Hey! Thanks for the amazing feedback! I'll fix the door problem in the post-jam version.
I can try to change the wording for time saved to make it more clear, I may just rework it somehow so it feels better explained.
The boss fight was very much shoe-horned in, I couldn't think of a solid puzzle for it so I tried to do a more classic boss fight, it does feel really disjoint, I'm not sure exactly how to fix that but I will look into it.