This paper is about the design and development process of a specific board game – named Rengarenk (All-Colors-in-One) that has the aim to implicitly teach some skills relating human rights and democracy as part of a broader project to...
moreThis paper is about the design and development process of a specific board game – named Rengarenk (All-Colors-in-One) that has the aim to implicitly teach some skills relating human rights and democracy as part of a broader project to educate teachers or volunteers and to create an educational material about Human Rights. The project was started as an initiation of TOG (Toplum Gonulluleri Vakfi – Community Volunteers Foundation of Turkey) in 2004. The brief was to develop a board game design for children aged between 12-15 to build an understanding of democracy and human rights. The project team consisted of experts coming from different backgrounds and disciplines such as Business Administration, Political Sciences, Educational Sciences, Sociology and Product Design.
The project started with reviewing existing board games developed to teach human rights, democracy and citizenship. Most of the existing games had different coloured units that represented different opponent players. The games were structured as a race to reach to an end by answering the questions about human rights. There was a linear succession that is continued by the throwing of dice. It has been argued by the team that this type of game structure with a layout that is familiar to almost all kinds of users/players might help to test the general knowledge about human rights and law (like the articles of Universal Declaration of Human Rights), but the link with the theme of democracy and/or human rights found to be totally thematic in a static and didactic way.
Unlike classical board game designs, the game the team generated consists of a special type of unit, a square divided into four equal parts with different colors representing all of the players in the game. The main idea is to represent not only one player as an isolated individual with one color, but all the players in the game in a communitarian
understanding, placing all of the colors into one unit. So, before one player makes a move it means that he/she has to regard how or in what respect the others are affected by this move, because every move has consequences to the other players. The individual player-individual unit-individual colour synonimities are destroyed by representing all colours/individuals in one piece. One move in the game affects all players in a reciprocal process with all hidden significations about rights, human relationships, democracy, etc. The scoring system also supports the same mentality about regarding how other players could be affected by the moves of one player.
“All- Colors-in-One” (Rengarenk) in teaching children the skills relating democracy and human rights is very illustrative in the sense that it shows the importance of the involvement of designers in an interdisciplinary group and how this can change the whole course of the project, introducing “design thinking” in the development process of the game design. . All-Colors-in-One is also significant as it incorporates a totally different approach from the classical board games with its role distribution and understanding, regarding “the Self/the Other” dichotomy in a totally different manner.
Keywords: Board Game Design, Human Rights Education, Interdisciplinarity and Design, Social Responsibility, Design Thinking, Representation of Self and the Other.