Was getting some Depths of Europa vibes from them!!
ChunkySteveo
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Amazing demo - the grpahics and controls are first class. The music is brilliant! Played with headphones in, and the stereo SFX and music tracks are gorgeous!! Seriously addictive platforming. Can't wait for the full release!
Two bugs:
You can hear the laser units fire off screen, but there's no laser projectiles till it's on screen. Is that by design?
One of the last rooms where you have to open the door with a swith on the top left - the camera panned left to give me more space when jumping left to go to the switch, but I fell to the lower level, but the camera remained 'left aligned' so moving right to get back to the top platforms, the camera gave you little space on right to see. (Hope that one makes sense??!)
Great demo, great game! Graphics are really styled well, and the music is banging! Played on GBA with headphones, and loved the music.
That being said - I've collated some feedback to help you.
- Need a pause state/button for a breather.
- Intro credit scene too short. Nice to be a little longer with a skip A button. I like to read the dev names, couldn't read them in time.
- Enemy jump SfX feel a little scratchy?
- You get hit twice with a falling screw or robot and can die instantly - could disable collisions for a second to let you get away from enemy.
- 2nd boss I was able to walk left off screen and the level was then stuck - had to reset game.
Hey, that's the file, but it's the part with all the rail corners. I've circled the pixels which are missing, coloured the BG Pink so they stand out. If you join a corner with a straight, there's a missing pixel of track.
I coloured these two pixels in the lightest shade, and the rails looked correct and connected.
Game will be built for the Gameboy/Gameboy Color, so would need to be in .UGE tracker format, and any SFX in format for GB.
Hey all - looking for a music composer for music and SFX for my game. Will be a simple puzzler game, themed to Autumn / Winter / Christmas - so happy 'loopy' festive style music needed, along with any good SFX you can produce. Would need to be UGE tracker based or Mod files?
Let me know if you're interested?! You can get credits in the game as the music/SFX composer.
Hey all - looking for a music composer for music and SFX for my game. Will be a simple puzzler game, themed to Autumn / Winter / Christmas - so happy 'loopy' festive style music needed, along with any good SFX you can produce. Would need to be UGE tracker based or Mod files?
Let me know if you're interested?! You can get credits in the game as the music/SFX composer.
Hey - played it on a GB and I was a lot better at timing the double jumps!! Got a lot further.
Would be good to see a progress bar or similar to know you had collected enough fuses maybe? Wasn't sure on what constituted winning, other than frantically jumping for fuse after fuse, lol!
Good demo though, and the anxiety driven timer is a good mechanic to go with. Maybe just some visual feedback of any 'progress' like mentioned above?
Keep up the good work!
Just quickly tried it on my phone with touch controls. It was the 2nd fuse to use the spring platform and the double jump to get up to the platform. I'm getting old! Once I figured that out I could double jump about fine. But I think the touch controls didn't help much! Will give it a try using a keyboard, and on hardware too.