thanks bud!
ATRiBeaut! Software
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thanks!
i like that you would want a full game of this, and maybe in the future i would make a full game of a similar type, but for now i have to return to finishing my main game CollidEscape, a hand drawn twin stick shooter!
i do have another boss rush game that i did prior to this called Deca-Destruct, which i did primarily to learn bullet patterns, i also had fun with the soundtrack, which i won't spoil for you in case you play it?
oh, good luck with the jam!
thank you everyone for your kind comments on my 1st ever jam.
i've been using shmup creator for over a year now and it's the best piece of software i've ever bought!
big shout out to all the guys and gals on the SC discord channel too, top notch support, wouldn't have been able to make a game like this without it
great little game, i',m so glad i played.
really simple to pick up, and addictive!
i kept playing until i got the hang of the fine line between hitting the enemy and getting walloped yourself!
have got to the 3rd boss with the boomerang thingys.
it's a very good use of the theme, my only recommendation would be to make it slightly easier to hit the enemy by either a bigger attack zone, or a longer duration, otherwise great stuff!
have a go with my little effort if you please?
hey thanks for trying my game star-orbit.
this is a really fun novel idea.
i'm not sure i really understood how to change the orbit very well, however i did have lots of fun with it.
i've managed to get to the Saturn type planet so far.
this game is a good use of the spin theme, use of the teleport is a must.
one thing i would say to you is......... make those planets go BOOM when they're dead!
good luck with the jam, it's my 1st time too
cracking little game mate!
like the music and creaking sounds!
make the cursor bigger and more contrasting to the sea background though as for a while i could see the 'new game' box but i had no idea how to start it.
port and starboard broadsides would prob be better with 2 fire button, like left and right mouse button too
brilliant mix of knightlore visuals and atic atac gameplay and the whole 'ultimate play the game' vibe from the graphics, animation and the music.
i felt the collision detection on the enemies could be more lenient as it seems you have to be absolutely in the correct line with them to hit them and with isometric viewpoint it's difficult sometimes?
otherwise, great stuff!
yeah i think it was just that, it saved fine every time last night, back up to where i was again.
i've got a project on my profile called CollidEscape. it's a twin stick shooter made with SHMUP CREATOR and has hand drawn graphics using felt tip pins. i would love it if you can try it out for me sometime and give me some feedback, it's my first game! oh, the music is also mine
So I got as far as getting 2 of the orbs and the boomarang and then called it a night, pretty sure i closed it down with quit from the menu. then i loaded it up again to see if it said 'continue' as i did look briefly at someones playthrough, cos i was stuck, and their vid showed 'continue' or 'new game', but mine only showed new game? i started again and tried quitting on the room with the checkpoint. then i had a save game.
if i had have just closed the window down with 'x' should it still have gone to the last checkpoint as a continue?