III Year B. Tech CSE-I Sem L T/P/D C 3-/-/-3 CORE ELECTIVE-I (R17A0517) Computer Graphics Objecti... more III Year B. Tech CSE-I Sem L T/P/D C 3-/-/-3 CORE ELECTIVE-I (R17A0517) Computer Graphics Objectives: To make students understand about fundamentals of Graphics to enable them to design animated scenes for virtual object creations. To make the student present the content graphically. UNIT-I: Introduction: Application areas of Computer Graphics, overview of graphics systems, videodisplay devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices Output primitives: Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms.Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms UNIT-II: 2-D geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems 2-D viewing : The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland and Cyrus-beck line clipping algorithms, Sutherland-Hodgeman polygon clipping algorithm
III Year B. Tech CSE-I Sem L T/P/D C 3-/-/-3 CORE ELECTIVE-I (R17A0517) Computer Graphics Objecti... more III Year B. Tech CSE-I Sem L T/P/D C 3-/-/-3 CORE ELECTIVE-I (R17A0517) Computer Graphics Objectives: To make students understand about fundamentals of Graphics to enable them to design animated scenes for virtual object creations. To make the student present the content graphically. UNIT-I: Introduction: Application areas of Computer Graphics, overview of graphics systems, videodisplay devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices Output primitives: Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms.Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms UNIT-II: 2-D geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems 2-D viewing : The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland and Cyrus-beck line clipping algorithms, Sutherland-Hodgeman polygon clipping algorithm
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