Papers by cédric plessiet
Challenges of the Internet of Things. Technology, Use, Ethics, Volume 7, 2018
The article presents the results of an interdisciplinary collaboration between theater and digita... more The article presents the results of an interdisciplinary collaboration between theater and digital art around the modalities of real-time control of an avatar by a comedian (the mocapactor). We describe the new place occupied by the digital artist alongside the mocapactor and the director in the process of directing an digital avatar in interaction with physical actors.
HAL (Le Centre pour la Communication Scientifique Directe), 2017
Hybrid, Nov 29, 2022
This article is a translation of: Mises en scène spectaculaires et interactives de l'avatar. Deux... more This article is a translation of: Mises en scène spectaculaires et interactives de l'avatar. Deux approches en recherche-création utilisant des technologies de prévisualisation en temps réel-URL : https://journals.openedition.org/ hybrid/2913 [fr] Publisher Presses universitaires de Vincennes Electronic reference Cédric Plessiet and Georges Gagneré, "Spectacular and interactive avatar staging: two researchcreation strategies involving real-time pre-visualization tools",
Proceedings of the 5th International Conference on Movement and Computing
We describe1 two case studies of AvatarStaging theatrical mixed reality framework combining avata... more We describe1 two case studies of AvatarStaging theatrical mixed reality framework combining avatars and performers acting in an artistic context. We outline a qualitative approach toward the condition for stage presence for the avatars. We describe the motion control solutions we experimented with from the perspective of building a protocol of avatar direction in a mixed reality appropriate to live performance.
Colloque "La Création cinématographique: coopérations artistiques et cadrages industriels", Université de Lorraine-Metz, 23-24 novembre 2017, 2017

Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2022
Storyboarding is an ideation and prototyping process that constitutes one of the keystones in vis... more Storyboarding is an ideation and prototyping process that constitutes one of the keystones in visual and narrative productions, such as filmmaking and performing arts. During this step, storyboard artists start giving poses and expressions to their characters. However, in the case of 3D film making, the final movie will be transposed from a 2D to a 3D medium, which means that artists do not have an accurate view of the result of their work. Existing 3D interfaces do not suit the storyboarders' needs, as their complexity tend to impede and alter their creative process. This study focus on the development of an intuitive system that allows artists to pose 3D characters using simple 2D strokes as an interaction method. Our technique combines several representation modes to let users incrementally develop their poses in a monocular view. We evaluated the system by posing various characters with different anatomies and levels of details, which showed that it has the advantage of being flexible and helps in gaining time compared to the classical keyframe method.
Uploads
Papers by cédric plessiet