Search Issue Tracker
[LWRP] Directional Light Culling Masks don't work properly
SRP Repo: Issue #1019 In LWRP: If you make a scene with objects set to two different layers and then make two directional lights set... Read more
ReferenceOutputAssembly key is set to false in project references
Steps:1. Set External Tools to Visual Studio 2017 in Unity Editor2. Open attached project3. Double-click on any script in Assets -&g... Read more
Error Message "Broken text PPtr in file" is not informative enough to lo...
Reproduction steps:1. Create a new project2. Import the user’s attached “REPROFILE“ to the project3. Observe the Console Expected re... Read more
Crash on "core::base_hash_set" when using nested [SerializeReference] fi...
How to reproduce:1. Open the attached “IN-136474.zip” project2. Open the “__Test” scene3. In the Hierarchy tab, select the “Characte... Read more
The first Keyboard Input is Ignored and stored for later when renaming A...
To reproduce: 1. Download the attached project "New Unity Project.zip" and open it in Unity2. In Project view create a Folder or ano... Read more
Raycasts hit the second layer of the Mesh Collider when the first layer ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "v2018.3.7test.zip" Project2. Select "TestMesh" and click on the he... Read more
[iOS] Apple throws Deprecated API Usage warning for using UIWebView when...
After submitting Unity-iOS builds to the App Store Connect Apple is showing Warning for using UIWebView: ==Dear Developer,We identif... Read more
Double-clicking a script in the Inspector window does not open the Exter...
How to reproduce:1. Create a new Unity project2. Create a new script and attach it to any GameObject3. In the Inspector window doubl... Read more
[Mac] Performance regression in Editor UI
Reproduction steps:1. Open new Unity project2. Hover over different objects in Hierarchy as well as non-focused Editor tabs3. Enter ... Read more
Crash on ScriptingGetComponentsOfTypeFromGameObjectFastPath when overrid...
--> Use the Timeline package (minimum version 1.2.0) to reproduce the bug. <-- How to reproduce:1. Open attached project "Case... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected