Changing Feint in WFRP 4e

While I like WFRP 4e, the Feint talent isn’t well designed, and in my opinion not worth taking. To fix this I suggest it is updated to:

Feint – Max: Weapon Skill Bonus, Tests: Melee (Any) for Feint attempts

You have trained how to make false attacks in close combat to fool your opponent. By forgoing your move action you may now make a Feint against any opponent using a weapon. This is resolved with an Opposed Melee (Any) / Intuition Test. If you win, you attack the same opponent again in current round, and add the SL of your Feint to your attack roll. Note that a successful Feint does not increase the attackers advantage, however a failed feint test will cause a loss of advantage (as normal).

…Alternatively

In low Advantage games where it is capped by IB or even limited to +1 Adv; or if it’s preferred then the opposed Feint test is used normally and applies or removes advantage as normal but does not add its SL to the actual attack.

When used this way a feint becomes a way for an attacker to gain advantage and remove the opponents, but does not heavily swing the combat with the SLs applying to the next roll.

…Why?

  • Feint shouldn’t be restricted to Fencing weapons. Anyone with any weapon can try to feint.
  • I dislike having actions which cross over into the next round.
  • the “cost” of movement means that an attacker needs to make a strategic choice; sometimes missing the opportunity to move will be a significant disadvantage. When two skilled Feinters fight you might see huge amounts of attempts to feint.
  • It should be possible for both sides to feint each other.

…But?

  • Wont combatants often feint when they can? Well yes. It is a valid combat tactic used regularly.
  • This adds an extra resolution to many attack actions, which makes combat slower! Yes, I agree that its not desirable, but it is a special kind of talent likely only used by specialist characters. Conversely some move actions also require a test, so mileage will vary. At present nobody takes the talent.

Ref: Long Shadow Games inspired this post by creating their own rules for Feint in WFRP 4e. Kudos and credit. https://longshadowgames.com/2020/12/31/fixing-feint-in-wfrp-4e/