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Courses Program

  • An introduction to language and HCI for chatbots: a card-based approach (10/09 – Wednesday) – Room 3060
  • Design as Healing and Transformation: Bridging Cultural Differences with Critical Design (10/09 – Wednesday) – Room 2077
  • Designing Trustworthy Technology (10/09 – Wednesday) – Room 2076
  • Aurora: A Grammar for Writing Frictionless Design Roadmaps (11/09 – Thursday) – Room 3060
  • Automation Design and Engineering in the Age of AI (11/09 – Thursday) – Room 4117
  • HCI Research with GenAI: A Guide for Students and Researchers improving their academic work (11/09 – Thursday) – Room 2077
  • Participatory Design for Visually Impaired People: From Research to Evaluation (11/09 – Thursday) – Room 2076
  • Unframing Narrative Data Visualization (12/09 – Friday) – Room 2076
  • Conducting User Studies with Older Adults Interacting with the Web (12/09 – Friday) – Room 2077
  • Positionality in HCI: assessing and addressing EDI needs in research, education and practice (12/09 – Friday) – Room 3060

Courses Details

Tânia Saraiva de Melo Pinheiro and Esdras Levy de Freitas dos Anjos (Universidade Federal do Ceará – Quixadá)

Abstract: Many professionals struggle to navigate, adapt, or communicate design methods in HCI and UX, especially when working in interdisciplinary teams or facing a variety of possible frameworks. This course introduces Aurora, a framework that functions as a grammar for reading, analyzing, and creating design methods with greater clarity and confidence. Aurora was developed through years of practical experience in teaching design methods to beginners and practitioners from vari-
ous backgrounds. Through hands-on activities, comparative analysis, and guided reflection, participants will engage with well-known design methods, using Aurora as a reference point. The course offers a flexible yet rigorous approach to methodological thinking and supports the creation of frictionless design roadmaps, as structured workflows that are easier to manage, communicate, and apply across diverse teams. It is especially useful for educators and non-HCI/UXD professionals who contribute to design methods but may lack formal training in design methods.

Huatong Sun (University of Washington Tacoma)

Abstract: Are simplicity and minimalism the universal design standards for interaction design? How can we avoid stereotyping with personas in design practices? What AI algorithms and design mechanism made “digital blackface” phenomenon on social media so popular? This interactive course teaches participants to reconsider some commonly held design beliefs and routine design practices through a lens of cultural differences. Illustrated with design cases of digital technology, it introduces strategies and techniques to turn differences into design resources to achieve empowerment from within. Participants will learn essential critical design skills of creating engaging and empowering designs in a globalized world at a divisive time for healing and transformation. 

Iuliia Paramonova, Gabriela Beltrão, Debora Souza, Sonia Sousa and David Lamas
(Tallinn University – Estonia)

Abstract: The design of a system plays a crucial role in shaping users’ perception of trust within a socio-technical context. This perception can lead to overtrust, misuse, or distrust, which may negatively affect user well-being and limit system adoption. These concerns are especially relevant in high-risk domains, where inappropriate use of technology may result in negative consequences, harm or loss. Despite the growing body of work on trustworthy technologies, there is currently no generalised method for supporting appropriate trust perception or calibrating perceived trust. This gap is largely due to the multifaceted nature of trust and the complexity of user interaction within a socio-technical context. This course aims to address these challenges by exploring the design of trustworthy technologies
through the following learning objectives: a) Understand definitions of trust and related concepts; b) Identify factors that influence propensity to trust technology; c) Explore methods to support appropriate trust perception; d) Apply theoretical knowledge in practice through hands-on exercise to addresses trust-related issues in user interface design for AI-embedded systems. The course is designed for a
diverse audience interested in trustworthy design. While prior design experience will be beneficial, it is not a strict requirement. The hands-on component of the course will benefit from multidisciplinary collaboration and discussion

Gessé Evangelista, Joelma Choma,Leonardo Ciscon, Maylon Macedo, Suéllen Martinelli, Tatiana Alencar and Luciana Zaina (Federal University of São Carlos, São Paulo)

Abstract: Artificial Intelligence-Enhanced Generation (GenAI) tools are increasingly being integrated into academic research workflows, including studies in Human-Computer Interaction (HCI). The course explores how GenAI can assist in designing research, conducting data collection and reporting research. Participants will learn strategies for integrating GenAI at different research stages while developing critical awareness of its limitations and responsible use. The course is intended for students and researchers aiming to enhance academic rigor through GenAI-supported methodologies. By the end of this three-hour course, participants develop a critical understanding of GenAI’s capabilities in academic research and gain hands-on experience in utilizing GenAI-driven tools for enhanced efficiency and academic rigor.

