Full papers
Full paper submissions to INTERACT may address any area of human-computer interaction. Each paper will be handled by one of the INTERACT SubCommittees listed below.
On submission you will be asked to nominate the most appropriate SubCommittee, so please consider the list carefully.
Key Dates
- Full Paper Submission:
- Paper metadata registration on PCS (title, authors, abstract and Subcommittee): 17 February 2025, 23:59 (anywhere on earth)
- Paper submission: 24 February 2025, 23:59 (anywhere on earth)
- Reviews to authors: 26 March 2025
- Rebuttals due (requested only for borderline papers): 4 April 2025, 23:59 (anywhere on earth)
- Notification of acceptance: 26 April 2025
- Camera-Ready: 23 June 2025, 23:59 (anywhere on earth)
Submission and Publication Summary
- Reviewing process: Peer-reviewed
- Anonymous submission: Yes. Read about the INTERACT anonymity policy
- Length: Springer format, 18 pages + 4 pages for references
- Video: Optional, 30MB max
- Online Submission: PCS Submissions System
- Proceedings: Springer LNCS Series
- Full papers are considered for the IFIP TC13 Awards. Read about Awards.
At least one author for each accepted submission must register for the conference to be included in the proceedings.
Following the recommendations made during the PC meetings, authors are allowed to extend their submission to accommodate the modification requested by the reviewers and the shepherd to up 20 pages + 4 pages for the references. We can exceptionally allow 22 pages + 4 for references if it is duly justified in the recommendation sent by the shepherd.
Author Guidelines
Papers should be formatted using the Springer LNCS format. Authors should consult the Springer Authors’ guidelines and use their proceedings templates, either for LaTeX or for Word, to prepare their papers. Springer proceedings LaTeX templates are also available in Overleaf.
Accepted full papers must be presented at the conference and will be published in Springer LNCS Series.
Authors should guarantee the anonymity of their submissions. Read about Anonymity. Full papers may optionally be accompanied by a video not exceeding 30 MB in size. Video stills will be published online and may be used for publicity.
Further Information
If you require any further information please contact the Full Paper CoChairs: Philippe Palanque and Simone Barbosa
Email: [email protected]
INTERACT Program Committee Sub-Committees
Subcommittee: Accessibility, assistive technologies and aging
Topics:
- Accessible design
- Accessibility of mainstream technologies
- HCI and older people
- Accessibility for people with cognitive disabilities;
- Accessibility of virtual and augmented reality systems
- Digital companions for older people
- Supporting the silver economy
Subcommitee: Design for Safe, Secure and Resilient Interactive Systems and Human Work Interaction Design
Topics:
- Automation
- Critical interactive systems
- Human error
- Human work interaction design
- Safety
- Training
- Usable security
- Trust and acceptance
- Sustainable workplaces
- Human-automation cooperation
- Human-work interaction design
- Decent work
- Well-being at work
- Responsible work
- HCI at Work
- Work analysis
- Work domain analyis
- HCI knowledge applied in product design
- Design for work in specific application domains (e.g., healthcare, wellness, transport, telecommunication, financial, etc.)
Subcommittee: HCI for Education and Education of HCI
Topics:
- Teaching, learning or developing capacity in HCI/Interaction Design
- HCI education for non-HCI/UXD professionals
- Continuous development for HCI practitioners and researchers
- HCI education in different disciplines
- HCI education in developing worlds
- Pedagogical approaches to HCI
- Learning analytics
- Inclusive Design Education
- Generative AI in HCI Education
- Gender gap in HCI
- HCI curriculum and qualifications
- Educational technologies
- Impact of new technologies, including Artificial Intelligence, on HCI Education
Subcommittee: Human-Centred Intelligent Interactive Systems
Topics:
- Human-centered interactive AI
- Interactive recommender systems
- Interacting with autonomous systems
- Interactive machine learning
- Generative AI and human-work design
- Predictive Interaction
- UI/UX Design of AI tools
- User studies in different AI domains and applications
- Children and AI interaction
- Human-centred design of intelligent systems
- Human control of intelligent systems
- User trust in intelligent systems
- Ethical aspects of intelligent systems
- User-centric explainable AI
- Human-robot interaction
- Interactive machine learning
Subcommittee: Visualization and visual analytics
Topics:
- Data representations and interaction techniques
- Evaluation methods for information visualization techniques
- Methods for elicitation of user constraints
- Priorities & processes for visualizing data
- Methods for describing user interaction with visualization tools
- Visual analytics including human discourse and knowledge
- Visualization techniques and tools
- Visualization for specific application domains (e.g., healthcare, wellness, transport, telecommunication, education and training, financial, entertainment, green economy, bioinformatics, etc.)
Subcommittee: Interaction design for culture, diversity, sustainability and international development
Topics:
- Cultural aspects in interaction design
- Cultural aspects in HCI methods
- Interaction design for developing countries
- Cross-cultural interactive systems
- Equity and justice
- HCI to support freedom of expression
- Consideration of gender, sexuality and ethnic diversity in HCI
- HCI and the digital divide
- HCI countering adversity
- HCI in support of the United Nations Sustainable Development Goals
- Ethical aspects of HCI research and design practice
- Indigenous HCI concepts and methods
- Literacy and languages
Subcommittee: HCI methods, processes and methodologies
Topics:
- Methods and tools for researching, designing, co-designing, evaluating, deploying or using human-centered interactive systems
- Methods and tools for identifying end-user needs and requirements for interactive systems
- Methods and tools for studying or designing for UX and usability
- Methods and tools for evaluating interactive systems
- Design rationale and traceability of design choices
- Task analysis and task modeling
- Integrating HCI methodologies with other design/development methodologies
- Research methods for HCI
- Design Methods – User-centred design, Participatory Design etc.
Subcommittee: Interaction Design and Children
Topics:
- Child-computer interaction
- HCI design and evaluation for children and teenagers
- HCI in support of children’s and teenagers’ well-being and development
- Children and AI interaction
- Educational technologies for children
- Methods and techniques for co-designing with children
- Ethics in children-computer interaction design and research
Subcommittee: HCI and Emergent Technologies and Needs
Topics:
- HCI and the metaverse
- Fusion of virtual/cyberspace and physical space
- Brain-Computer Interaction
- Augmenting humans
- Humanations
- Human-centered society
- HCI in support of Society 5.0 and Industry 5.0
- Provocations and New Perspectives on HCI
Subcommitee: Understanding users and human behaviour
Topics:
- Affective HCI and emotion
- Ethnographic studies
- Field reports and user studies
- Human perception
- Cognition and behaviour
- Interaction design and children
- Ethical and legal considerations in working with users
- Usable security and privacy: User studies on security or privacy technologies (e.g., blockchain) and features, cybersecurity, etc.
- Big data driven user research.
Subcommittee: Collaborative, Social and Ubiquitous Interaction
Topics:
- Social media
- Social aspects of HCI
- Interpersonal communication and HCI
- HCI for mobile interactions
- Mobility
- Interaction on the move
- Computer-Supported Cooperative Work
Subcommittee: Interactive Systems Technologies and Engineering
Topics:
- 3D interaction and human architecture for interactive systems
- Interactive technologies
- Model-based approaches for engineering interactive systems
- Multimodality
- Immersive Technologies and Wearables
- Fabrication, Hardware and Materials
- Context-Aware Computing
- Computational-Interaction Systems and Techniques
- Toolkits, APIs and Frameworks for Interactive Systems
Subcommittee: Design of interactive entertainment systems
Topics:
- Educational games
- Edutainment applications
- Games and gameful design
- Playful interactions
- Design for play and Fun
- Serious games and toys