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That said if you just want a gemeric camera system, just grab a different camera system from the asset library rather grab this full template/demo.


Any bigger template or demo has to make decisions for the dev making it less and less flexible for reuse. I'll do my best on a rewrite to make it properly modular, but still, it has to make decisions for the dev especially if it has any type of targeting going on.

(3 edits)

Cool!
I meant a combat system that is camera type agnostic. Like top-down click to move(Like Diablo) or top down WASD(or Controller) or third person etc.
I don't know how the RPG Builder asset pulls out this magic, but it does.
They usually sell different camera types for RPG Builder for a price.
https://assetstore.unity.com/packages/tools/game-toolkits/rpg-builder-177657
https://assetstore.unity.com/packages/tools/game-toolkits/top-down-click-to-move...
https://assetstore.unity.com/packages/tools/game-toolkits/top-down-wasd-characte...