Papers by Natali T Chavez

5th International Conference Digital Culture & AudioVisual Challenges [DCAC-2023], 2022
When the development of modern media and computers crossed paths, according to Lev Manovich a new... more When the development of modern media and computers crossed paths, according to Lev Manovich a new form of media was born, which was described by the term “new media”, characterized by multimodal narratives, where different multiple simultaneous information flows are used and require the user’s engagement. With the evolution of digital technologies, both regarding hardware and human-computer interaction interfaces, and software and multimedia content, a branch of “new media” has taken the “status” of a reality and we refer to it as: “extended reality”.
Extended Reality (XR) is an umbrella term which encompasses virtual, augmented, and mixed reality. The term covers the full spectrum from real to virtual in the concept of virtual-reality continuum introduced by P. Milgram and F.Kishino back in 1994. XR is a new, computer-mediated hybrid reality experience we encounter by participating in a multimodal experience comprising narrative audiovisual content.
Moreover, the narrative audiovisual content developed by and for XR technologies, needs to engage the viewer and address the multimodal narrative needs.
This paper aims to explore AI, AR, Location-based narratives, and user participation as
means for creation of impactful XR experiences. In the paper we will study and present the use of:
● AR/MR tools in interactive film platforms, television, and location-based narratives,
● AI use in cinematic narratives,
● Interactive narrative as means for increasing empathy and engagement, and
● User’s participation in both virtual and physical space, in new forms of performative arts, “extended” with digital technologies.
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Papers by Natali T Chavez
Extended Reality (XR) is an umbrella term which encompasses virtual, augmented, and mixed reality. The term covers the full spectrum from real to virtual in the concept of virtual-reality continuum introduced by P. Milgram and F.Kishino back in 1994. XR is a new, computer-mediated hybrid reality experience we encounter by participating in a multimodal experience comprising narrative audiovisual content.
Moreover, the narrative audiovisual content developed by and for XR technologies, needs to engage the viewer and address the multimodal narrative needs.
This paper aims to explore AI, AR, Location-based narratives, and user participation as
means for creation of impactful XR experiences. In the paper we will study and present the use of:
● AR/MR tools in interactive film platforms, television, and location-based narratives,
● AI use in cinematic narratives,
● Interactive narrative as means for increasing empathy and engagement, and
● User’s participation in both virtual and physical space, in new forms of performative arts, “extended” with digital technologies.
Extended Reality (XR) is an umbrella term which encompasses virtual, augmented, and mixed reality. The term covers the full spectrum from real to virtual in the concept of virtual-reality continuum introduced by P. Milgram and F.Kishino back in 1994. XR is a new, computer-mediated hybrid reality experience we encounter by participating in a multimodal experience comprising narrative audiovisual content.
Moreover, the narrative audiovisual content developed by and for XR technologies, needs to engage the viewer and address the multimodal narrative needs.
This paper aims to explore AI, AR, Location-based narratives, and user participation as
means for creation of impactful XR experiences. In the paper we will study and present the use of:
● AR/MR tools in interactive film platforms, television, and location-based narratives,
● AI use in cinematic narratives,
● Interactive narrative as means for increasing empathy and engagement, and
● User’s participation in both virtual and physical space, in new forms of performative arts, “extended” with digital technologies.