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Interplay of Light

I am Kostas Anagnostou, a graphics programmer spending most of my waking hours making pixels prettier and faster. This blog is my scratchpad for graphics techniques I try and experiment with. The opinions expressed herein are my own.

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Month: September 2013

Lighting alpha objects in deferred rendering environments

September 24, 2013January 6, 2014 Kostas Anagnostou4 Comments

For one of my lunchtime projects some time ago I did a bit of research on how can objects with transparent materials be lit using a deferred renderer. Turns out there are a few of ways to do it: Continue reading “Lighting alpha objects in deferred rendering environments” →

Lighting alpha objects in deferred rendering environments
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