WAOW
sphere
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Somewhat similar: that one has to do with the dialogue system hogging the current camera. Since most of the progression is done through calling autoload functions thru dialogue, we're sometimes very narrowly dodging unintended conflicts.
I suspect the KEY-LO room one has to do with an errant call to kill the loading screen upon entry.
The ladder one, though, is kind of funny: it's just globally translating player position, but seems to go awry when it's interacted with while other inputs are active. I think I've built so many checks and timers around that exact glitch that, at this point, I should probably just rethink it entirely, lol.
Thanks so much for the bug reports, & for being supportive of THREE VERSES from the very beginning. I will make sure these are fixed :)
Oh no! I appreciate you being charitable despite some pretty big bugs :') My sincere apologies.
I also appreciate you being detailed.
I'm gonna look into both of these today;
The ladder bug I'm aware of / have struggled with a bit, but will properly solve now.
The KEY-LO room entrance crash -- I have not experienced yet, but I'll try to replicate it. I've at least got a suspicion what could be causing it.
Thanks again, luv
sphere
Thank you ! @desktop_trash made the gargoyle battles. Our next project we've discussed working on together is a more straightforward RPG, so if nothing else you will one day have a spiritual sequel <3
Oh hell yeah, I had to get that track for the part I made; it's one of my favorites Gecko has ever done. it's called rosicurian crosses.
very nice audiovisual experience. i really love the little secret windows in the gallery. there's also something charming about the player character; it feels foreign in the way that LSD's player character feels foreign. i like it. i must note that i got overzealous eating tide pods in the endless plane area and crashed the game.