Books by Yannis Kappos

"Practicing AutoCAD" has been designed to instruct you effectively and efficiently in how to make... more "Practicing AutoCAD" has been designed to instruct you effectively and efficiently in how to make your own 2D drawings and 3D models and to achieve the desired views and sections. This book has been written by using mainly AutoCAD 2015 and the Operating System Greek Microsoft Windows 8. In Chapter 1 the basic principles for working with AutoCAD are presented. The AutoCAD working environment, the role of the mouse, the coordinate systems, the AutoCAD drafting tools and the saving and opening files procedure are explained. In Chapter 2 exercises for drafting 2D drawings are given. In Chapter 3 the basic principles for manipulating and modifying 2D objects in existing drawings of AutoCAD are presented. In Chapter 4 the basic principles for constructing, manipulating and modifying 3D objects in AutoCAD are presented. In chapters 2, 3 and 4 there are only exercises. Each of these chapters is divided in two main sections. In the first section we present the exercises and in the second section we give their solution.
Papers by Yannis Kappos
How to draw the Vergina's star.
I present the concept how to draw complex items as a composition of simple geometry 3D objects in... more I present the concept how to draw complex items as a composition of simple geometry 3D objects in AutoCAD.

Archaeology has a long tradition in the employment of different kinds of two dimensional mapping,... more Archaeology has a long tradition in the employment of different kinds of two dimensional mapping, illustration and representations such as maps, drawings, graphs, photographs as a means to visualize archaeological evidence. It soon however became obvious that such static two dimensional representations couldn't fully represent the complexity of the archaeological context. As E.R. Tufte1 commented they "consist a rather poor way to visualize the past but mostly to record and handle the archaeological data". The gradual increased usage of computers and multimedia seems to have offered a way to overcome the difficulties of two dimensional representations. Since the early 90's archaeology started (rather hesitantly in the beginning) to use extensively digital representations in order to "revolutionize the way we understand our past"2. It is obvious that -at least at a purely visual level -3D reconstructions offer an easily accessible, highly realistic and interactive form of archaeological evidence. 3D modelling lies in the core of both computer graphics and virtual reality, the two basic categories of 3D representations. 3D modelling is nothing more than an attempt to approach the natural world (in this case archaeological evidence) incorporating the third dimension. R. Daniels3 actually noticed that computer aided design differs radically from photography since it is not only a recording of the real world but a clear transformation of it, a process which clearly requires a solid theoretical underpinning. Theoretical considerations as such indicated from very early on that purely visualizing applications of 3D modelling was simply not methodologically 'enough' for the archaeological community. Naturally the reliability of 3D reconstruction models has been repeatedly criticized and questioned mostly in relation to whether the model fulfils its requested purpose or not. Therefore a critical evaluation of the created model is always required and interpretations based solely on these 3D reconstructions should always be treated with carefulness. In this way, 3D modelling and VR reconstructions will be successfully embedded in archaeological practice as a recording method and as a heuristic devise it will allow research along new lines. Despite the limitations, computer aided reconstructions hold a great advantage: they can put the archaeologist in the position of the ancient architect and make him think or find solutions to structural problems and difficulties. Height of walls, superstructure, visibility issues, volume and many other details can be explored through CAD reconstruction models with new insights arising by practically dealing with the problems. Computer reconstructions can determine how much material would be required in the construction of a feature, to evaluate different theories of how a roof or a wall might have been built or most importantly to evaluate different 1
In the following Figure the top view of a roof is shown, with its dimensions. In this paper we wi... more In the following Figure the top view of a roof is shown, with its dimensions. In this paper we will learn how to construct a 3D isoclinic roof.
Teaching Documents by Yannis Kappos
-, 2021
How to take advantage of scripts in AutoCAD.
The easiest way to draw sloped roof with AutoCAD
Drafts by Yannis Kappos
How to draw a block of a door with the requirenets.
1. The door must be stretchable to fit to the... more How to draw a block of a door with the requirenets.
1. The door must be stretchable to fit to the openings’ width.
2. The panel direction can have the correct opening direction (flip ability).
3. A label with attributes with the height and the width of the door. The height of the door will be given by the user and the width will be measured and displayed automatically.
4. This label must can be placed anywhere independently form the other objects of the block.
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Books by Yannis Kappos
Papers by Yannis Kappos
Teaching Documents by Yannis Kappos
Drafts by Yannis Kappos
1. The door must be stretchable to fit to the openings’ width.
2. The panel direction can have the correct opening direction (flip ability).
3. A label with attributes with the height and the width of the door. The height of the door will be given by the user and the width will be measured and displayed automatically.
4. This label must can be placed anywhere independently form the other objects of the block.
1. The door must be stretchable to fit to the openings’ width.
2. The panel direction can have the correct opening direction (flip ability).
3. A label with attributes with the height and the width of the door. The height of the door will be given by the user and the width will be measured and displayed automatically.
4. This label must can be placed anywhere independently form the other objects of the block.