Papers by Wiwin Rita Sari

Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat, Nov 30, 2018
Majority of the people in Pemberwarno village livelihood as farmers, both as corn, cassava, and r... more Majority of the people in Pemberwarno village livelihood as farmers, both as corn, cassava, and rice farmers. Unstable harvest prices tend to make people disappointed because it is not uncommon to meet prices that do not match expectations. Therefore, the public must be smart in anticipating unsatisfactory crops one of them by treating crop waste to be utilized to be additional income. Corn waste, for example, can be used as a medium for making mushroom janggel. Corn is usually sold after going through the milling process until the seeds of corn are separated from the cobs. After that corncobs or commonly called janggel used as fuel for cooking traditionally and just thrown away without any use. Therefore, the purpose of this dedication is to provide training to the public in order to obtain value-added income through the utilization of corncob as a medium for making mushroom janggel. The results obtained indicate a considerable increase of sales of mushrooms jejel with perkilogram prices reached 35 thousand to 40 thousand dollars. For marketing is still limited to traditional markets.

Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat, Nov 30, 2018
Majority of the people in Pemberwarno village livelihood as farmers, both as corn, cassava, and r... more Majority of the people in Pemberwarno village livelihood as farmers, both as corn, cassava, and rice farmers. Unstable harvest prices tend to make people disappointed because it is not uncommon to meet prices that do not match expectations. Therefore, the public must be smart in anticipating unsatisfactory crops one of them by treating crop waste to be utilized to be additional income. Corn waste, for example, can be used as a medium for making mushroom janggel. Corn is usually sold after going through the milling process until the seeds of corn are separated from the cobs. After that corncobs or commonly called janggel used as fuel for cooking traditionally and just thrown away without any use. Therefore, the purpose of this dedication is to provide training to the public in order to obtain value-added income through the utilization of corncob as a medium for making mushroom janggel. The results obtained indicate a considerable increase of sales of mushrooms jejel with perkilogram prices reached 35 thousand to 40 thousand dollars. For marketing is still limited to traditional markets.

This study aims to describe the effectiveness of Quantum Teaching learning model on mathematics l... more This study aims to describe the effectiveness of Quantum Teaching learning model on mathematics learning in terms of aspects of student learning motivation. The type of experiment in this study was quasi experimental research (quasi alphabets experiment) and experimental design that used up was one-Group Pretest-Posttest-. The population in this research was the whole grade VIII of SMPMuhammadiyah 1 Yogyakarta, which was grade VIII-D as sample. The independent variable in this study was a model of Quantum Learning Teaching and the dependent variable in this study was the studentmotivation mathematic’slearning. The instrument used was the student learning motivation questionnaire. To test the effectiveness of Quantum Learning Teaching model, the data were analyzed by using one sample t-test. The results showed that the model of Quantum Learning Teaching effective motivational aspects of learning math.

Jurnal Riset Pendidikan Matematika, 2016
Penelitian ini bertujuan untuk menghasilkan produk berupa perangkat pembelajaran bangun ruang SMP... more Penelitian ini bertujuan untuk menghasilkan produk berupa perangkat pembelajaran bangun ruang SMP dengan pendekatan pendidikan matematika realistik yang valid, praktis, dan efektif ditinjau dari ketercapaian kompetensi dasar, kemampuan koneksi matematis, dan minat terhadap matematika. Jenis penelitian adalah penelitian pengembangan menggunakan model 4-D yang terdiri atas empat tahap yaitu tahap pendefinisian, perancangan, pengembangan, dan tahap penyebaran. Hasil penelitian berupa perangkat pembelajaran bangun ruang yang terdiri dari silabus, RPP, LKS, dan tes hasil belajar berupa tes ketercapaian kompetensi dasar (TKKD) dan tes kemampuan koneksi matematis (TKKM) yang valid, praktis, dan efektif. Kevalidan perangkat mencapai kategori sangat baik ditinjau dari penilaian ahli. Kepraktisan perangkat mencapai kategori sangat baik ditinjau dari penilaian guru, penilaian siswa, dan observasi keterlaksanaan pembelajaran. Aspek keefektifan dipenuhi dari tercapainya minimal 80% siswa lulus K...

Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran berbasis Pendidikan Matematika... more Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran berbasis Pendidikan Matematika Realistik yang valid, praktis, dan efektif untuk pencapaian kemampuan koneksi matematis dan minat terhadap matematika siswa pada materi pokok bangun ruang sisi datar. Penelitian ini merupakan penelitian pengembangan menggunakan model pengembangan 4-D yang terdiri atas 4 tahap yaitu (1) pendefinisian, (2) perancangan, (3) pengembangan, dan (4) penyebaran. Subjek uji coba penelitian yaitu 49 siswa kelas VIII SMP Negeri 2 Seputih Surabaya, Kabupaten Lampung Tengah, Lampung, terdiri dari 12 siswa pada uji coba terbatas dan 37 siswa pada uji coba lapangan serta seorang guru matematika. Instrumen yang digunakan untuk mengukur kevalidan perangkat pembelajaran yang dikembangkan adalah lembar validasi. Instrumen untuk mengukur kepraktisan perangkat pembelajaran adalah lembar penilaian guru, lembar penilaian siswa, dan lembar observasi keterlaksanaan pembelajaran. Instrumen untuk mengukur keefektifan perangkat pembelajaran yaitu tes ketercapaian kompetensi dasar (TKKD), tes kemampuan koneksi matematis (TKKM), dan angket minat terhadap matematika. Analisis data dilakukan dengan cara mengkonversi data kuantitatif berupa skor hasil penilaian menjadi data kualitatif berupa nilai standar skala lima. Penelitian ini menghasilkan perangkat pembelajaran berbasis Pendidikan Matematika Realistik yang terdiri dari silabus, rencana pelaksanaan pembelajaran (RPP), lembar kegiatan siswa (LKS), TKKD, dan TKKM. Produk yang dihasilkan memenuhi kriteria valid, praktis, dan efektif. Kevalidan terlihat dari hasil penilaian ahli yang menyatakan perangkat pembelajaran valid, dengan kategori sangat baik. Kepraktisan terlihat dari hasil penilaian guru yang menyatakan bahwa perangkat pembelajaran praktis, dengan kategori sangat baik, penilaian siswa dengan kategori baik, dan keterlaksanaan pembelajaran yang mencapai 84,90%. Keefektifan terlihat dari tercapainya minimal 80% siswa lulus KKM ditinjau dari ketercapaian kompetensi dasar dan kemampuan koneksi matematis, serta lebih dari 80% siswa mempunyai minat terhadap matematika dalam kategori minimal bai

Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran berbasis Pendidikan Matematika... more Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran berbasis Pendidikan Matematika Realistik yang valid, praktis, dan efektif untuk pencapaian kemampuan koneksi matematis dan minat terhadap matematika siswa pada materi pokok bangun ruang sisi datar. Penelitian ini merupakan penelitian pengembangan menggunakan model pengembangan 4-D yang terdiri atas 4 tahap yaitu (1) pendefinisian, (2) perancangan, (3) pengembangan, dan (4) penyebaran. Subjek uji coba penelitian yaitu 49 siswa kelas VIII SMP Negeri 2 Seputih Surabaya, Kabupaten Lampung Tengah, Lampung, terdiri dari 12 siswa pada uji coba terbatas dan 37 siswa pada uji coba lapangan serta seorang guru matematika. Instrumen yang digunakan untuk mengukur kevalidan perangkat pembelajaran yang dikembangkan adalah lembar validasi. Instrumen untuk mengukur kepraktisan perangkat pembelajaran adalah lembar penilaian guru, lembar penilaian siswa, dan lembar observasi keterlaksanaan pembelajaran. Instrumen untuk mengukur keefekt...

The purpose of this study was to determine the increase motivation and results of students' m... more The purpose of this study was to determine the increase motivation and results of students' mathematics learning through Realistic mathematics Education approach. The study was conducted at VIII A grade students of SMP Ma'arif 01 Seputih Raman Central Lampung in geometry material. This type of research is classroom action research. The research was conducted during two cycles with each cycle consisting of the stages of planning, action, observation, and reflection. Instruments used include questionnaires motivation to learn mathematics, observation sheets, and assessment test. Data analysis techniques using descriptive quantitative analysis obtained by converting scores into qualitative criteria. Results from this study are the increased motivation to learn mathematics students from pre-cycle to the second cycle. The result of Student Mathematics learning also increased successively from the pretest to the second cycle average of 62.88 students' mathematics learning outc...
International Journal of Emerging Technologies in Learning (iJET)
The purpose of this article is to provide insight into how to design game-based learning. In the ... more The purpose of this article is to provide insight into how to design game-based learning. In the 21st century learning focuses on the process of skills in applying materials using technology, and collaborating. Mathematics learning is learning that requires students to not only memorize and read but also be directly involved in the process of finding concepts. Learning media is an alternative to creating interactive and fun learning. In this study the research design adaptation of the multimedia development research model: Decide, Design, Development and Evaluation (DDD-E). The results of this study are in the form of conceptual and procedural models of steps in developing game-based learning for mathematics subjects using the DDD-E model design.
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Papers by Wiwin Rita Sari