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(+1)

Hey! Thanks for the amazing feedback! I'll fix the door problem in the post-jam version. 

I can try to change the wording for time saved to make it more clear, I may just rework it somehow so it feels better explained.

The boss fight was very much shoe-horned in, I couldn't think of a solid puzzle for it so I tried to do a more classic boss fight, it does feel really disjoint, I'm not sure exactly how to fix that but I will look into it. 

(+1)

The obvious answer is "Make it a puzzle boss fight," but that's not really an answer so much as a goal, is it?

For sure, I'll probably rework it to have more of a puzzle aspect to it. Thanks again for the great feedback