Papers by Richard E Ferdig
Journal of Educational Multimedia and Hypermedia, Jul 1, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 ... more Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including teaching and learning. Past research has examined the use of both electronic and non-electronic games, but the field of education still lacks a comprehensive framework for ...
Journal of Educational Multimedia and Hypermedia, Jul 1, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 ... more Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including teaching and learning. Past research has examined the use of both electronic and non-electronic games, but the field of education still lacks a comprehensive framework for ...

1 have been teaching college level courses in reading, language arcs, and literacy since 1967, bu... more 1 have been teaching college level courses in reading, language arcs, and literacy since 1967, buc it was not until che fall of 1998 , some 31 years after 1 began my col-lege teaching career , chat I .figured out how co engage students in the teach-ing -learning process . Fittingly, it was a course wirh a title chat began, "The Psychology and Pedagogy ... ," chat che epiphany came co me. Ironically, it was the size of the course (it had ballooned to initial enrollment of 20 because I had over-looked my responsibility co sec enrollment limits) that paved the way for the dis-covery by forcing me to abandon my traditional seminar style , a highly teacher-centered Socratic dialogue, in favor of some ocher alternative means of or-ganizing our encounters with the ideas, texts , and issues of the course. 1 David Pearson was the instructor of record for the course described in this chapter . Rick Ferdig was a doc· coral student who took the course and assumed a major role in scning up the Web-based environment that be-came the structural frame chac allowed us co organize and document our experiences in che course . 1( we were really true co the collaborative spirit of che course , we would have listed 19 other coauthors o( chis article . They were , in a very real sense , equally responsible for authoring the course as we were . Rick and David, however, were che ones who set pen co paper. The organization of che chapter is as follows. First, David gives his reflec -tions on the course, then Rick does likewise .
Research has documented the potential positive impact of mobile devices and apps across multiple ... more Research has documented the potential positive impact of mobile devices and apps across multiple formal and informal learning environments. Less is known about the role of mobile technologies for the use of engaging learners with special needs or disabilities. The purpose of this report is two-fold:
Journal of Technology and Teacher Education, Dec 22, 2004

Advances in Physiology Education, 2015
Used effectively, stereoscopic three-dimensional (3D) technologies can engage students with compl... more Used effectively, stereoscopic three-dimensional (3D) technologies can engage students with complex disciplinary content as they are presented with informative representations of abstract concepts. In addition, preliminary evidence suggests that stereoscopy may enhance learning and retention in some educational settings. Biological concepts particularly benefit from this type of presentation since complex spatially oriented structures frequently define function within these systems. Viewing biological phenomena in 3D as they are in real life allows the user to relate these spatial relationships and easily grasp concepts making the key connection between structure and function. In addition, viewing these concepts interactively in 3D and in a manner that leads to increased engagement for young prospective scientists can further increase the impact. We conducted two studies evaluating the use of this technology as an instructional tool to teach high school students complex biological concepts. The first study tested the use of stereoscopic materials for teaching brain function and human anatomy to four classes. The second study evaluated stereoscopic images to support the learning of cell structure and DNA in four different high school classes. Most important, students who used stereoscopic 3D had significantly higher test scores than those who did not. In addition, students reported enjoying 3D presentations, and it was among their top choices for learning about these complex concepts. In summary, our evidence adds further support for the benefits of 3D images to students' learning of science concepts.
Techtrends Linking Research and Practice to Improve Learning, Aug 1, 2006
Many faculty make the mistake of trying to start with an online degree. Administration, administr... more Many faculty make the mistake of trying to start with an online degree. Administration, administrative policies and even other faculty are not necessarily ready for completely online programs. Large-scale programs are risky in the eyes of administration. Putting a program online will ...
Http Dx Doi Org 10 1080 15391523 2003 10782408, Feb 24, 2014
ABSTRACT Recent research has provided evidence of the potential benefits of using both synchronou... more ABSTRACT Recent research has provided evidence of the potential benefits of using both synchronous and asynchronous online conversations in face-to-face, mixed-mode, and online classes. However, research has also suggested that these benefits are not inherent just by adopting online discussions into classroom work. In this paper, we draw from a larger literature review to discuss both the positive and negative aspects of electronic conversations. We then present research that showcases the possibilities of online conversations in teacher education methodology classrooms. We conclude with a second research study that addresses the notion of student uptake, highlighting implications for teacher educators who want to successfully implement discussion forums in their curricula.
Journal of Technology and Teacher Education, 2007
Abstract FROM WEBSITE BOOK DESCRIPTION Digital technology has radically altered the way in which ... more Abstract FROM WEBSITE BOOK DESCRIPTION Digital technology has radically altered the way in which we live and work, but has not had a substantial impact on education. Ubiquitous Computing in Education explores the educational potential of ubiquitous computing initiatives that make digital tools available to students and teachers. Combining theory, research, and practice, this volume paints a broad picture of the field of ubiquitous computing in education, which focuses on the availability of digital tools for teachers and ...
Journal of Interactive Learning Research, 2004
The Web has caught the attention of many educators as an efficient communication medium and conte... more The Web has caught the attention of many educators as an efficient communication medium and content delivery system. But we feel there is another aspect of the Web that has not been given the attention it deserves. We call this aspect of the Web its "component ...
The editors of leading educational technology journals are collaborating on ways to support the e... more The editors of leading educational technology journals are collaborating on ways to support the efforts of the next generation of researchers, working within the framework of the National Technology Leadership Coalition (http://www.NTLCoalition.org). The goal is to facilitate research that is needed to move the field forward and to influence decision makers about the affordances of technology. With this in mind, the editor and associate editors of the Journal of Technology and Teacher Education (JTATE) offer the following advice for those wishing to publish in this journal.
Journal of Educational Multimedia and Hypermedia, Jul 1, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 ... more Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including teaching and learning. Past research has examined the use of both electronic and non-electronic games, but the field of education still lacks a comprehensive framework for ...
First, they may decide to search by school or “case.” RCE contains movies from ten major elementa... more First, they may decide to search by school or “case.” RCE contains movies from ten major elementary school 'cases' from throughout the United States (ie Hawaii, San Antonio, Harlem, and Lansing). Students may choose to watch the entire video from a case (~ 45-60 minutes), or they can select specific components within that full case. A second option is to select movie clips by choosing a Theme. Much like a table of contents, the themes are broad categories divided by “Teacher”,“Student”,“Curriculum”, and “Context.” Examples of ...

Product or company names used in this set are for identification purposes only. Inclusion of the ... more Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Handbook of research on effective electronic gaming in education / Richard E. Ferdig, editor. p. cm. Summary: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher. Includes bibliographical references. ISBN 978-1-59904-808-6 (hardcover) --ISBN 978-1-59904-811-6 (e-book) 1. Simulation games in education--Handbooks, manuals, etc. 2. Electronic games--Handbooks, manuals, etc. I. Ferdig, Richard E. (Richard Eugene)
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Papers by Richard E Ferdig
Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources.
Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).
into the components that make up K-12 online and blended learning. In other words, there are so
many variations in design, instruction, facilitation, purpose, and content, no single study will
answer everything we need to know about K-12 online learning. It is more important to explore
the components and the research surrounding those components.
In addition to digging deeper, there are at least five key areas that any K-12 online and
blended learning educator should consider. They include: 1) asking the right question; 2)
answering the critics; 3) appreciating the complexity; 4) understanding resources; and 5)
exploring current research.