Lilian Genaro Motti Ader and Leticia Scheidt (University of Limerick, Ireland)

Abstract: Reflecting on our identities, and how we position ourselves in a social,
professional or educational context, is a valuable skill for Human-Computer Interaction (HCI). It helps us to understand factors that shape our perspectives and expectations, and it can have an impact on how we design and evaluate technology, how we represent and address users in design research. This course will present and discuss how existing tools and frameworks can help to identify Equality, Diversity and Inclusion (EDI) needs in HCI research, education and practice.

Philippe Palanque (Université de Toulouse, France)

Abstract: This course takes both a practical and theoretical approach to introduce the principles, methods and tools for automation design. Automation is pervasive in interactive applications as it can high benefits to the users. However, bad designs jeopardize these benefits and induce human errors (e.g. automation surprises). This course will explain how to design automation and how to assess its pros and cons in terms of user-related properties such as usability, user experience, acceptance or trust. Examples are taken from industries that have been embedding automation in their systems for a long time (such as aviation, automotive, satellite ground segments …) and interactive hands-on exercises will explain how to “do it right”. The course surveys the current trends in AI and surveys how this new technology challenges previous automation knowledge.

Thiago Donizetti dos Santos (Federal University of ABC and Mackenzie Presbyterian University) and Vagner Figueredo de Santana (IBM Research, NY, United States)

Abstract: This course presents the fundamentals, lessons learned, and challenges of developing research in Human-Computer Interaction (HCI) with older adults interacting with the Web. The course is intended to be applicable to different research questions, but examples will be provided around a research developed in the context of computer anxiety. Computer Anxiety, can be characterized by fear, apprehension, and discomfort in using computing systems. Despite the ubiquity of technology, some individuals still experience significant levels of computer anxiety, particularly in scenarios where computer use is mandatory. The proposal is based on empirical experiences conducted over five years exploring cognitive, emotional, and social barriers in the use of digital technology by older adults. The goal of the course is to share with the HCI Community applied and adapted methods and materials, in addition to addressing ethical concerns throughout the whole research process. Course participants will learn by simulating how to design and run a research study with older adults in real contexts of use. Hence, the relevance of the course lies in encouraging attendees to think about the problem of performing user studies with technologies involving people who may deal with barriers, even before they actually interact with computers.

Mateus de Souza Monteiro (Universidade Federal Fluminense), Vinícius Carvalho Pereira (Federal University of Mato Grosso), and Luciana Cardoso de Castro Salgado (Universidade Federal Fluminense)

Abstract: Despite the advancements in natural language interaction, we still have a long way to go before chatbots possess the full capabilities of human language. This course aims to introduce key concepts and methods utilized in the conceptualization of a tool that enables designers to create polite chatbots. Participants will familiarize themselves with fundamental concepts and have the opportunity to redesign a solution using this card-based tool to develop a polite chatbot in a hands-on activity.

Mariana Gomes Borges (School of Technology – PUCRS), Claiton Marques Correa (Federal Institute Farroupilha – IFFar and School of Technology – PUCRS) and Milene Selbach Silveira (School of Technology – PUCRS)

Abstract: With the growing volume of data, there is an increasing demand for information that is clearly presented and accessible to diverse audiences. Narrative data visualization addresses this need by combining data representation with storytelling elements to convey insights aligned with the author’s intent. To explore – in a hands-on perspective – the concepts associated with narrative data visualization, this course introduces its key concepts, including narrative genres, components, and storytelling techniques. Participants will examine real-world examples to explore how different narrative structures and design choices influence user understanding and engagement. They will then apply this knowledge by creating a low-fidelity prototype using pen and paper, focusing on conceptual structure, narrative flow, and visual organization. This hands-on approach encourages critical thinking about storytelling in data design. Participants – from the general public with no specific technical background – by the end of the course, will be able to plan effective, audience-centered narrative visualizations.

Daniela Cardoso Tavares (University of Rio de Janeiro – UFRJ), Carlos Eduardo Almeida (Federal University of Ceará (UFC) – Quixadá Campus), Sara Lobato (Federal University of the State of Rio de Janeiro – UNIRIO), Marcelo Martins da Silva and André Pimenta Freire (Federal University of Lavras – UFLA)

Abstract: Technological progress has transformed many societal do mains, yet individuals with visual impairments often face barriers interacting with digital systems not adapted to their sensory needs, resulting in social exclusion. This short course emphasizes the importance of accessible design in Human-Computer Interaction (HCI), advocating for participatory design that actively involves visually impaired users, in line with the principle “Nothing About Us Without Us.” The course combines theoretical and practical approaches to immerse participants in the challenges faced by visually impaired users, encouraging the development of accessible computational systems. It covers the historical evolution of disability inclusion, key accessibility concepts, assistive technologies, participatory design strategies, and real-world case studies. Targeted at HCI students and researchers without prerequisites, the course lasts three hours and requires specific assistive technology tools.

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