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A member registered Aug 22, 2020 · View creator page →

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What a great little shooter. I love that the birds can steal your hat - it really adds character to the game. The animations are simple and charming. It could use some music and a win condition.

Very nice.

What an ambitious little puzzle game. I really love the idea, but the controls feel very strange. I feel like you should be able to highlight a piece, then just move the cursor anywhere instead of having to snap to legal positions.

Movement feels pretty bad. The acceleration is super weird and it's hard to stop in front of a door you want to open. I'm glad there's sound and that you appear to stick to the constraints - a lot of people ignore those.

The balance feels pretty unforgiving - maybe it's just been too long since I played Tony Hawk a lot. It also looks like you're not working in the 84x48 resolution. The animation and presentation looks good.

This is a fun little mini game - a very pure distillation of road rage.

Nice work.

Cool little clicker. Nice work for a beginner. I managed to crack 1000 points before the time limit. You're using a much higher resolution than 84x48 and the fade in uses more than 2 colors. I would look into dithering animations to make the growing circle more interesting. Some music would also really help.

I'm bad at minesweeper, but this is a pretty cool implementation. You have a couple issues with the jam constraints - you're using the wrong resolution and you're rendering subpixels. Otherwise a cool little puzzle.

This is wonderfully surreal. I did not expect an Undertale fight at the end, but I should have guessed.

Nice work!

Hey I'm so glad to hear you grinded through it, ha ha. I am pretty excited to expand on this project in the 2025 Dungeon Crawler jam. I also have a revision I'll publish once voting is over - that includes a difficulty selector and the arrows will finally be tied to the music beat.

Thanks!

Yep, that goes in the square hole.

Very cool little factory worker sim. Everything looks and sounds good. It could use just a touch more animation - maybe frames between the 4 cardinal directions. I could easily see this with growing problems and some kind of penalty for missing blocks.

Nice work!

Thank you! I'm very happy with how this turned out except for the difficulty. I have a revision ready to publish as soon as voting is over.

Thanks for checking it out! I'm glad you like what you saw. I have a revision ready as soon as the jam is over. It includes a difficulty selector - including godmode - so everyone can make it to the end.

Presentation looks great. Could use some music. It's pretty hard. Enemies seem to have too many hit points - having to hit bats 5+ times is nuts.

A fun little shmup. The game feels a little sluggish at times, I don't know what might be causing that.

I managed to retire by playing the stock market! Now to try this in real life... This game makes me hate the world, but that might just be my disillusion with capitalism. Could use some music - especially at the beach scene. I like that there are two games you can play and they interact.

Nice work!

I love the animations and the Initial D reference. It was unclear that the numbers were what you want to shift. It feels pretty difficult. It's wild you're shifting to R in the middle of a race - doesn't that blow out your transmission!? Having it start where you left the stick - while it makes sense - feels a little unfair. The stick should probably start in neutral each round.

A cool like skateboarding game. Spamming tricks is a good way to get lots of points. I like the little animations and you got a cool duck.

I like the presentation. It does feel like a glorified sfx test. There should be an immediate sound effect each time you plant or remove - it currently feels very unresponsive. You might check out Electroplankton as reference - obviously very different constraints, but your game would be vastly improved by having some additional interaction. 

Movement feels very slow. The web version is WAY too small. The downloadable version does not have a locked resolution - so it scales up everything except the HUD. I'm glad there's sound and music, but it's hard to make any progress. There have been a few FPS games in this jam, and I really don't think the format lends itself well to make FPS games. Perhaps I'll be proven wrong.

Thanks for experimenting.

I'm glad you enjoyed it!

What a wonderful idea - make people pay you $20 to use the toilet. Very classic arcade feel to this. Nice work writing this in SDL. It feels really well put together.

Thankyou so much!

I kinda like the main conceit of this game - controlling the windmill is fun. My main quibbles have to do with completeness and sticking to the resolution requirements. You really need sound or music in a game like this. You're also rendering subpixels on the grain and sheep is not locked to the pixel grid. It's pretty hard to tell the difference between facing forward and backward - a few frames of animation between each direction would go a long way to making the control feel smooth. When sheep come from the top or bottom, you have almost no time to react.

You have a fun idea here and it would be worth expanding on.

I'm sorry to say, but the gameplay is a little boring. Walking around the town feels a bit slow and uninteresting. The squirrels certainly add a challenge, but just walking up to buildings to see if they have food is kinda meh. Faster movement would make it feel more arcadey - which is what I think you're going for. You might consider Crazy Taxi as a model for a game like this - you're trying to grab something and take it somewhere else in a time limit. Movement is the core mechanic and the movement must feel awesome. A map would help identify where you are and where you want to go. Music would also go a long way to making longer trips feel more interesting. Some animation for dropping off/picking up food would give the player a "reward" for each moment.

Great start though.

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Grinding for followers makes me feel dirty. I like some of the secret items you can grind, but I feel like the last one is a little bit of a let down - I was expecting something really wild. Having arrows switch sides makes it a lot more difficult than it otherwise would be - I kept second guessing myself.

Nice work.

Neat little SHMUP. Could definitely use a way to shoot low and some variety in monsters or levels.

A cool little puzzle platformer platformer. It could really benefit from sound and music. I like the skeleton mechanic of throwing your head to hit switches - very JJ Macfield.

Very cool and unique little puzzle platformer. The animations are cute, but could use an extra frame or two. I love that the chunky beaver just downs whole logs.

Agreed. The battle system needs work to keep the arrows on tempo. Thanks for the encouragement!

Thankyou!

Hey really glad to hear it! You should definitely check out the Dungeon Crawler Jam 2025 coming up soon. I think I'm gonna expand on this there.

Wonderful! I had fun playing it a lot - maybe too much because I kinda lost track of how hard it became.

Thankyou! Yes there are a couple big fellas to fight.

Excellent take on worms. More damage and faster = winning.

The digging animation is great. I kinda wish you could skip the intro because I died multiple times. There appears to be a lot of complexity here, very cool for a game jam entry.

Cool little jumping game. I really like the grinding animation. Could use some sound.

A very cool little dungeon crawler. Hunger is incredibly unforgiving. If my dude doesn't eat a burger a day, he crumbles into dust!

This game is great! Lots of cool little touches to the art.

Very cool little rhythm game. I like the animations.