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aznoqmous

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A member registered Aug 16, 2021 · View creator page →

Creator of

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Well not really as those are pretty opaque, could you tell me what were you doing when it happened ?

Thats a case I didnt encountered, added to the future fixes list :)

I've located the out of bounds error, but it is not game breaking right ?
I'll adress it if I update the game in the future !

Feel free to DM :)

Hi and thanks for your feedback ! :) All points adressed has been fixed in current update 

Glitch is now fixed ! :) Might have fixed the other fast-forward to night time one too btw

Yoo I forgot this was a thing ! Bug will be investigated

hotfix too hot lol
thanks for the feedback tho, stay tuned ! :)

Now thats a run ! Congrats :)

hotfix incoming ! :)

Thanks a lot ! I didnt knew about this game, Imma take a close look to see if I can borrow some mecanics ! Stay tuned 😉

My man Mode indeed did an insane job on this one !

Thanks a lot and stay tuned ! :)

Thanks for the suggestions ! The game still needs balancing, but Im working on it :)
The wizard is not the most enjoyable character for the moment

Thanks for your comment ! :)
Warning, it seems like your game isnt submitted to the jam 

Nice polished little game !
I had a lot of fun dying to the first boss second phase :)

I mean are you using Chrome, Edge or Mozilla for example and on which OS ?

Weird, what browser do you use ?

The diagonal jump isn't reauired to finish the game ;) It is to collect all shiny orbs tho

First

One of the best I played in this jam too ! Art direction is perfectly executed, and I think with some more mecanics you could make this game a solid release !

+1 for the music and that yellow rain coat !

Absolute gorgeous art ! Sad you didnt had time to implement the storm phase, but it was quite a relaxing experience :)

I use Patrick Hand (Google fonts) in most projects :) 

Greetings swagshaw! :) 

The game currently ends itself after completing level 3, I'm currently working on a bigger release after the jam ends! 

Rotating your ship is a key mechanic as it allows you to place turrets to face one direction increasing your fire power, or rockets to increase movement in a specific direction

Yoo, you were right its funny how we implemented the same idea, up to the directional thrusters and the camera zooming out as you collect parts ! 

Thanks for playing my game :)
The game is supposed to stop at the end of level 3, do you recall the circumstances of your death ? Did your ship parts exloded one by one for example ?

Finally I manage to score 4000+ in a legit way so I wont be discarding any score for now !

I didnt knew Captain Forever and its now definitely on my list to get some inspiration from !
The game area become more zoomed out as you pick ship parts, I messed with the settings multiple times and let it in that current state but its prone to change

I'll definitely lower the brightness of level 2 for you to buy the final release, thanks for your comment :)

Some guy actually got to 6024 say whaaat

Im fixing this asap! But in the mean time, I'll have to delete your high score :(

Hehe I hope we'll see other games by ditto one day 

Thanks for playing the game :) 

Wow congrats on your highscore! :) 

That's odd because the game is supposed to end at the end of level 3 🤔

Thanks for playing the game! :) 

The slow starting ship speed is intentional,  you must use reactors ship parts (also your very first part in the game) to move faster, a reactor must be opposed to the direction you move to give you a speed boost

Thanks a lot for your feedback! :) 

I honestly though about letting the player speed up the game but didn't find a good way to implement it

Well it's a space shooter but apart from that no much "similar idea"

I thought you meant you have seen lots of spaceshooters with the upgrade stacking mechanic I introduced :) 

You're awesome, thanks a lot !

Thanks for your comment ! :)
Could you give me some example of said games ? I'd love to see what can be done to improve my own game !

Loved your visuals as usual ! The game in itself feels a bit slow IMO