

Puis-je avoir des indices s'il vous plaît ? Je n'arrive pas à comprendre.

I found it quite difficult to grab the boxes once I pulled them towards me. Often they would keep going and over me and into oblivion. It would be nice if this was detected and they reappeared in the sleigh (rather than needing to restart).

An excellent looking game!

It could do with some more/better instructions at the start about picking up the item and how to find the destination.

Thanks for making and sharing.

It's a great looking game for an alpha version.

Unfortunately I haven't completed any of the missions. The hardest part is landing afterwards! Maybe the mission should end when you have done the primary and secondary parts? I understand that you need to learn how to do it so you can re-arm but it seems a bit pointless forcing the player to spend time doing that bit after the action has completed.

It would be nice if there was some indication of heading. Rather than have to look at the map and see if you are getting nearer to the target.

At some points I was indundated with enemy guided missiles. Maybe include some tips? Like shoot the missile sites to stop that happening?

I found it odd that you cannot use the other missile types to destroy targets. I ran out of micro rockets on the airport mission and tried to switch to guided missiles but they didn't seem to lock on to anything.

On the last mission, by the time you see the plane and get there, you don't have enough time to destroy it. And once your base is destroyed the mission should end but at the moment the plane just stops moving. It still shoots at you though!

I can't get any further than the ladder using a Quest 3 and Virtual Desktop.

Am I doing something wrong?

I played with a Quest 3 via Virtual Desktop. All works fine but it is difficult to steer. It feels like the wheel is receiving other instructions and you need to constantly turn the way you want for it to move in that direction. I went round in circles for ages.

Apart from that it is great looking and loads of fun. I did like the end where the baby leaves the car at the kindergarden.

It would be nice to have more. Like drop off the other child at a school.

Thanks for making and sharing.

Nice work!

You create a great atmosphere.

I like that the instructions are still on a screen to read afterwards.

Eventually I made it out.

It would be nice to restart on the part where you die rather than go back to the beginning.

Thanks for making and sharing.

I'm playing with a Quest 3 via Virtual Desktop.

I don't hear the voice instructions (from your video) but everything works. I can start the train, fuel it and shoot the raiders.

But after a while the left grip stops working. The right one is fine.

I can stoke the furnace with the right controller but not the left. And I can no longer shoot anything as it needs both grips to move the cannons.

I don't make it far after that.

You might want to remove the 'Zombie Rush' title from the tutorial now that it is called 'Wasteland Rush'.

But it does explain why the 'raiders' get up a couple of times after being killed.

I like the range of weapons (specially the rocket launcher) and the settings are cool.

Nice work!

Je tire le levier du premier puzzle et il tourne mais je ne vois pas comment progresser davantage.

Can one player complete this? Or is co-op required?

The deer falls through the floor each time it goes out of sight. You can control it but not see it.

La seule chose que je pouvais faire était de monter sur la table et d'ouvrir un placard. Je ne pouvais pas grimper sur les planches contenant des clous. Pouvez-vous donner quelques indices s'il vous plaît ?

What headset is this made for?

Using my Oculus Quest 2/3, the only thing I can pick up is the shovel.

Using that I can dislodge the key, badge and crowbar but I cannot do anything with them.

It is a nice description but I can't see how to do any of it?

There are just two cars on a street to get into. And doing that is quite difficult.

After you hit 8mph it all goes dark. Are there some lights on the car that I need to switch on?

Some unique puzzles. I solved some but it was too easy for items to go out of bounds (e.g. I lost a book and watering can through the floor). This meant they could not be grabbed again and used.

I did like that the door combination didn't give away how many digits it needed (you can type in lots).

Just for info - the saved games from v0_4_1 on Quest are not compatible with v0_4_2.

Nice looking and quite addictive.

The health bar could do with resetting each run.

It wasn't clear that you were getting hurt bumping into things. Maybe add a sound effect?

How about a ghost image of the previous best run (that can be switched on/off)?

It looks great but it needs more clues about what to do. I found the cross (by unlocking the door) and the book (using the bookcase) but you go insane before you figure out where they go.

I take the green health pills but never last more than 5 minutes each play. 

It needs a restart option adding.

Very smooth movement.

Some sounds and a lap timer would complete it.

Link returns a 'not found' error.

I play with Virtual Desktop but the controls don't work.

Can you give a clue as to how you reach the mothership?

I run out of oxygen every time.