Introducing the Cult of Khaine, as characters, WFRP 4e

A character in our regular WFRP 4e game has been steadily becoming comfortable with killing, and at the same time considering which Gods match to his ethos. Many of the gods which value aspects of battle, combat, skill at arms, don’t have the flexible morality which this character has developed. This isn’t a character who wants a fair stand up fight, more a knife in the back kind of fellow, and to his perceptive a fair fight is about the worst kind of conflict.

It’s unavoidable when talking about murder, assassins, and death to not consider the darker gods, so I’ve been reading about the Cult of Khaine in Warhammer Fantasy Roleplay and considering alternatives to how and where worshipers of Khaine might pop up in games for Human characters.

Principally, due to the fact that there is deliberately no true right or wrong in the way our games have good and evil, WFRP offers a setting which is morally flexible and potentially richer. I like that moral ambiguity which the NPCs and character can work within, and in a setting where everyday life is brutal the god of murder and death would be subtle but present each day.

This post is proposing followers and dedicated worshipers of Khaine have more fluff and a greater role to play in both the metaphysical religions and also more breadth of approach in the setting.

Note: Some of this material is thematically dark and morally reprehensible if it wasn’t part of a grim dark roleplaying game.

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Tweak to WFRP Blessings

As a power up to how Blessings work I’m suggesting there is another way in-game to gain a blessing as a house rule:

Optional – When the Blessing is performed as part of a Cult service (i.e. a formal Church or a cult ceremony) the duration of the Blessing is extended to Hours instead of Rounds. In this way Blessings applied by senior Cult leadership to their flock gain a boost, and it is unlikely to be “gamed” too often.

Happy gaming.

A flagellant amid a riot